.. |
afxres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
base_sysfb.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
base_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
demolition.natvis
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
game.bmp
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
game_icon.ico
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
gameres.rc
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- fixed compilation.
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2019-10-23 18:36:48 +02:00 |
gl_sysfb.cpp
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
gl_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_crash.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_dijoy.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_findfile.h
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- cleanup of the old file system initialization.
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2019-11-01 19:25:42 +01:00 |
i_input.cpp
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
i_input.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_keyboard.cpp
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
i_main.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_mouse.cpp
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
i_rawps2.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_specialpaths.cpp
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
i_system.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_system.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_xinput.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
manifest.game.xml
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
resource.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
st_start.cpp
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
st_start_util.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
startwin.game.cpp
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- removed all remaining references to SDL. The Windows version is now fully native.
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2019-12-23 20:03:03 +01:00 |
startwin.game.h
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
wglext.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32glvideo.cpp
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
win32glvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
winres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |