raze-gles/source
Christoph Oelckers e5cb1976d3 - disable texture name truncation for textures/ directory.
Unlike Doom, a similar limit does not exist here and must not be enforced. Any texture from this folder needs to be usable by its full name without extension to be able to replace named tiles.
2021-07-05 22:39:24 +02:00
..
build - Repair some potential issues from 1354d52c05 that might be causing issues with #455. 2021-07-04 21:06:13 +10:00
common - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
core - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
games - SW: Promote PANEL_SPRITEstruct's xorig/yorig values from int to double to match x/ox and y/oy respectively. 2021-06-27 22:40:33 +10:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00