raze-gles/polymer/eduke32/samples
helixhorned b391bb8ad9 yay, I forgot the example and test map
git-svn-id: https://svn.eduke32.com/eduke32@1888 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 23:23:10 +00:00
..
_clipshape0.map Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
a.m32 fix a.m32 script, inserted light SEs now have nonzero repeat 2011-05-08 20:12:16 +00:00
duke3d.def.sample git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-25 11:00:42 +00:00
enhance.con.sample git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-25 11:00:42 +00:00
m32script_ex.map Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips. 2010-09-30 23:05:40 +00:00
ror.map git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-25 11:00:42 +00:00
spriteclip.txt Too much stuff for one commit. 2011-01-16 00:23:39 +00:00
tests.m32 mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height. 2011-03-07 16:30:06 +00:00
tiles.cfg fix a.m32 script, inserted light SEs now have nonzero repeat 2011-05-08 20:12:16 +00:00
trueror1.map yay, I forgot the example and test map 2011-05-15 23:23:10 +00:00