mirror of
https://github.com/ZDoom/raze-gles.git
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597 lines
17 KiB
C++
597 lines
17 KiB
C++
/*
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** resourcefile.cpp
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**
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** Base classes for resource file management
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <zlib.h>
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#include "resourcefile.h"
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#include "name.h"
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#include "m_swap.h"
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#include "gamecontrol.h"
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//==========================================================================
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//
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// File reader that reads from a lump's cache
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//
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//==========================================================================
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class FLumpReader : public MemoryReader
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{
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FResourceLump *source;
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public:
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FLumpReader(FResourceLump *src)
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: MemoryReader(NULL, src->LumpSize), source(src)
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{
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bufptr = (const char*)src->Lock();
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src->Cache.Data();
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}
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~FLumpReader()
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{
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source->Unlock(true);
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}
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};
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//==========================================================================
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//
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// Base class for resource lumps
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//
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//==========================================================================
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FResourceLump::~FResourceLump()
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{
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Owner = NULL;
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}
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//==========================================================================
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//
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// Sets up the file name information
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// This is stored as FNames for various formats.
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//
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//==========================================================================
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void FResourceLump::LumpNameSetup(FString iname)
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{
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auto pathLen = iname.LastIndexOf('/') + 1;
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LumpName[FullNameType] = iname.GetChars();
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LumpName[BaseNameType] = iname.GetChars() + pathLen;
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auto extStart = iname.LastIndexOf('.');
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if (extStart <= pathLen) extStart = -1;
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if (extStart > 0)
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{
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LumpName[ExtensionType] = iname.GetChars() + extStart + 1;
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iname.Truncate(extStart);
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}
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LumpName[FullNameNoExtType] = iname.GetChars();
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LumpName[BaseNameNoExtType] = iname.GetChars() + pathLen;
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}
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//==========================================================================
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//
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// this is just for completeness. For non-Zips only an uncompressed lump can
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// be returned.
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//
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//==========================================================================
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FCompressedBuffer FResourceLump::GetRawData()
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{
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FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
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memcpy(cbuf.mBuffer, Lock(), LumpSize);
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cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
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Unlock(true);
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return cbuf;
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}
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//==========================================================================
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//
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// Returns the owner's FileReader if it can be used to access this lump
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//
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//==========================================================================
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FileReader *FResourceLump::GetReader()
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{
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return NULL;
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}
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//==========================================================================
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//
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// Returns a file reader to the lump's cache
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//
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//==========================================================================
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FileReader FResourceLump::NewReader()
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{
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return FileReader(new FLumpReader(this));
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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void *FResourceLump::Lock()
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{
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if (Cache.Size())
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{
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if (RefCount > 0) RefCount++;
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}
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else if (LumpSize > 0)
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{
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ValidateCache();
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// NBlood has some endian conversion right in here which is extremely dangerous and needs to be handled differently.
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// Fortunately Big Endian platforms are mostly irrelevant so this is something to be sorted out later (if ever)
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RefCount++;
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}
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return Cache.Data();
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}
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//==========================================================================
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//
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// Caches a lump's content without increasing the reference counter
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//
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//==========================================================================
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void *FResourceLump::Get()
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{
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if (Cache.Size() == 0)
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{
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ValidateCache();
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}
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return Cache.Data();
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}
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//==========================================================================
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//
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// Decrements reference counter and frees lump if counter reaches 0
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//
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//==========================================================================
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void FResourceLump::Unlock(bool mayfree)
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{
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if (LumpSize > 0 && RefCount > 0)
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{
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if (--RefCount == 0)
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{
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if (mayfree) Cache.Reset();
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}
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}
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}
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//==========================================================================
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//
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// Opens a resource file
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//
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//==========================================================================
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typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
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FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet);
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FResourceFile *CheckDir(const char *filename, bool quiet, bool nosubdirflag);
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static CheckFunc funcs[] = { CheckGRP, CheckRFF, CheckZip, Check7Z, CheckPak, CheckLump };
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FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
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{
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for(size_t i = 0; i < countof(funcs) - containeronly; i++)
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{
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FResourceFile *resfile = funcs[i](filename, file, quiet);
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if (resfile != NULL) return resfile;
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}
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return NULL;
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}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
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{
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return DoOpenResourceFile(filename, file, quiet, containeronly);
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}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
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{
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FileReader file;
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if (!file.OpenFile(filename)) return nullptr;
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return DoOpenResourceFile(filename, file, quiet, containeronly);
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}
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/*
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FResourceFile *FResourceFile::OpenResourceFileFromLump(int lumpnum, bool quiet, bool containeronly)
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{
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FileReader file = Wads.ReopenLumpReader(lumpnum);
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return DoOpenResourceFile("internal", file, quiet, containeronly);
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}
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*/
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FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet, bool nosubdirflag)
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{
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return CheckDir(filename, quiet, nosubdirflag);
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}
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//==========================================================================
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//
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// Resource file base class
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//
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//==========================================================================
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FResourceFile::FResourceFile(const char *filename)
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: FileName(filename)
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{
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}
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FResourceFile::FResourceFile(const char *filename, FileReader &r)
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: FResourceFile(filename)
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{
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Reader = std::move(r);
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}
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FResourceFile::~FResourceFile()
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{
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}
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int lumpcmp(const void * a, const void * b)
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{
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FResourceLump * rec1 = (FResourceLump *)a;
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FResourceLump * rec2 = (FResourceLump *)b;
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return stricmp(rec1->LumpName[FResourceLump::FullNameType].GetChars(), rec2->LumpName[FResourceLump::FullNameType].GetChars());
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}
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//==========================================================================
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//
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// FResourceFile :: PostProcessArchive
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//
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// Sorts files by name.
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// For files named "filter/<game>/*": Using the same filter rules as config
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// autoloading, move them to the end and rename them without the "filter/"
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// prefix. Filtered files that don't match are deleted.
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//
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//==========================================================================
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void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
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{
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// Entries in archives are sorted alphabetically
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qsort(lumps, NumLumps, lumpsize, lumpcmp);
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// Filter out lumps using the same names as the Autoload.* sections
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// in the ini file use. We reduce the maximum lump concidered after
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// each one so that we don't risk refiltering already filtered lumps.
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uint32_t max = NumLumps;
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long len;
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int lastpos = -1;
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FString file;
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if (LumpFilter.IndexOf('.') < 0)
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{
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max -= FilterLumps(LumpFilter, lumps, lumpsize, max);
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}
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else while ((len = LumpFilter.IndexOf('.', lastpos+1)) > 0)
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{
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max -= FilterLumps(LumpFilter.Left(len), lumps, lumpsize, max);
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lastpos = len;
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}
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JunkLeftoverFilters(lumps, lumpsize, max);
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}
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//==========================================================================
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//
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// FResourceFile :: FilterLumps
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//
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// Finds any lumps between [0,<max>) that match the pattern
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// "filter/<filtername>/*" and moves them to the end of the lump list.
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// Returns the number of lumps moved.
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//
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//==========================================================================
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int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
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{
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FString filter;
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uint32_t start, end;
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if (filtername.IsEmpty())
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{
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return 0;
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}
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filter << "filter/" << filtername << '/';
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bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
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// Workaround for old Doom filter names.
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if (!found && filtername.IndexOf("doom.id.doom") == 0)
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{
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filter.Substitute("doom.id.doom", "doom.doom");
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found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
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}
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if (found)
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{
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void *from = (uint8_t *)lumps + start * lumpsize;
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// Remove filter prefix from every name
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void *lump_p = from;
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for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
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{
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FResourceLump *lump = (FResourceLump *)lump_p;
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assert(filter.CompareNoCase(lump->FullName(), (int)filter.Len()) == 0);
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lump->LumpNameSetup(lump->FullName() + filter.Len());
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}
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// Move filtered lumps to the end of the lump list.
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size_t count = (end - start) * lumpsize;
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void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
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assert (to >= from);
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if (from != to)
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{
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// Copy filtered lumps to a temporary buffer.
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uint8_t *filteredlumps = new uint8_t[count];
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memcpy(filteredlumps, from, count);
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// Shift lumps left to make room for the filtered ones at the end.
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memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
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// Copy temporary buffer to newly freed space.
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memcpy(to, filteredlumps, count);
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delete[] filteredlumps;
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}
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}
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return end - start;
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}
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//==========================================================================
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//
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// FResourceFile :: JunkLeftoverFilters
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//
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// Deletes any lumps beginning with "filter/" that were not matched.
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//
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//==========================================================================
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void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
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{
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uint32_t start, end;
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if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
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{
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// Since the resource lumps may contain non-POD data besides the
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// full name, we "delete" them by erasing their names so they
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// can't be found.
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void *stop = (uint8_t *)lumps + end * lumpsize;
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for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
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{
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FResourceLump *lump = (FResourceLump *)p;
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for (auto &ln : lump->LumpName)
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ln = NAME_None;
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}
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}
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}
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//==========================================================================
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//
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// FResourceFile :: FindPrefixRange
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//
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// Finds a range of lumps that start with the prefix string. <start> is left
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// indicating the first matching one. <end> is left at one plus the last
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// matching one.
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//
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//==========================================================================
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bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
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{
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uint32_t min, max, mid, inside;
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FResourceLump *lump;
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int cmp;
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end = start = 0;
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// Pretend that our range starts at 1 instead of 0 so that we can avoid
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// unsigned overflow if the range starts at the first lump.
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lumps = (uint8_t *)lumps - lumpsize;
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// Binary search to find any match at all.
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min = 1, max = maxlump;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = filter.CompareNoCase(lump->FullName(), (int)filter.Len());
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if (cmp == 0)
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break;
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else if (cmp > 0)
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min = mid + 1;
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else
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max = mid - 1;
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}
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if (max < min)
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{ // matched nothing
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return false;
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}
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// Binary search to find first match.
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inside = mid;
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min = 1, max = mid;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = filter.CompareNoCase(lump->FullName(), (int)filter.Len());
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// Go left on matches and right on misses.
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if (cmp == 0)
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max = mid - 1;
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else
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min = mid + 1;
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}
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start = mid + (cmp != 0) - 1;
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// Binary search to find last match.
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min = inside, max = maxlump;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = filter.CompareNoCase(lump->FullName(), (int)filter.Len());
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// Go right on matches and left on misses.
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if (cmp == 0)
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min = mid + 1;
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else
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max = mid - 1;
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}
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end = mid - (cmp != 0);
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return true;
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}
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//==========================================================================
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//
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// Finds a lump by a given name. Used for savegames
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//
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//==========================================================================
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FResourceLump *FResourceFile::FindLump(const char *name)
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{
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FName lname(name, true);
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if (lname == NAME_None) return nullptr;
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for (unsigned i = 0; i < NumLumps; i++)
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{
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FResourceLump *lump = GetLump(i);
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if (lump->LumpName[FResourceLump::FullNameType] == lname)
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{
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return lump;
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}
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}
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return nullptr;
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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FileReader *FUncompressedLump::GetReader()
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{
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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return &Owner->Reader;
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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int FUncompressedLump::ValidateCache()
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{
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Cache.Resize(LumpSize);
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Owner->Reader.Read(Cache.Data(), LumpSize);
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return 1;
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}
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//==========================================================================
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//
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// Base class for uncompressed resource files
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//
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//==========================================================================
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FUncompressedFile::FUncompressedFile(const char *filename)
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: FResourceFile(filename)
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{}
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FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
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: FResourceFile(filename, r)
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{}
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//==========================================================================
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//
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// external lump
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//
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//==========================================================================
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FExternalLump::FExternalLump(const char *_filename, int filesize)
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: Filename(_filename)
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{
|
|
if (filesize == -1)
|
|
{
|
|
FileReader f;
|
|
|
|
if (f.OpenFile(_filename))
|
|
{
|
|
LumpSize = (int)f.GetLength();
|
|
}
|
|
else
|
|
{
|
|
LumpSize = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LumpSize = filesize;
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Caches a lump's content and increases the reference counter
|
|
// For external lumps this reopens the file each time it is accessed
|
|
//
|
|
//==========================================================================
|
|
|
|
int FExternalLump::ValidateCache()
|
|
{
|
|
Cache.Resize(LumpSize);
|
|
FileReader f;
|
|
|
|
if (f.OpenFile(Filename))
|
|
{
|
|
f.Read(Cache.Data(), LumpSize);
|
|
}
|
|
else
|
|
{
|
|
memset(Cache.Data(), 0, LumpSize);
|
|
}
|
|
return 1;
|
|
}
|