mirror of
https://github.com/ZDoom/raze-gles.git
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e1a9cadbce
This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32. git-svn-id: https://svn.eduke32.com/eduke32@3699 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
_clipshape0.map | ||
a.m32 | ||
aspect.map | ||
duke3d.def.sample | ||
dump_used_assets.m32 | ||
enhance.con.sample | ||
m32script_ex.map | ||
r_usenewshading.map | ||
ror.map | ||
splitscr.con | ||
spriteclip.txt | ||
tests.m32 | ||
trueror1.map | ||
weapons.con.sample |