raze-gles/source/sw/src/interpsh.cpp
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
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git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

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C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "pragmas.h"
#include "interp.h"
#define SHORT_MAXINTERPOLATIONS 256
short short_numinterpolations = 0, short_startofdynamicinterpolations = 0;
short short_oldipos[SHORT_MAXINTERPOLATIONS];
short short_bakipos[SHORT_MAXINTERPOLATIONS];
short *short_curipos[SHORT_MAXINTERPOLATIONS];
void short_setinterpolation(short *posptr)
{
int i;
if (short_numinterpolations >= SHORT_MAXINTERPOLATIONS)
return;
for (i = short_numinterpolations - 1; i >= 0; i--)
{
if (short_curipos[i] == posptr)
return;
}
short_curipos[short_numinterpolations] = posptr;
short_oldipos[short_numinterpolations] = *posptr;
short_numinterpolations++;
}
void short_stopinterpolation(short *posptr)
{
int i;
for (i = short_numinterpolations - 1; i >= short_startofdynamicinterpolations; i--)
{
if (short_curipos[i] == posptr)
{
short_numinterpolations--;
short_oldipos[i] = short_oldipos[short_numinterpolations];
short_bakipos[i] = short_bakipos[short_numinterpolations];
short_curipos[i] = short_curipos[short_numinterpolations];
}
}
}
void short_updateinterpolations(void) // Stick at beginning of domovethings
{
int i;
for (i = short_numinterpolations - 1; i >= 0; i--)
short_oldipos[i] = *short_curipos[i];
}
// must call restore for every do interpolations
// make sure you don't exit
void short_dointerpolations(int smoothratio) // Stick at beginning of drawscreen
{
int i, j, odelta, ndelta;
ndelta = 0;
j = 0;
for (i = short_numinterpolations - 1; i >= 0; i--)
{
short_bakipos[i] = *short_curipos[i];
odelta = ndelta;
ndelta = (*short_curipos[i]) - short_oldipos[i];
if (odelta != ndelta)
j = mulscale16(ndelta, smoothratio);
*short_curipos[i] = short_oldipos[i] + j;
}
}
void short_restoreinterpolations(void) // Stick at end of drawscreen
{
int i;
for (i = short_numinterpolations - 1; i >= 0; i--)
*short_curipos[i] = short_bakipos[i];
}