raze-gles/source
Christoph Oelckers e3839b01bc - removed in_mousesmoothing.
This not only was redundant with m_filter, even worse, it was in the wrong place.
Control_GetInput is used to read the current input state from the backend and can get called at uneven intervals, or even multiple times during the same frame, so smoothing the movement here can lead to erratic behavior.
With this change CONTROL_GetInput will return the same data unless it gets updated between calls.
2020-08-29 18:37:22 +02:00
..
blood - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
build - Fix compile regression from 847fa48724. 2020-08-29 08:16:05 +10:00
common - InputState: Exclude volume keys from setting AnyKeyStatus to true. 2020-08-27 13:05:05 +02:00
core - removed in_mousesmoothing. 2020-08-29 18:37:22 +02:00
exhumed - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
games/duke - pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable. 2020-08-29 18:07:49 +02:00
glbackend - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00