raze-gles/source/exhumed/src/enginesubs.cpp
Jonathan Gray 64d3d38014 PCExhumed: remove uneeded malloc.h include
malloc.h is a non-standard header and isn't required here
fixes build on OpenBSD which has no malloc.h

# Conflicts:
#	source/exhumed/src/enginesubs.cpp
2019-12-31 09:19:58 +01:00

178 lines
4.9 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
//#include <io.h>
//#include <fcntl.h>
#include "gamecvars.h"
// static int globhiz, globloz, globhihit, globlohit;
BEGIN_PS_NS
void overwritesprite(int thex, int they, short tilenum, signed char shade, char stat, char dapalnum)
{
#if 0
rotatesprite(thex << 16, they << 16, 0x10000, (short)((flags & 8) << 7), tilenum, shade, dapalnum,
(char)(((flags & 1 ^ 1) << 4) + (flags & 2) + ((flags & 4) >> 2) + ((flags & 16) >> 2) ^ ((flags & 8) >> 1)),
windowx1, windowy1, windowx2, windowy2);
#endif
// no animation
uint8_t animbak = picanm[tilenum].sf;
picanm[tilenum].sf = 0;
int offx = 0, offy = 0;
if (stat & 1)
{
offx -= tilesiz[tilenum].x>>1;
if (stat & 8)
offx += picanm[tilenum].xofs;
else
offx -= picanm[tilenum].xofs;
offy -= (tilesiz[tilenum].y>>1)+picanm[tilenum].yofs;
}
if (stat&8)
offx += tilesiz[tilenum].x;
if (stat&16)
offy += tilesiz[tilenum].y;
thex += offx;
they += offy;
rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum,
16 + (stat & 2) + ((stat & 4) >> 2) + (((stat & 16) >> 2) ^ ((stat & 8) >> 1)),
windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
picanm[tilenum].sf = animbak;
}
void permanentwritesprite(int thex, int they, short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum)
{
rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, cy2);
}
void resettiming()
{
numframes = 0L;
totalclock = 0L;
// TODO totalclocklock = 0L;
}
void kensetpalette(unsigned char *vgapal)
{
//setbrightness(0, (char*)vgapal, 4 | 2);
// TODO
Bmemcpy(palette, vgapal, 768);
for (auto &i : palette)
i <<= 2;
videoSetPalette(0, 0, /*4 | */2);
#if 0
char vesapal[1024];
for(int i = 0; i < 256; i++)
{
vesapal[i*4+0] = vgapal[i*3+2];
vesapal[i*4+1] = vgapal[i*3+1];
vesapal[i*4+2] = vgapal[i*3+0];
vesapal[i*4+3] = 0;
}
#ifndef __WATCOMC__
(0L, 256L, vesapal);
#endif
#endif
}
static int32_t xdim_to_320_16(int32_t x)
{
const int32_t screenwidth = scale(240<<16, xdim, ydim);
return scale(x, screenwidth, xdim) + (160<<16) - (screenwidth>>1);
}
static int32_t ydim_to_200_16(int32_t y)
{
y = scale(y, 200<<16, ydim);
return divscale16(y - (200<<15), rotatesprite_yxaspect) - rotatesprite_y_offset + (200<<15);
}
static int32_t xdim_from_320_16(int32_t x)
{
const int32_t screenwidth = scale(240<<16, xdim, ydim);
return scale(x + (screenwidth>>1) - (160<<16), xdim, screenwidth);
}
static int32_t ydim_from_200_16(int32_t y)
{
y = mulscale16(y + rotatesprite_y_offset - (200<<15), rotatesprite_yxaspect) + (200<<15);
return scale(y, ydim, 200<<16);
}
void printext(int x, int y, const char *buffer, short tilenum, char UNUSED(invisiblecol))
{
int i;
unsigned char ch;
// const int32_t screenwidth = scale(240<<16, xdim, ydim);
x = xdim_to_320_16(x);
y = ydim_to_200_16(y);
for (i = 0; buffer[i] != 0; i++)
{
ch = (unsigned char)buffer[i];
rotatesprite(x - ((ch & 15) << (3+16)), y - ((ch >> 4) << (3+16)), 65536L, 0, tilenum, 0, 0, 2 + 8 + 16 + 128, xdim_from_320_16(x), ydim_from_200_16(y),
xdim_from_320_16(x + (8<<16))-1, ydim_from_200_16(y + (8<<16))-1);
x += (8<<16);
}
}
void doTileLoad(int i)
{
tileLoad(i);
#ifdef USE_OPENGL
if (r_precache) PrecacheHardwareTextures(i);
#endif
}
void precache()
{
int i;
for (i = 0; i < numsectors; i++)
{
short j = sector[i].ceilingpicnum;
doTileLoad(j);
j = sector[i].floorpicnum;
doTileLoad(j);
}
for (i = 0; i < numwalls; i++)
{
short j = wall[i].picnum;
doTileLoad(j);
}
for (i = 0; i < kMaxSprites; i++)
{
if (sprite[i].statnum < kMaxStatus)
{
short j = sprite[i].picnum;
doTileLoad(j);
}
}
}
END_PS_NS