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181 lines
5 KiB
C++
181 lines
5 KiB
C++
#pragma once
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#include "mididefs.h"
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#include "../../music_common/fileio.h"
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namespace ZMusic // Namespaced because these conflict with the same-named CVARs
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{
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enum EIntConfigKey
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{
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adl_chips_count,
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adl_emulator_id,
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adl_run_at_pcm_rate,
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adl_fullpan,
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adl_bank,
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adl_use_custom_bank,
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adl_volume_model,
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fluid_reverb,
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fluid_chorus,
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fluid_voices,
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fluid_interp,
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fluid_samplerate,
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fluid_threads,
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fluid_chorus_voices,
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fluid_chorus_type,
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opl_numchips,
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opl_core,
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opl_fullpan,
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opn_chips_count,
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opn_emulator_id,
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opn_run_at_pcm_rate,
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opn_fullpan,
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opn_use_custom_bank,
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gus_dmxgus,
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gus_midi_voices,
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gus_memsize,
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timidity_modulation_wheel,
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timidity_portamento,
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timidity_reverb,
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timidity_reverb_level,
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timidity_chorus,
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timidity_surround_chorus,
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timidity_channel_pressure,
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timidity_lpf_def,
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timidity_temper_control,
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timidity_modulation_envelope,
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timidity_overlap_voice_allow,
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timidity_drum_effect,
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timidity_pan_delay,
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timidity_key_adjust,
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wildmidi_reverb,
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wildmidi_enhanced_resampling,
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snd_midiprecache,
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mod_samplerate,
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mod_volramp,
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mod_interp,
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mod_autochip,
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mod_autochip_size_force,
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mod_autochip_size_scan,
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mod_autochip_scan_threshold,
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snd_streambuffersize,
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snd_mididevice,
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snd_outputrate,
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NUM_INT_CONFIGS
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};
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enum EFloatConfigKey
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{
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fluid_gain,
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fluid_reverb_roomsize,
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fluid_reverb_damping,
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fluid_reverb_width,
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fluid_reverb_level,
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fluid_chorus_level,
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fluid_chorus_speed,
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fluid_chorus_depth,
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timidity_drum_power,
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timidity_tempo_adjust,
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min_sustain_time,
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gme_stereodepth,
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mod_dumb_mastervolume,
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snd_musicvolume,
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relative_volume,
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snd_mastervolume,
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NUM_FLOAT_CONFIGS
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};
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enum EStringConfigKey
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{
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adl_custom_bank,
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fluid_lib,
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fluid_patchset,
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opn_custom_bank,
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gus_config,
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gus_patchdir,
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timidity_config,
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wildmidi_config,
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NUM_STRING_CONFIGS
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};
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}
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struct Callbacks
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{
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// Callbacks the client can install to capture messages from the backends
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// or to provide sound font data.
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// The message callbacks are optional, without them the output goes to stdout.
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void (*WildMidi_MessageFunc)(const char* wmfmt, va_list args) = nullptr;
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void (*GUS_MessageFunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
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void (*Timidity_Messagefunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
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int (*Fluid_MessageFunc)(const char *fmt, ...) = nullptr;
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// The sound font callbacks are for allowing the client to customize sound font management
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// Without them only paths to real files can be used.
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const char *(*PathForSoundfont)(const char *name, int type) = nullptr;
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MusicIO::SoundFontReaderInterface *(*OpenSoundFont)(const char* name, int type) = nullptr;
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// Used to handle client-specific path macros. If not set, the path may not contain any special tokens that may need expansion.
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std::string (*NicePath)(const char *path) = nullptr;
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// For playing modules with compressed samples.
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short* (*DumbVorbisDecode)(int outlen, const void* oggstream, int sizebytes);
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};
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// Sets callbacks for functionality that the client needs to provide.
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void ZMusic_SetCallbacks(const Callbacks *callbacks);
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// Sets GenMidi data for OPL playback. If this isn't provided the OPL synth will not work.
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void ZMusic_SetGenMidi(const uint8_t* data);
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// Set default bank for OPN. Without this OPN only works with custom banks.
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void ZMusic_SetWgOpn(const void* data, unsigned len);
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// Set DMXGUS data for running the GUS synth in actual GUS mode.
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void ZMusic_SetDmxGus(const void* data, unsigned len);
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// These exports are needed by the MIDI dumpers which need to remain on the client side.
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class MIDISource; // abstract for the client
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class MusInfo;
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EMIDIType IdentifyMIDIType(uint32_t *id, int size);
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MIDISource *CreateMIDISource(const uint8_t *data, size_t length, EMIDIType miditype);
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void MIDIDumpWave(MIDISource* source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
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MusInfo *ZMusic_OpenSong (MusicIO::FileInterface *reader, EMidiDevice device, const char *Args);
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MusInfo *ZMusic_OpenCDSong (int track, int cdid = 0);
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bool ZMusic_FillStream(MusInfo* stream, void* buff, int len);
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void ZMusic_Start(MusInfo *song, int subsong, bool loop);
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void ZMusic_Pause(MusInfo *song);
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void ZMusic_Resume(MusInfo *song);
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void ZMusic_Update(MusInfo *song);
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bool ZMusic_IsPlaying(MusInfo *song);
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void ZMusic_Stop(MusInfo *song);
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void ZMusic_Close(MusInfo *song);
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bool ZMusic_SetSubsong(MusInfo *song, int subsong);
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bool ZMusic_IsLooping(MusInfo *song);
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bool ZMusic_IsMIDI(MusInfo *song);
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void ZMusic_VolumeChanged(MusInfo *song);
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SoundStreamInfo ZMusic_GetStreamInfo(MusInfo *song);
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std::string ZMusic_GetStats(MusInfo *song);
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// Configuration interface. The return value specifies if a music restart is needed.
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// RealValue should be written back to the CVAR or whatever other method the client uses to store configuration state.
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bool ChangeMusicSetting(ZMusic::EIntConfigKey key, MusInfo *song, int value, int *pRealValue = nullptr);
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bool ChangeMusicSetting(ZMusic::EFloatConfigKey key, MusInfo* song, float value, float *pRealValue = nullptr);
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bool ChangeMusicSetting(ZMusic::EStringConfigKey key, MusInfo* song, const char *value);
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