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https://github.com/ZDoom/raze-gles.git
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7a84887fc4
Mostly working. Note: Brightmaps must be per-translation!
32 lines
695 B
C++
32 lines
695 B
C++
#pragma once
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#include <stdint.h>
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#include "tarray.h"
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typedef TMap<int, bool> SpriteHits;
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class FTexture;
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class IHardwareTexture
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{
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public:
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enum
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{
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MAX_TEXTURES = 16
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};
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IHardwareTexture() {}
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virtual ~IHardwareTexture() {}
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virtual void DeleteDescriptors() { }
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virtual void AllocateBuffer(int w, int h, int texelsize) = 0;
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virtual uint8_t *MapBuffer() = 0;
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virtual unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name) = 0;
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void Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data);
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int GetBufferPitch() const { return bufferpitch; }
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protected:
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int bufferpitch = -1;
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};
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