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helixhorned e7e777348b When found a camera sprite for viewscreen, set position etc. immediately.
Instead of later in P_ProcessInput(). This fixes one drawrooms() call in
between where the sectnum is the camera's, but the position the player's,
which can lead to a slow "outer view" render in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3142 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:07 +00:00
polymer When found a camera sprite for viewscreen, set position etc. immediately. 2012-11-10 14:11:07 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00