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https://github.com/ZDoom/raze-gles.git
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e6b94d35ff
Arrays of struct are better than struct of arrays.
467 lines
No EOL
11 KiB
C++
467 lines
No EOL
11 KiB
C++
#pragma once
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#include "textures.h"
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// picanm[].sf:
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// |bit(1<<7)
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// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
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enum AnimFlags
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{
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PICANM_ANIMTYPE_NONE = 0,
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PICANM_ANIMTYPE_OSC = (1 << 6),
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PICANM_ANIMTYPE_FWD = (2 << 6),
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PICANM_ANIMTYPE_BACK = (3 << 6),
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PICANM_ANIMTYPE_SHIFT = 6,
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PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192
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PICANM_MISC_MASK = (3 << 4),
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PICANM_TEXHITSCAN_BIT = (2 << 4),
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PICANM_NOFULLBRIGHT_BIT = (1 << 4),
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PICANM_ANIMSPEED_MASK = 15, // must be 15
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};
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enum
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{
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MAXTILES = 30720,
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MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
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};
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enum class ReplacementType : int
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{
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Art,
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Writable,
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Restorable,
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Canvas
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};
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// NOTE: If the layout of this struct is changed, loadpics() must be modified
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// accordingly.
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struct picanm_t
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{
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uint8_t num; // animate number
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uint8_t sf; // anim. speed and flags
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uint8_t extra;
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void Clear()
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{
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extra = sf = num = 0;
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}
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};
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picanm_t tileConvertAnimFormat(int32_t const picanmdisk, int* lo, int* to);
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struct rottile_t
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{
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int16_t newtile;
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int16_t owner;
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};
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struct HightileReplacement
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{
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FTexture* faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
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vec2f_t scale;
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float alphacut, specpower, specfactor;
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uint16_t palnum, flags;
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};
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class FTileTexture : public FTexture
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{
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public:
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FTileTexture() = default;
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void SetName(const char* name) { Name = name; }
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FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
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void Create8BitPixels(uint8_t* buffer) override;
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};
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//==========================================================================
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//
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// A tile coming from an ART file.
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//
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//==========================================================================
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class FArtTile : public FTileTexture
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{
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const TArray<uint8_t>& RawPixels;
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const uint32_t Offset;
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public:
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FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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: RawPixels(backingstore), Offset(offset)
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{
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
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}
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};
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//==========================================================================
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//
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// A tile with its own pixel buffer
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//
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//==========================================================================
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class FLooseTile : public FTileTexture
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{
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TArray<uint8_t> RawPixels;
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public:
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FLooseTile(TArray<uint8_t> &store, int width, int height)
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{
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RawPixels = std::move(store);
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return RawPixels.Data();
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}
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};
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//==========================================================================
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//
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// A non-existent tile
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//
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//==========================================================================
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class FDummyTile : public FTileTexture
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{
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public:
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FDummyTile(int width, int height)
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{
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return NULL;
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}
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};
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//==========================================================================
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//
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// A tile with a writable surface
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//
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//==========================================================================
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class FWritableTile : public FTileTexture
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{
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protected:
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TArray<uint8_t> buffer;
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public:
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const uint8_t* Get8BitPixels() override
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{
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return buffer.Data();
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}
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uint8_t* GetWritableBuffer() override
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{
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// Todo: Invalidate all hardware textures depending on this.
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return buffer.Data();
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}
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bool Resize(int w, int h)
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{
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if (w <= 0 || h <= 0)
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{
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buffer.Reset();
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return false;
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}
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else
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{
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SetSize(w, h);
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buffer.Resize(w * h);
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return true;
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}
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}
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};
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//==========================================================================
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//
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// A tile with a writable surface
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//
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//==========================================================================
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class FRestorableTile : public FWritableTile
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{
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FTexture* Base;
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public:
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FRestorableTile(FTexture* base)
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{
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Base = base;
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CopySize(base);
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Resize(GetWidth(), GetHeight());
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Reload();
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}
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void Reload() override
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{
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Base->Create8BitPixels(buffer.Data());
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}
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};
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//==========================================================================
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//
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// One ART file.
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//
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//==========================================================================
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struct BuildArtFile
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{
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FString filename;
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TArray<uint8_t> RawData;
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BuildArtFile() = default;
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BuildArtFile(const BuildArtFile&) = delete;
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BuildArtFile& operator=(const BuildArtFile&) = delete;
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BuildArtFile(const BuildArtFile&& other)
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{
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filename = std::move(other.filename);
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RawData = std::move(other.RawData);
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}
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BuildArtFile& operator=(const BuildArtFile&& other)
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{
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filename = std::move(other.filename);
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RawData = std::move(other.RawData);
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return *this;
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}
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};
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//==========================================================================
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//
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// THe tile container
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//
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//==========================================================================
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struct RawCacheNode
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{
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TArray<uint8_t> data;
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uint64_t lastUseTime;
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};
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struct TileDesc
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{
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FTexture* texture; // the currently active tile
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FTexture* backup; // original backup for map tiles
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RawCacheNode rawCache; // this is needed for hitscan testing to avoid reloading the texture each time.
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picanm_t picanm; // animation descriptor
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picanm_t picanmbackup; // animation descriptor backup when using map tiles
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rottile_t RotTile;// = { -1,-1 };
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TArray<HightileReplacement> Hightiles;
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ReplacementType replacement;
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};
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struct BuildTiles
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{
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FTexture* Placeholder;
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TDeletingArray<BuildArtFile*> ArtFiles;
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TileDesc tiledata[MAXTILES];
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TDeletingArray<BuildArtFile*> PerMapArtFiles;
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TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
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TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
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TMap<FString, FTexture*> textures;
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TArray<FString> addedArt;
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TMap<FTexture*, int> TextureToTile;
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BuildTiles()
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{
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Placeholder = new FDummyTile(0, 0);
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for (auto& tile : tiledata)
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{
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tile.backup = tile.texture = Placeholder;
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tile.RotTile = { -1,-1 };
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tile.picanm = {};
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tile.replacement = ReplacementType::Art;
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}
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}
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~BuildTiles()
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{
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CloseAll();
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}
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void CloseAll();
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FTexture* GetTexture(const char* path);
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void AddTile(int tilenum, FTexture* tex, bool permap = false);
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void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
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void AddFile(BuildArtFile* bfd, bool permap)
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{
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if (!permap) ArtFiles.Push(bfd);
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else PerMapArtFiles.Push(bfd);
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}
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int FindFile(const FString& filename)
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{
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return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
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}
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int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
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void CloseAllMapArt();
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void LoadArtSet(const char* filename);
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void AddArt(TArray<FString>& art)
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{
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addedArt = std::move(art);
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}
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int GetTileIndex(FTexture* tex)
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{
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auto p = TextureToTile.CheckKey(tex);
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return p ? *p : -1;
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}
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void SetupReverseTileMap()
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{
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TextureToTile.Clear();
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for (int i = 0; i < MAXTILES; i++)
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{
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if (tiledata[i].texture != nullptr && tiledata[i].texture != Placeholder) TextureToTile.Insert(tiledata[i].texture, i);
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}
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}
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FTexture* ValidateCustomTile(int tilenum, ReplacementType type);
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int32_t artLoadFiles(const char* filename);
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uint8_t* tileMakeWritable(int num);
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uint8_t* tileCreate(int tilenum, int width, int height);
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void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
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int findUnusedTile(void);
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int tileCreateRotated(int owner);
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void ClearTextureCache(bool artonly = false);
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void InvalidateTile(int num);
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void MakeCanvas(int tilenum, int width, int height);
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HightileReplacement* FindReplacement(int picnum, int palnum, bool skybox = false);
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void AddReplacement(int picnum, const HightileReplacement&);
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void DeleteReplacement(int picnum, int palnum);
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void DeleteReplacements(int picnum)
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{
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assert(picnum < MAXTILES);
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tiledata[picnum].Hightiles.Clear();
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}
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};
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int tileGetCRC32(int tileNum);
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int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
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void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
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void tileSetDummy(int tile, int width, int height);
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void tileDelete(int tile);
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void tileRemoveReplacement(int tile);
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bool tileLoad(int tileNum);
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void artClearMapArt(void);
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void artSetupMapArt(const char* filename);
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void tileSetAnim(int tile, const picanm_t& anm);
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int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
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int tileDeleteReplacement(int picnum, int palnum);
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void tileCopySection(int tilenum1, int sx1, int sy1, int xsiz, int ysiz, int tilenum2, int sx2, int sy2);
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extern BuildTiles TileFiles;
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inline bool tileCheck(int num)
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{
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auto tex = TileFiles.tiledata[num].texture;
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return tex->GetWidth() > 0 && tex->GetHeight() > 0;
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}
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inline const uint8_t* tilePtr(int num)
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{
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auto tex = TileFiles.tiledata[num].texture;
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auto p = tex->Get8BitPixels();
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if (p) return p;
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return tex->CachedPixels.Data();
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}
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inline uint8_t* tileData(int num)
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{
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auto tex = TileFiles.tiledata[num].texture;
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return tex->GetWritableBuffer();
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}
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// Some hacks to allow accessing the no longer existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
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struct TileSiz
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{
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const vec2_16_t operator[](size_t index)
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{
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assert(index < MAXTILES);
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vec2_16_t v = { (int16_t)TileFiles.tiledata[index].texture->GetDisplayWidth(), (int16_t)TileFiles.tiledata[index].texture->GetDisplayHeight() };
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return v;
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}
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};
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extern TileSiz tilesiz;
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struct PicAnm
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{
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picanm_t& operator[](size_t index)
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{
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assert(index < MAXTILES);
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return TileFiles.tiledata[index].picanm;
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}
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};
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extern PicAnm picanm;
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// Helpers to read the refactored tilesiz array.
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inline int tileWidth(int num)
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{
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assert(num < MAXTILES);
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return TileFiles.tiledata[num].texture->GetDisplayWidth();
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}
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inline int tileHeight(int num)
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{
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assert(num < MAXTILES);
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return TileFiles.tiledata[num].texture->GetDisplayHeight();
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}
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inline int tileLeftOffset(int num)
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{
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assert(num < MAXTILES);
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return TileFiles.tiledata[num].texture->GetDisplayLeftOffset();
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}
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inline int tileTopOffset(int num)
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{
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assert(num < MAXTILES);
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return TileFiles.tiledata[num].texture->GetDisplayTopOffset();
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}
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inline int widthBits(int num)
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{
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int w = tileWidth(num);
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int j = 15;
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while ((j > 1) && ((1 << j) > w))
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j--;
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return j;
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}
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inline int heightBits(int num)
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{
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int w = tileHeight(num);
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int j = 15;
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while ((j > 1) && ((1 << j) > w))
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j--;
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return j;
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}
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inline rottile_t& RotTile(int tile)
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{
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assert(tile < MAXTILES);
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return TileFiles.tiledata[tile].RotTile;
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}
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inline void tileInvalidate(int tilenume, int32_t, int32_t)
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{
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TileFiles.InvalidateTile(tilenume);
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}
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inline FTexture* tileGetTexture(int tile)
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{
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assert(tile < MAXTILES);
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return TileFiles.tiledata[tile].texture;
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} |