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e4ecc5d8df
* moved the binding commands to osd.cpp. They were in the global namespace already and this way everything to be tossed out is in the same place when the time comes. * removed support for the OSDs native CVARs. The only ones left were some internal ones I won't need until this code can be replaced. * same for the custpmization code the games added. Duke Nukem was the only one anyway to have a decent font for it. |
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