raze-gles/polymer/eduke32/source/gameexec.h
helixhorned efdd31d5a9 Guard retrieval of player index (.yvel) from APLAYER sprite.
It is unacceptable that yvel is on one hand modifiable without restriction from
scripting, but can be used as an array index without prior bound check in the C
code. Because that member has an overloaded meaning and is also used for
innocuous purposes such as the green color intensity of an SE light, it's
infeasible to restrict access from scripting. Consequently, we must add bound
checks on the C side. This is the first part of the effort to make .yvel safe,
adding two functions P_Get() and P_GetP(). There are a couple of other uses as
some kind of index.

git-svn-id: https://svn.eduke32.com/eduke32@4226 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:27 +00:00

161 lines
4.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __gameexec_h__
#define __gameexec_h__
#include "build.h"
#include "sector.h" // mapstate_t
#include "gamedef.h" // vmstate_t
// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
enum GameEvent_t {
EVENT_INIT, // 0
EVENT_ENTERLEVEL,
EVENT_RESETWEAPONS,
EVENT_RESETINVENTORY,
EVENT_HOLSTER,
EVENT_LOOKLEFT, // 5
EVENT_LOOKRIGHT,
EVENT_SOARUP,
EVENT_SOARDOWN,
EVENT_CROUCH,
EVENT_JUMP, // 10
EVENT_RETURNTOCENTER,
EVENT_LOOKUP,
EVENT_LOOKDOWN,
EVENT_AIMUP,
EVENT_FIRE, // 15
EVENT_CHANGEWEAPON,
EVENT_GETSHOTRANGE,
EVENT_GETAUTOAIMANGLE,
EVENT_GETLOADTILE,
EVENT_CHEATGETSTEROIDS, // 20
EVENT_CHEATGETHEAT,
EVENT_CHEATGETBOOT,
EVENT_CHEATGETSHIELD,
EVENT_CHEATGETSCUBA,
EVENT_CHEATGETHOLODUKE, // 25
EVENT_CHEATGETJETPACK,
EVENT_CHEATGETFIRSTAID,
EVENT_QUICKKICK,
EVENT_INVENTORY,
EVENT_USENIGHTVISION, // 30
EVENT_USESTEROIDS,
EVENT_INVENTORYLEFT,
EVENT_INVENTORYRIGHT,
EVENT_HOLODUKEON,
EVENT_HOLODUKEOFF, // 35
EVENT_USEMEDKIT,
EVENT_USEJETPACK,
EVENT_TURNAROUND,
EVENT_DISPLAYWEAPON,
EVENT_FIREWEAPON, // 40
EVENT_SELECTWEAPON,
EVENT_MOVEFORWARD,
EVENT_MOVEBACKWARD,
EVENT_TURNLEFT,
EVENT_TURNRIGHT, // 45
EVENT_STRAFELEFT,
EVENT_STRAFERIGHT,
EVENT_WEAPKEY1,
EVENT_WEAPKEY2,
EVENT_WEAPKEY3, // 50
EVENT_WEAPKEY4,
EVENT_WEAPKEY5,
EVENT_WEAPKEY6,
EVENT_WEAPKEY7,
EVENT_WEAPKEY8, // 55
EVENT_WEAPKEY9,
EVENT_WEAPKEY10,
EVENT_DRAWWEAPON,
EVENT_DISPLAYCROSSHAIR,
EVENT_DISPLAYREST, // 60
EVENT_DISPLAYSBAR,
EVENT_RESETPLAYER,
EVENT_INCURDAMAGE,
EVENT_AIMDOWN,
EVENT_GAME, // 65
EVENT_PREVIOUSWEAPON,
EVENT_NEXTWEAPON,
EVENT_SWIMUP,
EVENT_SWIMDOWN,
EVENT_GETMENUTILE, // 70
EVENT_SPAWN,
EVENT_LOGO,
EVENT_EGS,
EVENT_DOFIRE,
EVENT_PRESSEDFIRE, // 75
EVENT_USE,
EVENT_PROCESSINPUT,
EVENT_FAKEDOMOVETHINGS,
EVENT_DISPLAYROOMS,
EVENT_KILLIT, // 80
EVENT_LOADACTOR,
EVENT_DISPLAYBONUSSCREEN,
EVENT_DISPLAYMENU,
EVENT_DISPLAYMENUREST,
EVENT_DISPLAYLOADINGSCREEN, // 85
EVENT_ANIMATESPRITES,
EVENT_NEWGAME,
EVENT_SOUND,
EVENT_CHECKTOUCHDAMAGE,
EVENT_CHECKFLOORDAMAGE, // 90
EVENT_LOADGAME,
EVENT_SAVEGAME,
EVENT_PREGAME,
EVENT_CHANGEMENU,
EVENT_DAMAGEHPLANE, // 95
#ifdef LUNATIC
EVENT_ANIMATEALLSPRITES,
#endif
MAXEVENTS
};
extern int32_t ticrandomseed;
extern vmstate_t vm;
#if !defined LUNATIC
extern int32_t g_tw;
extern int32_t g_errorLineNum;
extern int32_t g_currentEventExec;
void A_LoadActor(int32_t iActor);
#endif
void A_Execute(int32_t iActor, int32_t iPlayer, int32_t lDist);
void A_Fall(int32_t iActor);
int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_t *day);
int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs);
void A_GetZLimits(int32_t iActor);
int32_t G_GetAngleDelta(int32_t a,int32_t na);
void G_RestoreMapState();
void G_SaveMapState();
int32_t VM_OnEvent(int32_t iEventID,int32_t iActor,int32_t iPlayer,int32_t lDist, int32_t iReturn);
void VM_ScriptInfo(void);
#define CON_ERRPRINTF(Text, ...) do { \
OSD_Printf_nowarn("Line %d, %s: " Text, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__); \
} while (0)
#endif