raze-gles/source/sw
Mitchell Richters afdfcba9c3 - SW: Leverage new spritetype methods within SW.
* We now also interpolate the player's sprite angle in the automap code so that `cl_syncinput 1` is smooth, just like e8c20f502b.
2021-01-06 06:22:37 +11:00
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src - SW: Leverage new spritetype methods within SW. 2021-01-06 06:22:37 +11:00
all.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00