raze-gles/polymer/eduke32/build/src/sdlayer.c
helixhorned 7582b86237 Add high-resolution timers C API for profiling. The functions are called
uint64_t gethiticks() and gethitickspersec().  For SDL 1.2, the timer
has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3,
the resolution of the underlying perf-timers is used.  The only user of
these functions right now is some TROR on-screen debugging code.

Revert an earlier change regarding r_preview_mouseaim.  We can't do the
check because editstatus is set later.

git-svn-id: https://svn.eduke32.com/eduke32@2026 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:05:00 +00:00

2187 lines
57 KiB
C

// SDL interface layer
// for the Build Engine
// by Jonathon Fowler (jonof@edgenetwk.com)
//
// Use SDL 1.2 or 1.3 from http://www.libsdl.org
#include <stdlib.h>
#include <math.h>
#include <signal.h>
#include "sdl_inc.h"
#include "compat.h"
#include "sdlayer.h"
#include "cache1d.h"
#include "pragmas.h"
#include "a.h"
#include "build.h"
#include "osd.h"
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
// for SDL_WaitEventTimeout defined below
#include <SDL/SDL_events.h>
#endif
#ifdef USE_OPENGL
# include "glbuild.h"
#endif
#if defined __APPLE__
# include "osxbits.h"
#elif defined HAVE_GTK2
# include "gtkbits.h"
#endif
#if (!defined __APPLE__ && !defined HAVE_GTK2) || (defined __APPLE__ && defined __BIG_ENDIAN__)
int32_t startwin_open(void) { return 0; }
int32_t startwin_close(void) { return 0; }
int32_t startwin_puts(const char *s) { s=s; return 0; }
int32_t startwin_idle(void *s) { s=s; return 0; }
int32_t startwin_settitle(const char *s) { s=s; return 0; }
#endif
/// These can be useful for debugging sometimes...
//#define SDL_WM_GrabInput(x) SDL_WM_GrabInput(SDL_GRAB_OFF)
//#define SDL_ShowCursor(x) SDL_ShowCursor(SDL_ENABLE)
#define SURFACE_FLAGS (SDL_SWSURFACE|SDL_HWPALETTE|SDL_HWACCEL)
// undefine to restrict windowed resolutions to conventional sizes
#define ANY_WINDOWED_SIZE
// fix for mousewheel
#define MWHEELTICKS 10
static uint32_t mwheelup, mwheeldown;
int32_t _buildargc = 1;
const char **_buildargv = NULL;
extern int32_t app_main(int32_t argc, const char *argv[]);
char quitevent=0, appactive=1, novideo=0;
// video
static SDL_Surface *sdl_surface;
int32_t xres=-1, yres=-1, bpp=0, fullscreen=0, bytesperline;
intptr_t frameplace=0;
int32_t lockcount=0;
char modechange=1;
char offscreenrendering=0;
char videomodereset = 0;
char nofog=0;
static uint16_t sysgamma[3][256];
extern int32_t curbrightness, gammabrightness;
#ifdef USE_OPENGL
// OpenGL stuff
char nogl=0;
#endif
int32_t vsync=0;
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
static char keytranslation[SDLK_LAST];
#else
static char keytranslation[SDL_NUM_SCANCODES];
#endif
static int32_t buildkeytranslationtable(void);
//static SDL_Surface * loadtarga(const char *fn); // for loading the icon
static SDL_Surface *appicon = NULL;
static SDL_Surface *loadappicon(void);
static mutex_t m_initprintf;
// Joystick dead and saturation zones
uint16_t *joydead, *joysatur;
int32_t wm_msgbox(char *name, char *fmt, ...)
{
char buf[2048];
va_list va;
UNREFERENCED_PARAMETER(name);
va_start(va,fmt);
vsprintf(buf,fmt,va);
va_end(va);
#if defined(__APPLE__)
return osx_msgbox(name, buf);
#elif defined HAVE_GTK2
if (gtkbuild_msgbox(name, buf) >= 0) return 1;
#endif
puts(buf);
puts(" (press Return or Enter to continue)");
getchar();
return 0;
}
int32_t wm_ynbox(char *name, char *fmt, ...)
{
char buf[2048];
char c;
va_list va;
#if (!defined(__APPLE__) && defined(HAVE_GTK2))
int32_t r;
#endif
UNREFERENCED_PARAMETER(name);
va_start(va,fmt);
vsprintf(buf,fmt,va);
va_end(va);
#if defined __APPLE__
return osx_ynbox(name, buf);
#elif defined HAVE_GTK2
if ((r = gtkbuild_ynbox(name, buf)) >= 0) return r;
#endif
puts(buf);
puts(" (type 'Y' or 'N', and press Return or Enter to continue)");
do c = getchar(); while (c != 'Y' && c != 'y' && c != 'N' && c != 'n');
if (c == 'Y' || c == 'y') return 1;
return 0;
}
void wm_setapptitle(char *name)
{
if (name)
{
Bstrncpy(apptitle, name, sizeof(apptitle)-1);
apptitle[ sizeof(apptitle)-1 ] = 0;
}
SDL_WM_SetCaption(apptitle, NULL);
startwin_settitle(apptitle);
}
//
//
// ---------------------------------------
//
// System
//
// ---------------------------------------
//
//
int32_t main(int32_t argc, char *argv[])
{
int32_t r;
char *argp;
FILE *fp;
#ifdef NEDMALLOC
nedcreatepool(SYSTEM_POOL_SIZE, -1);
// atexit(neddestroysyspool);
#endif
buildkeytranslationtable();
#ifdef HAVE_GTK2
gtkbuild_init(&argc, &argv);
#endif
startwin_open();
_buildargc = argc;
_buildargv = (const char **)argv;
#if !(defined __APPLE__ && defined __BIG_ENDIAN__)
// pipe standard outputs to files
if ((argp = Bgetenv("BUILD_LOGSTDOUT")) != NULL)
if (!Bstrcasecmp(argp, "TRUE"))
{
fp = freopen("stdout.txt", "w", stdout);
if (!fp)
fp = fopen("stdout.txt", "w");
if (fp)
{
setvbuf(fp, 0, _IONBF, 0);
*stdout = *fp;
*stderr = *fp;
}
}
#endif
#ifdef USE_OPENGL
if ((argp = Bgetenv("BUILD_NOFOG")) != NULL)
nofog = Batol(argp);
#endif
baselayer_init();
r = app_main(_buildargc, _buildargv);
startwin_close();
#ifdef HAVE_GTK2
gtkbuild_exit(r);
#endif
return r;
}
#ifdef USE_OPENGL
void setvsync(int32_t sync)
{
if (vsync == sync) return;
vsync = sync;
resetvideomode();
if (setgamemode(fullscreen,xdim,ydim,bpp))
OSD_Printf("restartvid: Reset failed...\n");
}
#endif
static void attach_debugger_here(void) {}
/* XXX: libexecinfo could be used on systems without gnu libc. */
#if defined __GNUC__ && !defined __OpenBSD__ && !(defined __APPLE__ && defined __BIG_ENDIAN__)
# define PRINTSTACKONSEGV 1
# include <execinfo.h>
#endif
static void sighandler(int signum)
{
UNREFERENCED_PARAMETER(signum);
// if (signum==SIGSEGV)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
#if PRINTSTACKONSEGV
{
void *addr[32];
int32_t errfd = fileno(stderr);
int32_t n=backtrace(addr, sizeof(addr)/sizeof(addr[0]));
backtrace_symbols_fd(addr, n, errfd);
}
// This is useful for attaching the debugger post-mortem. For those pesky
// cases where the program runs through happily when inspected from the start.
// usleep(15000000);
#endif
attach_debugger_here();
uninitsystem();
exit(8);
}
}
//
// initsystem() -- init SDL systems
//
int32_t initsystem(void)
{
/*
#ifdef DEBUGGINGAIDS
const SDL_VideoInfo *vid;
#endif
*/
const SDL_version *linked = SDL_Linked_Version();
SDL_version compiled;
char drvname[32];
SDL_VERSION(&compiled);
mutex_init(&m_initprintf);
initprintf("Initializing SDL system interface "
"(compiled against SDL version %d.%d.%d, found version %d.%d.%d)\n",
compiled.major, compiled.minor, compiled.patch,
linked->major, linked->minor, linked->patch);
if (SDL_VERSIONNUM(linked->major,linked->minor,linked->patch) < SDL_REQUIREDVERSION)
{
/*reject running under SDL versions older than what is stated in sdl_inc.h */
initprintf("You need at least v%d.%d.%d of SDL to run this game\n",SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
return -1;
}
if (SDL_Init(SDL_INIT_VIDEO //| SDL_INIT_TIMER
#ifdef NOSDLPARACHUTE
| SDL_INIT_NOPARACHUTE
#endif
))
{
initprintf("Initialization failed! (%s)\nNon-interactive mode enabled\n", SDL_GetError());
/* if (SDL_Init(0))
{
initprintf("Initialization failed! (%s)\n", SDL_GetError());
return -1;
}
else
*/
novideo = 1;
#ifdef USE_OPENGL
nogl = 1;
#endif
}
signal(SIGSEGV, sighandler);
signal(SIGABRT, sighandler);
signal(SIGFPE, sighandler);
atexit(uninitsystem);
frameplace = 0;
lockcount = 0;
#ifdef USE_OPENGL
if (!novideo && loadgldriver(getenv("BUILD_GLDRV")))
{
initprintf("Failed loading OpenGL driver. GL modes will be unavailable.\n");
nogl = 1;
}
#endif
#ifndef __APPLE__
//icon = loadtarga("icon.tga");
if (!novideo)
{
appicon = loadappicon();
if (appicon)
SDL_WM_SetIcon(appicon, 0);
}
#endif
if (!novideo)
if (SDL_VideoDriverName(drvname, 32))
initprintf("Using \"%s\" video driver\n", drvname);
/*
// dump a quick summary of the graphics hardware
#ifdef DEBUGGINGAIDS
vid = SDL_GetVideoInfo();
initprintf("Video device information:\n");
initprintf(" Can create hardware surfaces? %s\n", (vid->hw_available)?"Yes":"No");
initprintf(" Window manager available? %s\n", (vid->wm_available)?"Yes":"No");
initprintf(" Accelerated hardware blits? %s\n", (vid->blit_hw)?"Yes":"No");
initprintf(" Accelerated hardware colourkey blits? %s\n", (vid->blit_hw_CC)?"Yes":"No");
initprintf(" Accelerated hardware alpha blits? %s\n", (vid->blit_hw_A)?"Yes":"No");
initprintf(" Accelerated software blits? %s\n", (vid->blit_sw)?"Yes":"No");
initprintf(" Accelerated software colourkey blits? %s\n", (vid->blit_sw_CC)?"Yes":"No");
initprintf(" Accelerated software alpha blits? %s\n", (vid->blit_sw_A)?"Yes":"No");
initprintf(" Accelerated colour fills? %s\n", (vid->blit_fill)?"Yes":"No");
initprintf(" Total video memory: %dKB\n", vid->video_mem);
#endif
*/
return 0;
}
//
// uninitsystem() -- uninit SDL systems
//
void uninitsystem(void)
{
uninitinput();
uninittimer();
if (appicon)
{
SDL_FreeSurface(appicon);
appicon = NULL;
}
SDL_Quit();
#ifdef USE_OPENGL
unloadgldriver();
#endif
}
//
// initprintf() -- prints a string to the intitialization window
//
void initprintf(const char *f, ...)
{
va_list va;
char buf[2048];
static char dabuf[2048];
va_start(va, f);
Bvsnprintf(buf, sizeof(buf), f, va);
va_end(va);
OSD_Printf("%s", buf);
// Bprintf("%s", buf);
mutex_lock(&m_initprintf);
if (Bstrlen(dabuf) + Bstrlen(buf) > 1022)
{
startwin_puts(dabuf);
Bmemset(dabuf, 0, sizeof(dabuf));
}
Bstrcat(dabuf,buf);
if (flushlogwindow || Bstrlen(dabuf) > 768)
{
startwin_puts(dabuf);
startwin_idle(NULL);
Bmemset(dabuf, 0, sizeof(dabuf));
}
mutex_unlock(&m_initprintf);
}
//
// debugprintf() -- prints a debug string to stderr
//
void debugprintf(const char *f, ...)
{
#if defined DEBUGGINGAIDS && !(defined __APPLE__ && defined __BIG_ENDIAN__)
va_list va;
va_start(va,f);
Bvfprintf(stderr, f, va);
va_end(va);
#else
UNREFERENCED_PARAMETER(f);
#endif
}
//
//
// ---------------------------------------
//
// All things Input
//
// ---------------------------------------
//
//
// static int32_t joyblast=0;
static SDL_Joystick *joydev = NULL;
//
// initinput() -- init input system
//
int32_t initinput(void)
{
int32_t i,j;
#ifdef __APPLE__
// force OS X to operate in >1 button mouse mode so that LMB isn't adulterated
if (!getenv("SDL_HAS3BUTTONMOUSE")) putenv("SDL_HAS3BUTTONMOUSE=1");
#endif
if (!remapinit)
for (i=0; i<256; i++)
remap[i]=i;
remapinit=1;
if (SDL_EnableKeyRepeat(250, 30)) // doesn't do anything in 1.3
initprintf("Error enabling keyboard repeat.\n");
inputdevices = 1|2; // keyboard (1) and mouse (2)
mousegrab = 0;
SDL_EnableUNICODE(1); // let's hope this doesn't hit us too hard
memset(key_names,0,sizeof(key_names));
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
for (i=0; i<SDLK_LAST; i++)
{
if (!keytranslation[i]) continue;
Bstrncpy((char *)key_names[ keytranslation[i] ], SDL_GetKeyName(i), sizeof(key_names[i])-1);
}
#else
for (i=0; i<SDL_NUM_SCANCODES; i++)
{
if (!keytranslation[i]) continue;
Bstrncpy((char *)key_names[ keytranslation[i] ], SDL_GetKeyName(SDL_SCANCODE_TO_KEYCODE(i)), sizeof(key_names[i])-1);
}
#endif
if (!SDL_InitSubSystem(SDL_INIT_JOYSTICK))
{
i = SDL_NumJoysticks();
initprintf("%d joystick(s) found\n",i);
for (j=0; j<i; j++) initprintf(" %d. %s\n", j+1, SDL_JoystickName(j));
joydev = SDL_JoystickOpen(0);
if (joydev)
{
SDL_JoystickEventState(SDL_ENABLE);
inputdevices |= 4;
joynumaxes = SDL_JoystickNumAxes(joydev);
joynumbuttons = min(32,SDL_JoystickNumButtons(joydev));
joynumhats = SDL_JoystickNumHats(joydev);
initprintf("Joystick 1 has %d axes, %d buttons, and %d hat(s).\n",
joynumaxes,joynumbuttons,joynumhats);
joyaxis = (int32_t *)Bcalloc(joynumaxes, sizeof(int32_t));
joyhat = (int32_t *)Bcalloc(joynumhats, sizeof(int32_t));
for (i = 0; i < joynumhats; i++)
joyhat[i] = -1; // centre
joydead = (uint16_t *)Bcalloc(joynumaxes, sizeof(uint16_t));
joysatur = (uint16_t *)Bcalloc(joynumaxes, sizeof(uint16_t));
}
}
return 0;
}
//
// uninitinput() -- uninit input system
//
void uninitinput(void)
{
uninitmouse();
if (joydev)
{
SDL_JoystickClose(joydev);
joydev = NULL;
}
}
const char *getjoyname(int32_t what, int32_t num)
{
static char tmp[64];
switch (what)
{
case 0: // axis
if ((unsigned)num > (unsigned)joynumaxes) return NULL;
Bsprintf(tmp,"Axis %d",num);
return (char *)tmp;
case 1: // button
if ((unsigned)num > (unsigned)joynumbuttons) return NULL;
Bsprintf(tmp,"Button %d",num);
return (char *)tmp;
case 2: // hat
if ((unsigned)num > (unsigned)joynumhats) return NULL;
Bsprintf(tmp,"Hat %d",num);
return (char *)tmp;
default:
return NULL;
}
}
//
// initmouse() -- init mouse input
//
int32_t initmouse(void)
{
moustat=1;
grabmouse(1); // FIXME - SA
return 0;
}
//
// uninitmouse() -- uninit mouse input
//
void uninitmouse(void)
{
grabmouse(0);
moustat=0;
}
//
// grabmouse() -- show/hide mouse cursor
//
void grabmouse(char a)
{
if (appactive && moustat)
{
if (a != mousegrab)
{
#if !defined DEBUGGINGAIDS || defined __APPLE__
SDL_GrabMode g;
g = SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF);
mousegrab = (g == SDL_GRAB_ON);
SDL_ShowCursor(mousegrab ? SDL_DISABLE : SDL_ENABLE);
#else
mousegrab = a;
#endif
}
}
else
{
mousegrab = a;
}
mousex = mousey = 0;
}
//
// setjoydeadzone() -- sets the dead and saturation zones for the joystick
//
void setjoydeadzone(int32_t axis, uint16_t dead, uint16_t satur)
{
joydead[axis] = dead;
joysatur[axis] = satur;
}
//
// getjoydeadzone() -- gets the dead and saturation zones for the joystick
//
void getjoydeadzone(int32_t axis, uint16_t *dead, uint16_t *satur)
{
*dead = joydead[axis];
*satur = joysatur[axis];
}
//
// releaseallbuttons()
//
void releaseallbuttons(void)
{}
//
//
// ---------------------------------------
//
// All things Timer
// Ken did this
//
// ---------------------------------------
//
//
static Uint32 timerfreq=0;
static Uint32 timerlastsample=0;
Uint32 timerticspersec=0;
static void(*usertimercallback)(void) = NULL;
//
// inittimer() -- initialize timer
//
int32_t inittimer(int32_t tickspersecond)
{
if (timerfreq) return 0; // already installed
// initprintf("Initializing timer\n");
timerfreq = 1000;
timerticspersec = tickspersecond;
timerlastsample = SDL_GetTicks() * timerticspersec / timerfreq;
usertimercallback = NULL;
return 0;
}
//
// uninittimer() -- shut down timer
//
void uninittimer(void)
{
if (!timerfreq) return;
timerfreq=0;
}
//
// sampletimer() -- update totalclock
//
void sampletimer(void)
{
Uint32 i;
int32_t n;
if (!timerfreq) return;
i = SDL_GetTicks();
n = (int32_t)(i * timerticspersec / timerfreq) - timerlastsample;
if (n>0)
{
totalclock += n;
timerlastsample += n;
}
if (usertimercallback) for (; n>0; n--) usertimercallback();
}
//
// getticks() -- returns the sdl ticks count
//
uint32_t getticks(void)
{
return (uint32_t)SDL_GetTicks();
}
// high-resolution timers for profiling
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
uint64_t gethiticks(void)
{
return SDL_GetTicks();
}
uint64_t gethitickspersec(void)
{
return 1000;
}
#else // SDL 1.3
uint64_t gethiticks(void)
{
return SDL_GetPerformanceCounter();
}
uint64_t gethitickspersec(void)
{
return SDL_GetPerformanceFrequency();
}
#endif
//
// gettimerfreq() -- returns the number of ticks per second the timer is configured to generate
//
int32_t gettimerfreq(void)
{
return timerticspersec;
}
//
// installusertimercallback() -- set up a callback function to be called when the timer is fired
//
void(*installusertimercallback(void(*callback)(void)))(void)
{
void(*oldtimercallback)(void);
oldtimercallback = usertimercallback;
usertimercallback = callback;
return oldtimercallback;
}
//
//
// ---------------------------------------
//
// All things Video
//
// ---------------------------------------
//
//
//
// getvalidmodes() -- figure out what video modes are available
//
static int32_t sortmodes(const struct validmode_t *a, const struct validmode_t *b)
{
int32_t x;
if ((x = a->fs - b->fs) != 0) return x;
if ((x = a->bpp - b->bpp) != 0) return x;
if ((x = a->xdim - b->xdim) != 0) return x;
if ((x = a->ydim - b->ydim) != 0) return x;
return 0;
}
static char modeschecked=0;
void getvalidmodes(void)
{
static int32_t cdepths[] =
{
8,
#ifdef USE_OPENGL
16,24,32,
#endif
0
};
SDL_Rect **modes;
SDL_PixelFormat pf;
pf.palette = NULL;
pf.BitsPerPixel = 8;
pf.BytesPerPixel = 1;
int32_t i, j, maxx=0, maxy=0;
if (modeschecked || novideo) return;
validmodecnt=0;
// initprintf("Detecting video modes:\n");
#define ADDMODE(x,y,c,f) do { \
if (validmodecnt<MAXVALIDMODES) { \
int32_t mn; \
for(mn=0;mn<validmodecnt;mn++) \
if (validmode[mn].xdim==x && validmode[mn].ydim==y && \
validmode[mn].bpp==c && validmode[mn].fs==f) break; \
if (mn==validmodecnt) { \
validmode[validmodecnt].xdim=x; \
validmode[validmodecnt].ydim=y; \
validmode[validmodecnt].bpp=c; \
validmode[validmodecnt].fs=f; \
validmodecnt++; \
/*initprintf(" - %dx%d %d-bit %s\n", x, y, c, (f&1)?"fullscreen":"windowed");*/ \
} \
} \
} while (0)
#define CHECK(w,h) if ((w < maxx) && (h < maxy))
// do fullscreen modes first
for (j=0; cdepths[j]; j++)
{
#ifdef USE_OPENGL
if (nogl && cdepths[j] > 8) continue;
#endif
pf.BitsPerPixel = cdepths[j];
pf.BytesPerPixel = cdepths[j] >> 3;
modes = SDL_ListModes(&pf, SURFACE_FLAGS
// #if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
| SDL_FULLSCREEN // not implemented/working in SDL 1.3 SDL_compat.c
//#endif
);
if (modes == (SDL_Rect **)0)
{
if (cdepths[j] > 8) cdepths[j] = -1;
continue;
}
if (modes == (SDL_Rect **)-1)
{
for (i=0; defaultres[i][0]; i++)
ADDMODE(defaultres[i][0],defaultres[i][1],cdepths[j],1);
}
else
{
for (i=0; modes[i]; i++)
{
if ((modes[i]->w > MAXXDIM) || (modes[i]->h > MAXYDIM)) continue;
ADDMODE(modes[i]->w, modes[i]->h, cdepths[j], 1);
if ((modes[i]->w > maxx) && (modes[i]->h > maxy))
{
maxx = modes[i]->w;
maxy = modes[i]->h;
}
}
}
}
if (maxx == 0 && maxy == 0)
{
initprintf("No fullscreen modes available!\n");
maxx = MAXXDIM; maxy = MAXYDIM;
}
// add windowed modes next
for (j=0; cdepths[j]; j++)
{
#ifdef USE_OPENGL
if (nogl && cdepths[j] > 8) continue;
#endif
if (cdepths[j] < 0) continue;
for (i=0; defaultres[i][0]; i++)
CHECK(defaultres[i][0],defaultres[i][1])
ADDMODE(defaultres[i][0],defaultres[i][1],cdepths[j],0);
}
#undef CHECK
#undef ADDMODE
qsort((void *)validmode, validmodecnt, sizeof(struct validmode_t), (int32_t( *)(const void *,const void *))sortmodes);
modeschecked=1;
}
//
// checkvideomode() -- makes sure the video mode passed is legal
//
int32_t checkvideomode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced)
{
int32_t i, nearest=-1, dx, dy, odx=9999, ody=9999;
getvalidmodes();
if (c>8
#ifdef USE_OPENGL
&& nogl
#endif
) return -1;
// fix up the passed resolution values to be multiples of 8
// and at least 320x200 or at most MAXXDIMxMAXYDIM
if (*x < 320) *x = 320;
if (*y < 200) *y = 200;
if (*x > MAXXDIM) *x = MAXXDIM;
if (*y > MAXYDIM) *y = MAXYDIM;
// *x &= 0xfffffff8l;
for (i=0; i<validmodecnt; i++)
{
if (validmode[i].bpp != c) continue;
if (validmode[i].fs != fs) continue;
dx = klabs(validmode[i].xdim - *x);
dy = klabs(validmode[i].ydim - *y);
if (!(dx | dy))
{
// perfect match
nearest = i;
break;
}
if ((dx <= odx) && (dy <= ody))
{
nearest = i;
odx = dx; ody = dy;
}
}
#ifdef ANY_WINDOWED_SIZE
if (!forced && (fs&1) == 0 && (nearest < 0 || (validmode[nearest].xdim!=*x || validmode[nearest].ydim!=*y)))
return 0x7fffffffl;
#endif
if (nearest < 0)
{
// no mode that will match (eg. if no fullscreen modes)
return -1;
}
*x = validmode[nearest].xdim;
*y = validmode[nearest].ydim;
return nearest; // JBF 20031206: Returns the mode number
}
//
// setvideomode() -- set SDL video mode
//
int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
{
int32_t regrab = 0;
#ifdef USE_OPENGL
static int32_t warnonce = 0;
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
static int32_t ovsync = 1;
#endif
#endif
if ((fs == fullscreen) && (x == xres) && (y == yres) && (c == bpp) &&
!videomodereset)
{
OSD_ResizeDisplay(xres,yres);
return 0;
}
if (checkvideomode(&x,&y,c,fs,0) < 0) return -1;
startwin_close();
if (mousegrab)
{
regrab = 1;
grabmouse(0);
}
if (lockcount) while (lockcount) enddrawing();
#ifdef USE_OPENGL
if (bpp > 8 && sdl_surface) polymost_glreset();
#endif
// restore gamma before we change video modes if it was changed
if (sdl_surface && gammabrightness)
{
SDL_SetGammaRamp(sysgamma[0], sysgamma[1], sysgamma[2]);
gammabrightness = 0; // redetect on next mode switch
}
#ifdef USE_OPENGL
if (c > 8)
{
int32_t i, j, multisamplecheck = (glmultisample > 0);
struct
{
SDL_GLattr attr;
int32_t value;
}
attributes[] =
{
# if 0
{ SDL_GL_RED_SIZE, 8 },
{ SDL_GL_GREEN_SIZE, 8 },
{ SDL_GL_BLUE_SIZE, 8 },
{ SDL_GL_ALPHA_SIZE, 8 },
{ SDL_GL_BUFFER_SIZE, c },
{ SDL_GL_STENCIL_SIZE, 0 },
{ SDL_GL_ACCUM_RED_SIZE, 0 },
{ SDL_GL_ACCUM_GREEN_SIZE, 0 },
{ SDL_GL_ACCUM_BLUE_SIZE, 0 },
{ SDL_GL_ACCUM_ALPHA_SIZE, 0 },
{ SDL_GL_DEPTH_SIZE, 24 },
# endif
{ SDL_GL_DOUBLEBUFFER, 1 },
{ SDL_GL_MULTISAMPLEBUFFERS, glmultisample > 0 },
{ SDL_GL_MULTISAMPLESAMPLES, glmultisample },
{ SDL_GL_STENCIL_SIZE, 1 },
# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
{ SDL_GL_SWAP_CONTROL, vsync },
# endif
};
if (nogl) return -1;
initprintf("Setting video mode %dx%d (%d-bpp %s)\n",
x,y,c, ((fs&1) ? "fullscreen" : "windowed"));
do
{
for (i=0; i < (int32_t)(sizeof(attributes)/sizeof(attributes[0])); i++)
{
j = attributes[i].value;
if (!multisamplecheck &&
(attributes[i].attr == SDL_GL_MULTISAMPLEBUFFERS ||
attributes[i].attr == SDL_GL_MULTISAMPLESAMPLES)
)
{
j = 0;
}
SDL_GL_SetAttribute(attributes[i].attr, j);
}
/* HACK: changing SDL GL attribs only works before surface creation,
so we have to create a new surface in a different format first
to force the surface we WANT to be recreated instead of reused. */
# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
if (vsync != ovsync)
{
if (sdl_surface)
{
SDL_FreeSurface(sdl_surface);
sdl_surface = SDL_SetVideoMode(1, 1, 8, SDL_NOFRAME | SURFACE_FLAGS | ((fs&1)?SDL_FULLSCREEN:0));
SDL_FreeSurface(sdl_surface);
}
ovsync = vsync;
}
# endif
sdl_surface = SDL_SetVideoMode(x, y, c, SDL_OPENGL | ((fs&1)?SDL_FULLSCREEN:0));
if (!sdl_surface)
{
if (multisamplecheck)
{
initprintf("Multisample mode not possible. Retrying without multisampling.\n");
glmultisample = 0;
continue;
}
initprintf("Unable to set video mode!\n");
return -1;
}
}
while (multisamplecheck--);
}
else
#endif // defined USE_OPENGL
{
initprintf("Setting video mode %dx%d (%d-bpp %s)\n",
x,y,c, ((fs&1) ? "fullscreen" : "windowed"));
sdl_surface = SDL_SetVideoMode(x, y, c, SURFACE_FLAGS | ((fs&1)?SDL_FULLSCREEN:0));
if (!sdl_surface)
{
initprintf("Unable to set video mode!\n");
return -1;
}
}
#if 0
{
char flags[512] = "";
#define FLAG(x,y) if ((sdl_surface->flags & x) == x) { strcat(flags, y); strcat(flags, " "); }
FLAG(SDL_HWSURFACE, "HWSURFACE") else
FLAG(SDL_SWSURFACE, "SWSURFACE")
FLAG(SDL_ASYNCBLIT, "ASYNCBLIT")
FLAG(SDL_ANYFORMAT, "ANYFORMAT")
FLAG(SDL_HWPALETTE, "HWPALETTE")
FLAG(SDL_DOUBLEBUF, "DOUBLEBUF")
FLAG(SDL_FULLSCREEN, "FULLSCREEN")
FLAG(SDL_OPENGL, "OPENGL")
FLAG(SDL_OPENGLBLIT, "OPENGLBLIT")
FLAG(SDL_RESIZABLE, "RESIZABLE")
FLAG(SDL_HWACCEL, "HWACCEL")
FLAG(SDL_SRCCOLORKEY, "SRCCOLORKEY")
FLAG(SDL_RLEACCEL, "RLEACCEL")
FLAG(SDL_SRCALPHA, "SRCALPHA")
FLAG(SDL_PREALLOC, "PREALLOC")
#undef FLAG
initprintf("SDL Surface flags: %s\n", flags);
}
#endif
{
//static char t[384];
//sprintf(t, "%s (%dx%d %s)", apptitle, x, y, ((fs) ? "fullscreen" : "windowed"));
SDL_WM_SetCaption(apptitle, 0);
}
#ifdef USE_OPENGL
if (c > 8)
{
char *p,*p2,*p3;
polymost_glreset();
bglEnable(GL_TEXTURE_2D);
bglShadeModel(GL_SMOOTH); //GL_FLAT
bglClearColor(0,0,0,0.5); //Black Background
bglHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); //Use FASTEST for ortho!
bglHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
bglDisable(GL_DITHER);
glinfo.vendor = (const char *)bglGetString(GL_VENDOR);
glinfo.renderer = (const char *)bglGetString(GL_RENDERER);
glinfo.version = (const char *)bglGetString(GL_VERSION);
glinfo.extensions = (const char *)bglGetString(GL_EXTENSIONS);
#ifdef POLYMER
if (!Bstrcmp(glinfo.vendor,"ATI Technologies Inc."))
{
pr_ati_fboworkaround = 1;
initprintf("Enabling ATI FBO color attachment workaround.\n");
if (Bstrstr(glinfo.renderer,"Radeon X1"))
{
pr_ati_nodepthoffset = 1;
initprintf("Enabling ATI R520 polygon offset workaround.\n");
}
else
pr_ati_nodepthoffset = 0;
#ifdef __APPLE__
//See bug description at http://lists.apple.com/archives/mac-opengl/2005/Oct/msg00169.html
if (!Bstrncmp(glinfo.renderer,"ATI Radeon 9600", 15))
{
pr_ati_textureformat_one = 1;
initprintf("Enabling ATI Radeon 9600 texture format workaround.\n");
}
else
pr_ati_textureformat_one = 0;
#endif
}
else
pr_ati_fboworkaround = 0;
#endif
glinfo.maxanisotropy = 1.0;
glinfo.bgra = 0;
glinfo.texcompr = 0;
// process the extensions string and flag stuff we recognize
p = Bstrdup(glinfo.extensions);
p3 = p;
while ((p2 = Bstrtoken(p3==p?p:NULL, " ", (char **)&p3, 1)) != NULL)
{
if (!Bstrcmp(p2, "GL_EXT_texture_filter_anisotropic"))
{
// supports anisotropy. get the maximum anisotropy level
bglGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
}
else if (!Bstrcmp(p2, "GL_EXT_texture_edge_clamp") ||
!Bstrcmp(p2, "GL_SGIS_texture_edge_clamp"))
{
// supports GL_CLAMP_TO_EDGE or GL_CLAMP_TO_EDGE_SGIS
glinfo.clamptoedge = 1;
}
else if (!Bstrcmp(p2, "GL_EXT_bgra"))
{
// support bgra textures
glinfo.bgra = 1;
}
else if (!Bstrcmp(p2, "GL_ARB_texture_compression") && Bstrcmp(glinfo.vendor,"ATI Technologies Inc."))
{
// support texture compression
glinfo.texcompr = 1;
}
else if (!Bstrcmp(p2, "GL_ARB_texture_non_power_of_two"))
{
// support non-power-of-two texture sizes
glinfo.texnpot = 1;
}
else if (!Bstrcmp(p2, "WGL_3DFX_gamma_control"))
{
// 3dfx cards have issues with fog
nofog = 1;
if (!(warnonce&1)) initprintf("3dfx card detected: OpenGL fog disabled\n");
warnonce |= 1;
}
else if (!Bstrcmp(p2, "GL_ARB_multisample"))
{
// supports multisampling
glinfo.multisample = 1;
}
else if (!Bstrcmp(p2, "GL_NV_multisample_filter_hint"))
{
// supports nvidia's multisample hint extension
glinfo.nvmultisamplehint = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_fragment_program"))
{
glinfo.arbfp = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_depth_texture"))
{
glinfo.depthtex = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_shadow"))
{
glinfo.shadow = 1;
}
else if (!Bstrcmp((char *)p2, "GL_EXT_framebuffer_object"))
{
glinfo.fbos = 1;
}
else if (!Bstrcmp((char *)p2, "GL_NV_texture_rectangle") ||
!Bstrcmp((char *)p2, "GL_EXT_texture_rectangle"))
{
glinfo.rect = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_multitexture"))
{
glinfo.multitex = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_texture_env_combine"))
{
glinfo.envcombine = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_vertex_buffer_object"))
{
glinfo.vbos = 1;
}
else if (!Bstrcmp((char *)p2, "GL_EXT_gpu_shader4"))
{
glinfo.sm4 = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_occlusion_query"))
{
glinfo.occlusionqueries = 1;
}
else if (!Bstrcmp((char *)p2, "GL_ARB_shader_objects"))
{
glinfo.glsl = 1;
}
}
Bfree(p);
if (!glinfo.dumped)
{
int32_t oldbpp = bpp;
bpp = 32;
osdcmd_glinfo(NULL);
glinfo.dumped = 1;
bpp = oldbpp;
}
}
#endif
xres = x;
yres = y;
bpp = c;
fullscreen = fs;
//bytesperline = sdl_surface->pitch;
numpages = c>8?2:1;
frameplace = 0;
lockcount = 0;
modechange=1;
videomodereset = 0;
OSD_ResizeDisplay(xres,yres);
// save the current system gamma to determine if gamma is available
if (!gammabrightness)
{
// float f = 1.0 + ((float)curbrightness / 10.0);
if (SDL_GetGammaRamp(sysgamma[0], sysgamma[1], sysgamma[2]) >= 0)
gammabrightness = 1;
// see if gamma really is working by trying to set the brightness
if (gammabrightness && setgamma() < 0)
gammabrightness = 0; // nope
}
// setpalettefade will set the palette according to whether gamma worked
setpalettefade(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
//if (c==8) setpalette(0,256,0);
//baselayer_onvideomodechange(c>8);
if (regrab) grabmouse(1);
return 0;
}
//
// resetvideomode() -- resets the video system
//
void resetvideomode(void)
{
videomodereset = 1;
modeschecked = 0;
}
//
// begindrawing() -- locks the framebuffer for drawing
//
void begindrawing(void)
{
int32_t i,j;
if (bpp > 8)
{
if (offscreenrendering) return;
frameplace = 0;
bytesperline = 0;
modechange = 0;
return;
}
// lock the frame
if (lockcount++ > 0)
return;
if (offscreenrendering) return;
if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface);
frameplace = (intptr_t)sdl_surface->pixels;
if (sdl_surface->pitch != bytesperline || modechange)
{
bytesperline = sdl_surface->pitch;
setvlinebpl(bytesperline);
j = 0;
for (i=0; i<=ydim; i++) ylookup[i] = j, j += bytesperline;
modechange=0;
}
}
//
// enddrawing() -- unlocks the framebuffer
//
void enddrawing(void)
{
if (bpp > 8)
{
if (!offscreenrendering) frameplace = 0;
return;
}
if (!frameplace) return;
if (lockcount > 1) { lockcount--; return; }
if (!offscreenrendering) frameplace = 0;
if (lockcount == 0) return;
lockcount = 0;
if (offscreenrendering) return;
if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface);
}
//
// showframe() -- update the display
//
void showframe(int32_t w)
{
// int32_t i,j;
UNREFERENCED_PARAMETER(w);
#ifdef USE_OPENGL
if (bpp > 8)
{
if (palfadedelta)
{
bglMatrixMode(GL_PROJECTION);
bglPushMatrix();
bglLoadIdentity();
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
bglLoadIdentity();
bglDisable(GL_DEPTH_TEST);
bglDisable(GL_ALPHA_TEST);
bglDisable(GL_TEXTURE_2D);
bglEnable(GL_BLEND);
bglColor4ub(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
bglBegin(GL_TRIANGLES);
bglVertex2f(-2.5f, 1.f);
bglVertex2f(2.5f, 1.f);
bglVertex2f(.0f, -2.5f);
bglEnd();
bglDisable(GL_BLEND);
bglPopMatrix();
bglMatrixMode(GL_PROJECTION);
bglPopMatrix();
}
SDL_GL_SwapBuffers();
return;
}
#endif
if (offscreenrendering) return;
if (lockcount)
{
printf("Frame still locked %d times when showframe() called.\n", lockcount);
while (lockcount) enddrawing();
}
SDL_Flip(sdl_surface);
}
//
// setpalette() -- set palette values
//
int32_t setpalette(int32_t start, int32_t num)
{
SDL_Color pal[256];
int32_t i,n;
if (bpp > 8) return 0; // no palette in opengl
copybuf(curpalettefaded, pal, 256);
for (i=start, n=num; n>0; i++, n--)
curpalettefaded[i].f = pal[i].unused = 0;
//return SDL_SetPalette(sdl_surface, SDL_LOGPAL|SDL_PHYSPAL, pal, 0, 256);
return sdl_surface ? SDL_SetColors(sdl_surface, pal, 0, 256) : 0;
}
//
// getpalette() -- get palette values
//
/*
int32_t getpalette(int32_t start, int32_t num, char *dapal)
{
int32_t i;
SDL_Palette *pal;
// we shouldn't need to lock the surface to get the palette
pal = sdl_surface->format->palette;
for (i=num; i>0; i--, start++) {
dapal[0] = pal->colors[start].b >> 2;
dapal[1] = pal->colors[start].g >> 2;
dapal[2] = pal->colors[start].r >> 2;
dapal += 4;
}
return 1;
}
*/
//
// setgamma
//
int32_t setgamma(void)
{
int32_t i;
uint16_t gammaTable[768];
float gamma = max(0.1f,min(4.f,vid_gamma));
float contrast = max(0.1f,min(3.f,vid_contrast));
float bright = max(-0.8f,min(0.8f,vid_brightness));
double invgamma = 1 / gamma;
double norm = pow(255., invgamma - 1);
if (novideo) return 0;
// This formula is taken from Doomsday
for (i = 0; i < 256; i++)
{
double val = i * contrast - (contrast - 1) * 127;
if (gamma != 1) val = pow(val, invgamma) / norm;
val += bright * 128;
gammaTable[i] = gammaTable[i + 256] = gammaTable[i + 512] = (uint16_t)max(0.f,(double)min(0xffff,val*256));
}
return SDL_SetGammaRamp(&gammaTable[0],&gammaTable[256],&gammaTable[512]);
}
#ifndef __APPLE__
extern struct sdlappicon sdlappicon;
static SDL_Surface *loadappicon(void)
{
SDL_Surface *surf;
surf = SDL_CreateRGBSurfaceFrom((void *)sdlappicon.pixels,
sdlappicon.width, sdlappicon.height, 32, sdlappicon.width*4,
0xffl,0xff00l,0xff0000l,0xff000000l);
return surf;
}
#endif
//
//
// ---------------------------------------
//
// Miscellany
//
// ---------------------------------------
//
//
//
// handleevents() -- process the SDL message queue
// returns !0 if there was an important event worth checking (like quitting)
//
int32_t handleevents(void)
{
int32_t code, rv=0, j;
SDL_Event ev;
while (SDL_PollEvent(&ev))
{
switch (ev.type)
{
#if (SDL_MAJOR_VERSION > 1 || SDL_MINOR_VERSION > 2)
case SDL_TEXTINPUT:
j = 0;
do
{
code = ev.text.text[j];
if (code != scantoasc[OSD_OSDKey()] && ((keyasciififoend+1)&(KEYFIFOSIZ-1)) != keyasciififoplc)
{
if (OSD_HandleChar(code))
{
keyasciififo[keyasciififoend] = code;
keyasciififoend = ((keyasciififoend+1)&(KEYFIFOSIZ-1));
}
}
}
while (j < SDL_TEXTINPUTEVENT_TEXT_SIZE && ev.text.text[++j]);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
code = keytranslation[ev.key.keysym.scancode];
if (ev.key.type == SDL_KEYDOWN &&
(ev.key.keysym.scancode == SDL_SCANCODE_RETURN ||
ev.key.keysym.scancode == SDL_SCANCODE_BACKSPACE ||
ev.key.keysym.scancode == SDL_SCANCODE_TAB) &&
((keyasciififoend+1)&(KEYFIFOSIZ-1)) != keyasciififoplc)
{
if (OSD_HandleChar(ev.key.keysym.unicode & 0x7f))
{
keyasciififo[keyasciififoend] = ev.key.keysym.unicode & 0x7f;
keyasciififoend = ((keyasciififoend+1)&(KEYFIFOSIZ-1));
}
}
// printf("got key %d, %d\n",ev.key.keysym.scancode,code);
// hook in the osd
if (OSD_HandleScanCode(code, (ev.key.type == SDL_KEYDOWN)) == 0)
break;
if (ev.key.type == SDL_KEYDOWN)
{
if (!keystatus[code])
{
SetKey(code, 1);
if (keypresscallback)
keypresscallback(code, 1);
}
}
else
{
#ifdef __linux
// The pause key generates a release event right after
// the pressing one on linux. As a result, it gets unseen
// by the game most of the time.
if (code == 0x59) // pause
break;
#endif
SetKey(code, 0);
if (keypresscallback)
keypresscallback(code, 0);
}
break;
case SDL_WINDOWEVENT:
switch (ev.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
appactive = 1;
#ifndef DEBUGGINGAIDS
if (mousegrab && moustat)
{
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
}
#endif
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
appactive = 0;
#ifndef DEBUGGINGAIDS
if (mousegrab && moustat)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
}
#endif
break;
}
break;
/*
case SDL_MOUSEWHEEL:
initprintf("wheel y %d\n",ev.wheel.y);
if (ev.wheel.y > 0)
{
mwheelup = totalclock;
mouseb |= 16;
if (mousepresscallback)
mousepresscallback(5, 1);
}
if (ev.wheel.y < 0)
{
mwheeldown = totalclock;
mouseb |= 32;
if (mousepresscallback)
mousepresscallback(6, 1);
}
break;
*/
// #warning "Using SDL 1.3"
#else // SDL 1.3 ^^^ | vvv SDL 1.2
// #warning "Using SDL 1.2"
case SDL_KEYDOWN:
case SDL_KEYUP:
code = keytranslation[ev.key.keysym.sym];
if (code != OSD_OSDKey() && ev.key.keysym.unicode != 0 && ev.key.type == SDL_KEYDOWN &&
(ev.key.keysym.unicode & 0xff80) == 0 &&
((keyasciififoend+1)&(KEYFIFOSIZ-1)) != keyasciififoplc)
{
if (OSD_HandleChar(ev.key.keysym.unicode & 0x7f))
{
keyasciififo[keyasciififoend] = ev.key.keysym.unicode & 0x7f;
keyasciififoend = ((keyasciififoend+1)&(KEYFIFOSIZ-1));
}
}
// hook in the osd
// if (ev.type==SDL_KEYDOWN)
// printf("got key SDLK %d (%s), trans 0x%x\n", ev.key.keysym.sym, SDL_GetKeyName(ev.key.keysym.sym), code);
if (OSD_HandleScanCode(code, (ev.key.type == SDL_KEYDOWN)) == 0)
break;
if (ev.key.type == SDL_KEYDOWN)
{
if (!keystatus[code])
{
SetKey(code, 1);
if (keypresscallback)
keypresscallback(code, 1);
}
}
else
{
#ifdef __linux
if (code == 0x59) // pause
break;
#endif
SetKey(code, 0);
if (keypresscallback)
keypresscallback(code, 0);
}
break;
case SDL_ACTIVEEVENT:
if (ev.active.state & SDL_APPINPUTFOCUS)
{
appactive = ev.active.gain;
#ifndef DEBUGGINGAIDS
if (mousegrab && moustat)
{
if (appactive)
{
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
}
else
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
}
}
#endif
rv=-1;
}
break;
#endif // SDL version
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
switch (ev.button.button)
{
// some of these get reordered to match winlayer
default:
j = -1; break;
case SDL_BUTTON_LEFT:
j = 0; break;
case SDL_BUTTON_RIGHT:
j = 1; break;
case SDL_BUTTON_MIDDLE:
j = 2; break;
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
j = ev.button.button; break;
}
if (j<0) break;
if (ev.button.state == SDL_PRESSED)
{
if (ev.button.button == SDL_BUTTON_WHEELUP)
{
mwheelup = totalclock;
}
if (ev.button.button == SDL_BUTTON_WHEELDOWN)
{
mwheeldown = totalclock;
}
mouseb |= (1<<j);
}
else
{
if (j != SDL_BUTTON_WHEELUP && j != SDL_BUTTON_WHEELDOWN)
mouseb &= ~(1<<j);
}
if (mousepresscallback)
mousepresscallback(j+1, ev.button.state == SDL_PRESSED);
break;
case SDL_MOUSEMOTION:
// SDL 1.3 doesn't handle relative mouse movement correctly yet as the cursor still clips to the screen edges
// so, we call SDL_WarpMouse() to center the cursor and ignore the resulting motion event that occurs
if (appactive && mousegrab && (ev.motion.x != xdim>>1 || ev.motion.y != ydim>>1))
{
mousex += ev.motion.xrel;
mousey += ev.motion.yrel;
//#ifndef DEBUGGINGAIDS
SDL_WarpMouse(xdim>>1, ydim>>1);
//#endif
}
break;
case SDL_JOYAXISMOTION:
if (appactive && ev.jaxis.axis < joynumaxes)
{
joyaxis[ev.jaxis.axis] = ev.jaxis.value * 10000 / 32767;
if ((joyaxis[ev.jaxis.axis] < joydead[ev.jaxis.axis])
&& (joyaxis[ev.jaxis.axis] > -joydead[ev.jaxis.axis]))
joyaxis[ev.jaxis.axis] = 0;
else if (joyaxis[ev.jaxis.axis] >= joysatur[ev.jaxis.axis])
joyaxis[ev.jaxis.axis] = 10000;
else if (joyaxis[ev.jaxis.axis] <= -joysatur[ev.jaxis.axis])
joyaxis[ev.jaxis.axis] = -10000;
else
joyaxis[ev.jaxis.axis] = joyaxis[ev.jaxis.axis] *
10000 / joysatur[ev.jaxis.axis];
}
break;
case SDL_JOYHATMOTION:
{
int32_t hatvals[16] =
{
-1, // centre
0, // up 1
9000, // right 2
4500, // up+right 3
18000, // down 4
-1, // down+up!! 5
13500, // down+right 6
-1, // down+right+up!! 7
27000, // left 8
27500, // left+up 9
-1, // left+right!! 10
-1, // left+right+up!! 11
22500, // left+down 12
-1, // left+down+up!! 13
-1, // left+down+right!! 14
-1, // left+down+right+up!! 15
};
if (appactive && ev.jhat.hat < joynumhats)
joyhat[ ev.jhat.hat ] = hatvals[ ev.jhat.value & 15 ];
break;
}
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (appactive && ev.jbutton.button < joynumbuttons)
{
if (ev.jbutton.state == SDL_PRESSED)
joyb |= 1 << ev.jbutton.button;
else
joyb &= ~(1 << ev.jbutton.button);
}
break;
case SDL_QUIT:
quitevent = 1;
rv=-1;
break;
default:
//OSD_Printf("Got event (%d)\n", ev.type);
break;
}
}
// if (mousex|mousey) printf("%d,%d\n",mousex,mousey); ///
sampletimer();
if (moustat)
{
if ((mwheelup) && (mwheelup <= (unsigned)(totalclock - MWHEELTICKS)))
{
mouseb &= ~16;
mwheelup = 0;
}
if ((mwheeldown) && (mwheeldown <= (unsigned)(totalclock - MWHEELTICKS)))
{
mouseb &= ~32;
mwheeldown = 0;
}
}
startwin_idle(NULL);
#undef SetKey
if (after_handleevents_hook)
after_handleevents_hook();
return rv;
}
inline void idle(void)
{
usleep(1000);
}
inline void idle_waitevent(void)
{
SDL_WaitEvent(NULL);
}
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
// from SDL HG, modified
static int32_t SDL_WaitEventTimeout(SDL_Event *event, int32_t timeout)
{
uint32_t expiration = 0;
if (timeout > 0)
expiration = SDL_GetTicks() + timeout;
for (;;)
{
SDL_PumpEvents();
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, ~0)) //SDL_FIRSTEVENT, SDL_LASTEVENT)) {
{
case -1:
return 0;
case 1:
return 1;
case 0:
if (timeout == 0)
{
/* Polling and no events, just return */
return 0;
}
if (timeout > 0 && ((int32_t)(SDL_GetTicks() - expiration) >= 0))
{
/* Timeout expired and no events */
return 0;
}
SDL_Delay(10);
break;
}
}
}
#endif
inline void idle_waitevent_timeout(uint32_t timeout)
{
SDL_WaitEventTimeout(NULL, timeout);
}
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
static int32_t buildkeytranslationtable(void)
{
memset(keytranslation,0,sizeof(keytranslation));
#define MAP(x,y) keytranslation[x] = y
MAP(SDLK_BACKSPACE, 0xe);
MAP(SDLK_TAB, 0xf);
MAP(SDLK_RETURN, 0x1c);
MAP(SDLK_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
MAP(SDLK_ESCAPE, 0x1);
MAP(SDLK_SPACE, 0x39);
MAP(SDLK_EXCLAIM, 0x2); // '1'
MAP(SDLK_QUOTEDBL, 0x28); // '''
MAP(SDLK_HASH, 0x4); // '3'
MAP(SDLK_DOLLAR, 0x5); // '4'
MAP(37, 0x6); // '5' <-- where's the keysym SDL guys?
MAP(SDLK_AMPERSAND, 0x8); // '7'
MAP(SDLK_QUOTE, 0x28); // '''
MAP(SDLK_LEFTPAREN, 0xa); // '9'
MAP(SDLK_RIGHTPAREN, 0xb); // '0'
MAP(SDLK_ASTERISK, 0x9); // '8'
MAP(SDLK_PLUS, 0xd); // '='
MAP(SDLK_COMMA, 0x33);
MAP(SDLK_MINUS, 0xc);
MAP(SDLK_PERIOD, 0x34);
MAP(SDLK_SLASH, 0x35);
MAP(SDLK_0, 0xb);
MAP(SDLK_1, 0x2);
MAP(SDLK_2, 0x3);
MAP(SDLK_3, 0x4);
MAP(SDLK_4, 0x5);
MAP(SDLK_5, 0x6);
MAP(SDLK_6, 0x7);
MAP(SDLK_7, 0x8);
MAP(SDLK_8, 0x9);
MAP(SDLK_9, 0xa);
MAP(SDLK_COLON, 0x27);
MAP(SDLK_SEMICOLON, 0x27);
MAP(SDLK_LESS, 0x33);
MAP(SDLK_EQUALS, 0xd);
MAP(SDLK_GREATER, 0x34);
MAP(SDLK_QUESTION, 0x35);
MAP(SDLK_AT, 0x3); // '2'
MAP(SDLK_LEFTBRACKET, 0x1a);
MAP(SDLK_BACKSLASH, 0x2b);
MAP(SDLK_RIGHTBRACKET, 0x1b);
MAP(SDLK_CARET, 0x7); // '7'
MAP(SDLK_UNDERSCORE, 0xc);
MAP(SDLK_BACKQUOTE, 0x29);
MAP(SDLK_a, 0x1e);
MAP(SDLK_b, 0x30);
MAP(SDLK_c, 0x2e);
MAP(SDLK_d, 0x20);
MAP(SDLK_e, 0x12);
MAP(SDLK_f, 0x21);
MAP(SDLK_g, 0x22);
MAP(SDLK_h, 0x23);
MAP(SDLK_i, 0x17);
MAP(SDLK_j, 0x24);
MAP(SDLK_k, 0x25);
MAP(SDLK_l, 0x26);
MAP(SDLK_m, 0x32);
MAP(SDLK_n, 0x31);
MAP(SDLK_o, 0x18);
MAP(SDLK_p, 0x19);
MAP(SDLK_q, 0x10);
MAP(SDLK_r, 0x13);
MAP(SDLK_s, 0x1f);
MAP(SDLK_t, 0x14);
MAP(SDLK_u, 0x16);
MAP(SDLK_v, 0x2f);
MAP(SDLK_w, 0x11);
MAP(SDLK_x, 0x2d);
MAP(SDLK_y, 0x15);
MAP(SDLK_z, 0x2c);
MAP(SDLK_DELETE, 0xd3);
MAP(SDLK_KP0, 0x52);
MAP(SDLK_KP1, 0x4f);
MAP(SDLK_KP2, 0x50);
MAP(SDLK_KP3, 0x51);
MAP(SDLK_KP4, 0x4b);
MAP(SDLK_KP5, 0x4c);
MAP(SDLK_KP6, 0x4d);
MAP(SDLK_KP7, 0x47);
MAP(SDLK_KP8, 0x48);
MAP(SDLK_KP9, 0x49);
MAP(SDLK_KP_PERIOD, 0x53);
MAP(SDLK_KP_DIVIDE, 0xb5);
MAP(SDLK_KP_MULTIPLY, 0x37);
MAP(SDLK_KP_MINUS, 0x4a);
MAP(SDLK_KP_PLUS, 0x4e);
MAP(SDLK_KP_ENTER, 0x9c);
//MAP(SDLK_KP_EQUALS, );
MAP(SDLK_UP, 0xc8);
MAP(SDLK_DOWN, 0xd0);
MAP(SDLK_RIGHT, 0xcd);
MAP(SDLK_LEFT, 0xcb);
MAP(SDLK_INSERT, 0xd2);
MAP(SDLK_HOME, 0xc7);
MAP(SDLK_END, 0xcf);
MAP(SDLK_PAGEUP, 0xc9);
MAP(SDLK_PAGEDOWN, 0xd1);
MAP(SDLK_F1, 0x3b);
MAP(SDLK_F2, 0x3c);
MAP(SDLK_F3, 0x3d);
MAP(SDLK_F4, 0x3e);
MAP(SDLK_F5, 0x3f);
MAP(SDLK_F6, 0x40);
MAP(SDLK_F7, 0x41);
MAP(SDLK_F8, 0x42);
MAP(SDLK_F9, 0x43);
MAP(SDLK_F10, 0x44);
MAP(SDLK_F11, 0x57);
MAP(SDLK_F12, 0x58);
MAP(SDLK_NUMLOCK, 0x45);
MAP(SDLK_CAPSLOCK, 0x3a);
MAP(SDLK_SCROLLOCK, 0x46);
MAP(SDLK_RSHIFT, 0x36);
MAP(SDLK_LSHIFT, 0x2a);
MAP(SDLK_RCTRL, 0x9d);
MAP(SDLK_LCTRL, 0x1d);
MAP(SDLK_RALT, 0xb8);
MAP(SDLK_LALT, 0x38);
MAP(SDLK_LSUPER, 0xdb); // win l
MAP(SDLK_RSUPER, 0xdc); // win r
MAP(SDLK_PRINT, -2); // 0xaa + 0xb7
MAP(SDLK_SYSREQ, 0x54); // alt+printscr
MAP(SDLK_BREAK, 0xb7); // ctrl+pause
MAP(SDLK_MENU, 0xdd); // win menu?
#undef MAP
return 0;
}
#else // if SDL 1.3
static int32_t buildkeytranslationtable(void)
{
memset(keytranslation,0,sizeof(keytranslation));
#define MAP(x,y) keytranslation[x] = y
MAP(SDL_SCANCODE_BACKSPACE, 0xe);
MAP(SDL_SCANCODE_TAB, 0xf);
MAP(SDL_SCANCODE_RETURN, 0x1c);
MAP(SDL_SCANCODE_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
MAP(SDL_SCANCODE_ESCAPE, 0x1);
MAP(SDL_SCANCODE_SPACE, 0x39);
MAP(SDL_SCANCODE_COMMA, 0x33);
MAP(SDL_SCANCODE_MINUS, 0xc);
MAP(SDL_SCANCODE_PERIOD, 0x34);
MAP(SDL_SCANCODE_SLASH, 0x35);
MAP(SDL_SCANCODE_0, 0xb);
MAP(SDL_SCANCODE_1, 0x2);
MAP(SDL_SCANCODE_2, 0x3);
MAP(SDL_SCANCODE_3, 0x4);
MAP(SDL_SCANCODE_4, 0x5);
MAP(SDL_SCANCODE_5, 0x6);
MAP(SDL_SCANCODE_6, 0x7);
MAP(SDL_SCANCODE_7, 0x8);
MAP(SDL_SCANCODE_8, 0x9);
MAP(SDL_SCANCODE_9, 0xa);
MAP(SDL_SCANCODE_SEMICOLON, 0x27);
MAP(SDL_SCANCODE_EQUALS, 0xd);
MAP(SDL_SCANCODE_LEFTBRACKET, 0x1a);
MAP(SDL_SCANCODE_BACKSLASH, 0x2b);
MAP(SDL_SCANCODE_RIGHTBRACKET, 0x1b);
MAP(SDL_SCANCODE_A, 0x1e);
MAP(SDL_SCANCODE_B, 0x30);
MAP(SDL_SCANCODE_C, 0x2e);
MAP(SDL_SCANCODE_D, 0x20);
MAP(SDL_SCANCODE_E, 0x12);
MAP(SDL_SCANCODE_F, 0x21);
MAP(SDL_SCANCODE_G, 0x22);
MAP(SDL_SCANCODE_H, 0x23);
MAP(SDL_SCANCODE_I, 0x17);
MAP(SDL_SCANCODE_J, 0x24);
MAP(SDL_SCANCODE_K, 0x25);
MAP(SDL_SCANCODE_L, 0x26);
MAP(SDL_SCANCODE_M, 0x32);
MAP(SDL_SCANCODE_N, 0x31);
MAP(SDL_SCANCODE_O, 0x18);
MAP(SDL_SCANCODE_P, 0x19);
MAP(SDL_SCANCODE_Q, 0x10);
MAP(SDL_SCANCODE_R, 0x13);
MAP(SDL_SCANCODE_S, 0x1f);
MAP(SDL_SCANCODE_T, 0x14);
MAP(SDL_SCANCODE_U, 0x16);
MAP(SDL_SCANCODE_V, 0x2f);
MAP(SDL_SCANCODE_W, 0x11);
MAP(SDL_SCANCODE_X, 0x2d);
MAP(SDL_SCANCODE_Y, 0x15);
MAP(SDL_SCANCODE_Z, 0x2c);
MAP(SDL_SCANCODE_DELETE, 0xd3);
MAP(SDL_SCANCODE_KP_0, 0x52);
MAP(SDL_SCANCODE_KP_1, 0x4f);
MAP(SDL_SCANCODE_KP_2, 0x50);
MAP(SDL_SCANCODE_KP_3, 0x51);
MAP(SDL_SCANCODE_KP_4, 0x4b);
MAP(SDL_SCANCODE_KP_5, 0x4c);
MAP(SDL_SCANCODE_KP_6, 0x4d);
MAP(SDL_SCANCODE_KP_7, 0x47);
MAP(SDL_SCANCODE_KP_8, 0x48);
MAP(SDL_SCANCODE_KP_9, 0x49);
MAP(SDL_SCANCODE_KP_PERIOD, 0x53);
MAP(SDL_SCANCODE_KP_DIVIDE, 0xb5);
MAP(SDL_SCANCODE_KP_MULTIPLY, 0x37);
MAP(SDL_SCANCODE_KP_MINUS, 0x4a);
MAP(SDL_SCANCODE_KP_PLUS, 0x4e);
MAP(SDL_SCANCODE_KP_ENTER, 0x9c);
//MAP(SDL_SCANCODE_KP_EQUALS, );
MAP(SDL_SCANCODE_UP, 0xc8);
MAP(SDL_SCANCODE_DOWN, 0xd0);
MAP(SDL_SCANCODE_RIGHT, 0xcd);
MAP(SDL_SCANCODE_LEFT, 0xcb);
MAP(SDL_SCANCODE_INSERT, 0xd2);
MAP(SDL_SCANCODE_HOME, 0xc7);
MAP(SDL_SCANCODE_END, 0xcf);
MAP(SDL_SCANCODE_PAGEUP, 0xc9);
MAP(SDL_SCANCODE_PAGEDOWN, 0xd1);
MAP(SDL_SCANCODE_F1, 0x3b);
MAP(SDL_SCANCODE_F2, 0x3c);
MAP(SDL_SCANCODE_F3, 0x3d);
MAP(SDL_SCANCODE_F4, 0x3e);
MAP(SDL_SCANCODE_F5, 0x3f);
MAP(SDL_SCANCODE_F6, 0x40);
MAP(SDL_SCANCODE_F7, 0x41);
MAP(SDL_SCANCODE_F8, 0x42);
MAP(SDL_SCANCODE_F9, 0x43);
MAP(SDL_SCANCODE_F10, 0x44);
MAP(SDL_SCANCODE_F11, 0x57);
MAP(SDL_SCANCODE_F12, 0x58);
MAP(SDL_SCANCODE_NUMLOCKCLEAR, 0x45);
MAP(SDL_SCANCODE_CAPSLOCK, 0x3a);
MAP(SDL_SCANCODE_SCROLLLOCK, 0x46);
MAP(SDL_SCANCODE_RSHIFT, 0x36);
MAP(SDL_SCANCODE_LSHIFT, 0x2a);
MAP(SDL_SCANCODE_RCTRL, 0x9d);
MAP(SDL_SCANCODE_LCTRL, 0x1d);
MAP(SDL_SCANCODE_RALT, 0xb8);
MAP(SDL_SCANCODE_LALT, 0x38);
MAP(SDL_SCANCODE_LGUI, 0xdb); // win l
MAP(SDL_SCANCODE_RGUI, 0xdc); // win r
MAP(SDL_SCANCODE_PRINTSCREEN, -2); // 0xaa + 0xb7
MAP(SDL_SCANCODE_SYSREQ, 0x54); // alt+printscr
MAP(SDL_SCANCODE_PAUSE, 0xb7); // ctrl+pause
MAP(SDL_SCANCODE_MENU, 0xdd); // win menu?
MAP(SDL_SCANCODE_GRAVE, 0x29); // tilde
#undef MAP
return 0;
}
#endif