raze-gles/source
Christoph Oelckers e8452a79e8 - implemented the automap serializer.
Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
2020-09-06 13:39:57 +02:00
..
blood - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
build - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
common - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
core - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
exhumed - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
games/duke - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
thirdparty - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00