mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
367 lines
9.5 KiB
Makefile
367 lines
9.5 KiB
Makefile
#
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# EDuke32 Makefile for GNU Make
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#
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# DEFINES
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# Use colored output
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PRETTY_OUTPUT = 1
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# SDK locations - adjust to match your setup
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DXROOT=../sdk/dx
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ALROOT = AL
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# Engine options
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SUPERBUILD = 1
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POLYMOST = 1
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POLYMER = 0
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USE_OPENGL = 1
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NOASM = 0
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LINKED_GTK = 0
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BUILD32_ON_64 = 0
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RANCID_NETWORKING = 1
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# Debugging/Build options
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RELEASE?=1
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DEBUGANYWAY?=0
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NOSOUND?=0
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USE_OPENAL ?= 1
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OPTLEVEL?=2
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# Build locations
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SRC=source
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RSRC=rsrc
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EROOT=build
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ESRC=$(EROOT)/src
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EINC=$(EROOT)/include
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INC=$(SRC)
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o=o
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# ENETROOT=$(ESRC)/enet
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ifneq (0,$(RELEASE))
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# Debugging disabled
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debug=-fomit-frame-pointer -funswitch-loops -O$(OPTLEVEL)
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else
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# Debugging enabled
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debug=-ggdb -O0 -DDEBUGGINGAIDS
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endif
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ifneq (0,$(DEBUGANYWAY))
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debug+=-ggdb
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endif
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CC=gcc
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CXX=g++
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AS=nasm
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GCC_MAJOR := $(shell $(CC) -dumpversion 2>&1 | cut -d'.' -f1)
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GCC_MINOR := $(shell $(CC) -dumpversion 2>&1 | cut -d'.' -f2)
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ifeq (4,$(GCC_MAJOR))
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ifneq (0,$(GCC_MINOR))
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# debug += -ftree-vectorize
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ifneq (1,$(GCC_MINOR))
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ifneq (2,$(GCC_MINOR))
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# debug += -finline-small-functions -fpredictive-commoning
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endif
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endif
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endif
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endif
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OURCFLAGS=$(debug) -W -Wall -Wimplicit -Werror-implicit-function-declaration \
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-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -DNOCOPYPROTECT \
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-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(SRC)/jaudiolib -D_FORTIFY_SOURCE=2 \
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# -march=pentium3 -mtune=generic -mmmx -m3dnow -msse -mfpmath=sse
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OURCXXFLAGS=-fno-exceptions -fno-rtti
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LIBS=-lm
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NASMFLAGS = -s
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EXESUFFIX=
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include $(EROOT)/Makefile.shared
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ifeq ($(PLATFORM),WINDOWS)
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OBJ=obj_win
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EOBJ=eobj_win
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else
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OBJ=obj
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EOBJ=eobj
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endif
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JMACTOBJ=$(OBJ)/util_lib.$o \
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$(OBJ)/file_lib.$o \
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$(OBJ)/control.$o \
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$(OBJ)/keyboard.$o \
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$(OBJ)/mouse.$o \
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$(OBJ)/mathutil.$o \
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$(OBJ)/scriplib.$o \
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$(OBJ)/animlib.$o
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AUDIOLIB_FX_STUB=$(OBJ)/audiolib_fxstub.$o
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AUDIOLIB_MUSIC_STUB=$(OBJ)/audiolib_musicstub.$o
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AUDIOLIB_FX_SDL=$(OBJ)/ll_man.$o \
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$(OBJ)/fx_man.$o \
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$(OBJ)/dsl.$o \
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$(OBJ)/pitch.$o \
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$(OBJ)/multivoc.$o
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AUDIOLIB_MUSIC_SDL=$(OBJ)/sdlmusic.$o
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AUDIOLIB_FX=$(OBJ)/pitch.$o \
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$(OBJ)/multivoc.$o \
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$(OBJ)/ll_man.$o \
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$(OBJ)/fx_man.$o \
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$(OBJ)/dsoundout.$o
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ifeq ($(USE_OPENAL),1)
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AUDIOLIB_FX += $(OBJ)/openal.$o
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endif
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AUDIOLIB_MUSIC=$(OBJ)/midi.$o \
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$(OBJ)/mpu401.$o \
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$(OBJ)/music.$o
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ifeq (0,$(NOASM))
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# Assembly sound mixing code
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AUDIOLIB_FX_SDL += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o
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AUDIOLIB_FX += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o
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else
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# C fallbacks for sound mixing code
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AUDIOLIB_FX_SDL += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o
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AUDIOLIB_FX += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o
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endif
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GAMEOBJS=$(OBJ)/game.$o \
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$(OBJ)/actors.$o \
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$(OBJ)/anim.$o \
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$(OBJ)/config.$o \
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$(OBJ)/gamedef.$o \
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$(OBJ)/gameexec.$o \
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$(OBJ)/gamevars.$o \
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$(OBJ)/global.$o \
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$(OBJ)/menus.$o \
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$(OBJ)/namesdyn.$o \
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$(OBJ)/player.$o \
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$(OBJ)/premap.$o \
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$(OBJ)/savegame.$o \
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$(OBJ)/sector.$o \
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$(OBJ)/rts.$o \
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$(OBJ)/testcd.$o \
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$(OBJ)/osdfuncs.$o \
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$(OBJ)/osdcmds.$o \
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$(OBJ)/grpscan.$o \
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$(JMACTOBJ)
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EDITOROBJS=$(OBJ)/astub.$o \
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$(OBJ)/mathutil.$o
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# PLATFORM SPECIFIC SETTINGS
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ifeq ($(PLATFORM),LINUX)
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OURCFLAGS += -fno-pic
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NASMFLAGS += -f elf
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LIBS += -lvorbisfile -lvorbis -logg
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USE_OPENAL = 0
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endif
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ifeq ($(PLATFORM),DARWIN)
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ALROOT = Apple
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ifeq (1,$(SDL_FRAMEWORK))
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OURCFLAGS += -fno-pic -I$(ALROOT)/include -I/Library/Frameworks/SDL.framework/Headers \
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-I-I/Library/Frameworks/SDL_mixer.framework/Headers
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LIBS += -read_only_relocs suppress -L$(ALROOT)/lib -lvorbisfile -lvorbis -logg -lm \
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-Wl,-framework,SDL -Wl,-framework,SDL_mixer $(ALROOT)/lib/libSDLmain.a \
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-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
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-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
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-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
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-Wl,-framework,QuickTime -lm
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else
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OURCFLAGS += -fno-pic -I$(ALROOT)/include -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
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LIBS += -read_only_relocs suppress -L$(ALROOT)/lib -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \
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-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
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-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
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-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
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-Wl,-framework,QuickTime -lm
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endif
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NASMFLAGS += -f Mach-O
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endif
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ifeq ($(PLATFORM),WINDOWS)
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OURCFLAGS += -fno-pic -DUNDERSCORES -I$(DXROOT)/include -I$(ALROOT)/include # -I$(ENETROOT)/include
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NASMFLAGS+= -DUNDERSCORES -f win32
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LIBS += -L$(ALROOT)/lib -lvorbisfile -lvorbis -logg -lwsock32 -lws2_32 -lwinmm #-L$(ENETROOT)
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GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o
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EDITOROBJS+= $(OBJ)/buildres.$o
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endif
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ifeq ($(RENDERTYPE),SDL)
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ifeq (0,$(SDL_FRAMEWORK))
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OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags))
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else
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OURCFLAGS += -DSDL_FRAMEWORK
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endif
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ifneq ($(PLATFORM),WINDOWS)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_SDL) $(AUDIOLIB_FX_SDL) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX_SDL) $(OBJ)/sounds_mapster32.$o
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ifeq (0,$(SDL_FRAMEWORK))
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LIBS+= -lSDL_mixer
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endif
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else
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX_STUB) $(OBJ)/sounds_mapster32.$o
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endif
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ifeq (1,$(HAVE_GTK2))
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OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
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GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
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EDITOROBJS+= $(OBJ)/editor_banner.$o
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endif
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GAMEOBJS+= $(OBJ)/game_icon.$o
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EDITOROBJS+= $(OBJ)/build_icon.$o
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endif
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ifeq ($(RENDERTYPE),WIN)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX) $(OBJ)/sounds_mapster32.$o
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endif
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ifeq ($(NOSOUND),1)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
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AUDIOLIBOBJ_M32=$(AUDIOLIB_FX_STUB) $(OBJ)/sounds_mapster32.$o
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endif
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GAMEOBJS+= $(AUDIOLIBOBJ)
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EDITOROBJS+= $(AUDIOLIBOBJ_M32)
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OURCFLAGS+= $(BUILDCFLAGS)
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OURCXXFLAGS+= $(BUILDCFLAGS)
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ifeq ($(USE_OPENAL),1)
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OURCFLAGS+= -DUSE_OPENAL
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endif
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ifeq ($(PRETTY_OUTPUT),1)
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.SILENT:
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endif
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.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB)
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# TARGETS
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all: notice eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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all:
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$(BUILD_FINISHED)
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@ls -l eduke32$(EXESUFFIX)
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@ls -l mapster32$(EXESUFFIX)
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notice:
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$(BUILD_STARTED)
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB)
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$(LINK_STATUS)
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if $(CC) -o $@ $^ $(LIBS) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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strip eduke32$(EXESUFFIX)
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endif
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endif
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB)
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$(LINK_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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strip mapster32$(EXESUFFIX)
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endif
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endif
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duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o
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$(LINK_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ -Wl; then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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strip duke3d_w32$(EXESUFFIX)
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endif
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endif
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include Makefile.deps
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ifneq (0,$(RANCID_NETWORKING))
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duke3d_h+=$(EINC)/mmulti_unstable.h
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else
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duke3d_h+=$(EINC)/mmulti.h
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endif
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.PHONY: enginelib editorlib
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enginelib editorlib:
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-mkdir -p $(EOBJ)
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ifeq ($(PRETTY_OUTPUT),1)
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printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n"
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endif
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$(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" \
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SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \
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USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) \
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NOASM=$(NOASM) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) RANCID_NETWORKING=$(RANCID_NETWORKING) $@
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ifeq ($(PRETTY_OUTPUT),1)
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printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
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endif
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$(EOBJ)/$(ENGINELIB): enginelib
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$(EOBJ)/$(EDITORLIB): editorlib
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# RULES
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$(OBJ)/%.$o: $(SRC)/%.nasm
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$(COMPILE_STATUS)
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$(AS) $(NASMFLAGS) $< -o $@
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$(OBJ)/%.$o: $(SRC)/jaudiolib/%.nasm
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$(COMPILE_STATUS)
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$(AS) $(NASMFLAGS) $< -o $@
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$(OBJ)/%.$o: $(SRC)/%.c
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$(COMPILE_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(SRC)/%.cpp
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$(COMPILE_STATUS)
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if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(SRC)/jmact/%.c
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$(COMPILE_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(SRC)/jaudiolib/%.c
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$(COMPILE_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(SRC)/misc/%.rc
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$(COMPILE_STATUS)
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if windres -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(SRC)/util/%.c
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$(COMPILE_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(RSRC)/%.c
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$(COMPILE_STATUS)
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if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
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$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
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$(RSRC)/game_banner.c: $(RSRC)/game.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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# PHONIES
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clean:
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-rm -f $(OBJ)/* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX)
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veryclean: clean
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-rm -f $(EOBJ)/*
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