raze-gles/wadsrc/static/engine/defbinds.txt
Christoph Oelckers 62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00

17 lines
350 B
Text

// Common bindings for all games (some may not be active everywhere, though)
W "+Move_Forward"
S "+Move_Backward"
E "+Open"
A "+Strafe_Left"
D "+Strafe_Right"
Space "+Jump"
/ "+Jump"
LCtrl "+Crouch"
KP7 "+Aim_Up"
KP1 "+Aim_Down"
KP5 "+Center_View"
KP9 "+Look_Up"
KP3 "+Look_Down"
KP- "+Shrink_Screen"
KP+ "+Enlarge_Screen"
Y "+Show_Opponents_Weapon"