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57a455d6cb
Model rotation must come before view rotation, this just never showed up because EDuke32 doesn't have both non-identity at the same time.
39 lines
836 B
Text
39 lines
836 B
Text
#version 330
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out vec4 v_color;
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out float v_distance;
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out vec4 v_texCoord;
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out vec4 v_detailCoord;
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out float v_fogCoord;
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out vec4 v_eyeCoordPosition;
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uniform float u_usePalette;
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uniform mat4 u_rotMatrix;
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uniform mat4 u_modelMatrix;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_detailMatrix;
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uniform mat4 u_textureMatrix;
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in vec4 i_vertPos;
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in vec4 i_texCoord;
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in vec4 i_color;
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void main()
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{
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vec4 vertex = u_modelMatrix * i_vertPos;
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vec4 eyeCoordPosition = u_rotMatrix * vertex;
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v_eyeCoordPosition = eyeCoordPosition;
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gl_Position = u_projectionMatrix * eyeCoordPosition;
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eyeCoordPosition.xyz /= eyeCoordPosition.w;
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v_texCoord = u_textureMatrix * i_texCoord;
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v_detailCoord = u_detailMatrix * i_texCoord;
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v_fogCoord = abs(eyeCoordPosition.z);
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v_color = i_color;
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v_distance = eyeCoordPosition.z;
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}
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