mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
b2162f554d
The command-line utility can query and set the frame rate of IVF files, since apparently encoders don't care too much about setting proper values in the IVF header. Also, add the utility to the synthesis build. On the playback side in EDuke32, get rid of the 1/(2*fps) "correction" if the FPS numerator is <1000 (presumably used in older encoders) and properly print the frame rate's fractional part. git-svn-id: https://svn.eduke32.com/eduke32@3131 1a8010ca-5511-0410-912e-c29ae57300e0
546 lines
14 KiB
C
546 lines
14 KiB
C
/* ANM file replacement with VP8 video */
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#define __STDC_FORMAT_MACROS
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#define __STDC_LIMIT_MACROS
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#include <stdint.h>
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#include "compat.h"
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#include "baselayer.h"
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#include "build.h"
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#include "glbuild.h"
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#define VPX_CODEC_DISABLE_COMPAT 1
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#include <vpx/vpx_decoder.h>
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#include <vpx/vp8dx.h>
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#include "duke3d.h"
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#include "game.h" // kopen4loadfrommod
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#include "animvpx.h"
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const char *animvpx_read_ivf_header_errmsg[] = {
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"All OK",
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"couldn't read 32-byte IVF header",
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"magic mismatch, not an IVF file",
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"unrecognized IVF version, expected 0",
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"only VP8 video stream supported",
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"invalid framerate numerator or denominator after correction, must not be 0",
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};
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int32_t animvpx_read_ivf_header(int32_t inhandle, animvpx_ivf_header_t *hdr)
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{
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int32_t err;
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Bassert(sizeof(animvpx_ivf_header_t) == 32);
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if (kread(inhandle, hdr, sizeof(animvpx_ivf_header_t)) != sizeof(animvpx_ivf_header_t))
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return 1; // "couldn't read header"
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err = animvpx_check_header(hdr);
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if (err)
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return err;
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hdr->hdrlen = B_LITTLE16(hdr->hdrlen);
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hdr->width = B_LITTLE16(hdr->width);
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hdr->height = B_LITTLE16(hdr->height);
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hdr->fpsnumer = B_LITTLE16(hdr->fpsnumer);
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hdr->fpsdenom = B_LITTLE16(hdr->fpsdenom);
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hdr->numframes = B_LITTLE32(hdr->numframes);
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// the rest is based on vpxdec.c --> file_is_ivf()
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if (hdr->fpsnumer < 1000)
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{
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// NOTE: We got rid of the 1/(2*fps) correction from libvpx's vpxdec.c,
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// users are encouraged to use the "ivfrate" utility from the source/
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// directory instead.
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if (hdr->fpsdenom==0 || hdr->fpsnumer==0)
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return 5; // "invalid framerate numerator or denominator"
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initprintf("animvpx: rate is %d frames / %d seconds (%.03f fps).\n",
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hdr->fpsnumer, hdr->fpsdenom, (double)hdr->fpsnumer/hdr->fpsdenom);
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}
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else
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{
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double fps = (hdr->fpsdenom==0) ? 0.0 : (double)hdr->fpsnumer/hdr->fpsdenom;
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initprintf("animvpx: set rate to 30 fps (header says %d frames / %d seconds = %.03f fps).\n",
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hdr->fpsnumer, hdr->fpsdenom, fps);
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/* Don't know FPS for sure, and don't have readahead code
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* (yet?), so just default to 30fps.
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*/
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hdr->fpsnumer = 30;
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hdr->fpsdenom = 1;
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}
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return 0;
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}
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////////// CODEC STUFF //////////
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static void get_codec_error(animvpx_codec_ctx *codec)
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{
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codec->errmsg_detail = vpx_codec_error_detail(&codec->codec);
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codec->errmsg = vpx_codec_error(&codec->codec);
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}
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// no checks for double-init!
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int32_t animvpx_init_codec(const animvpx_ivf_header_t *info, int32_t inhandle, animvpx_codec_ctx *codec)
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{
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vpx_codec_dec_cfg_t cfg;
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cfg.threads = 1;
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cfg.w = info->width;
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cfg.h = info->height;
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codec->width = info->width;
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codec->height = info->height;
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//
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codec->inhandle = inhandle;
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codec->pic = Bcalloc(info->width*info->height,4);
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codec->compbuflen = codec->compbufallocsiz = 0;
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codec->compbuf = NULL;
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codec->iter = NULL;
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if (codec->pic == NULL)
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{
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codec->initstate = -1;
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return 1;
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}
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if (vpx_codec_dec_init(&codec->codec, &vpx_codec_vp8_dx_algo, &cfg, 0))
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{
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get_codec_error(codec);
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codec->initstate = -1;
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return 1;
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}
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codec->initstate = 1;
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codec->decstate = 0;
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codec->errmsg_detail = codec->errmsg = NULL;
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codec->numframes = 0;
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Bmemset(codec->sumtimes, 0, sizeof(codec->sumtimes));
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Bmemset(codec->maxtimes, 0, sizeof(codec->maxtimes));
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return 0;
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}
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int32_t animvpx_uninit_codec(animvpx_codec_ctx *codec)
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{
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if (codec->initstate <= 0)
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return 2;
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Bfree(codec->pic);
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codec->pic = NULL;
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if (vpx_codec_destroy(&codec->codec))
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{
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get_codec_error(codec);
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codec->initstate = -2;
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return 1;
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}
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codec->initstate = 0;
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return 0;
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}
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////////// FRAME RETRIEVAL //////////
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// read one IVF/VP8 frame, which may code multiple "picture-frames"
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static int32_t animvpx_read_frame(int32_t inhandle, uint8_t **bufptr, uint32_t *bufsizptr, uint32_t *bufallocsizptr)
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{
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#pragma pack(push,1)
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struct { uint32_t framesiz; uint64_t timestamp; } hdr;
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#pragma pack(pop)
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if (kread(inhandle, &hdr, sizeof(hdr)) != sizeof(hdr))
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return 1;
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if (hdr.framesiz == 0)
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return 6; // must be 6, see animvpx_nextpic_errmsg[]
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// OSD_Printf("frame size: %u\n", hdr.framesiz);
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if (!*bufptr)
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{
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*bufptr = Bmalloc(hdr.framesiz);
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if (!*bufptr)
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return 2;
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*bufallocsizptr = hdr.framesiz;
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}
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else if (*bufallocsizptr < hdr.framesiz)
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{
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*bufptr = Brealloc(*bufptr, hdr.framesiz);
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if (!*bufptr)
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return 2;
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*bufallocsizptr = hdr.framesiz;
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}
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*bufsizptr = hdr.framesiz;
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if (kread(inhandle, *bufptr, hdr.framesiz) != (signed)hdr.framesiz)
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return 3;
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return 0;
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}
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const char *animvpx_nextpic_errmsg[] = {
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"All OK",
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"INTERNAL ERROR, animvpx_codec_ctx not initalized!",
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"OUT OF MEMORY",
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"couldn't read whole frame",
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"decoder error, couldn't decode frame",
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"picture dimension mismatch",
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"INTERNAL ERROR: read 0 frame length",
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"Failed getting corruption status (VP8D_GET_FRAME_CORRUPTED)"
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};
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// retrieves one picture-frame from the stream
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// pic format: lines of [Y U V 0] pixels
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// *picptr==NULL means EOF has been reached
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#if !defined __clang__ && !defined USING_LTO
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# ifdef DEBUGGINGAIDS
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ATTRIBUTE((optimize("O1")))
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# else
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ATTRIBUTE((optimize("O3")))
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# endif
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#endif
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int32_t animvpx_nextpic(animvpx_codec_ctx *codec, uint8_t **picptr)
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{
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int32_t ret, corrupted;
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vpx_image_t *img;
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int32_t t[3];
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if (codec->initstate <= 0) // not inited or error
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return 1;
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t[0] = getticks();
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if (codec->decstate == 0) // first time / begin
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{
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read_ivf_frame:
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corrupted = 0;
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ret = animvpx_read_frame(codec->inhandle, &codec->compbuf, &codec->compbuflen,
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&codec->compbufallocsiz);
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if (ret == 1)
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{
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// reached EOF
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*picptr = NULL;
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codec->decstate = 2;
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return 0;
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}
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else if (ret == 2 || ret == 3 || ret == 6)
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{
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*picptr = NULL;
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codec->decstate = -1;
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return ret;
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}
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// ^^^ keep in sync with all animvpx_read_frame() errors!
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// codec->compbuf now contains one IVF/VP8 frame
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codec->decstate = 1;
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// decode it!
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if (vpx_codec_decode(&codec->codec, codec->compbuf, codec->compbuflen, NULL, 0))
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{
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get_codec_error(codec);
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codec->decstate = -2;
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return 4;
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}
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// Compilation fix for Debian 6.0 (squeeze), which doesn't have
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// VP8D_GET_FRAME_CORRUPTED.
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// LibVPX doesn't seem to have a version #define, so we use the
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// following one to determine conditional compilation.
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#ifdef VPX_CODEC_CAP_ERROR_CONCEALMENT
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if (vpx_codec_control(&codec->codec, VP8D_GET_FRAME_CORRUPTED, &corrupted))
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{
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get_codec_error(codec);
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codec->decstate = -2;
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return 7;
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}
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#endif
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if (corrupted)
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OSD_Printf("warning: corrupted frame!\n");
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}
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img = vpx_codec_get_frame(&codec->codec, &codec->iter);
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if (img == NULL)
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{
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codec->iter = NULL; // !
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goto read_ivf_frame;
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}
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if (img->d_w != codec->width || img->d_h != codec->height)
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{
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codec->decstate = -1;
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return 5;
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}
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t[1] = getticks();
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/*** 3 planes --> packed conversion ***/
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{
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uint8_t *const dstpic = codec->pic;
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const uint8_t *const yplane = img->planes[VPX_PLANE_Y];
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const uint8_t *const uplane = img->planes[VPX_PLANE_U];
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const uint8_t *const vplane = img->planes[VPX_PLANE_V];
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int32_t ystride = img->stride[VPX_PLANE_Y];
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int32_t ustride = img->stride[VPX_PLANE_U];
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int32_t vstride = img->stride[VPX_PLANE_V];
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int32_t x, y;
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const int32_t width=img->d_w, height = img->d_h;
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for (y=0; y<height; y+=2)
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{
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for (x=0; x<width; x+=2)
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{
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uint8_t u = uplane[ustride*(y>>1) + (x>>1)];
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uint8_t v = vplane[vstride*(y>>1) + (x>>1)];
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dstpic[(width*y + x)<<2] = yplane[ystride*y + x];
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dstpic[(width*y + x+1)<<2] = yplane[ystride*y + x+1];
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dstpic[(width*(y+1) + x)<<2] = yplane[ystride*(y+1) + x];
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dstpic[(width*(y+1) + x+1)<<2] = yplane[ystride*(y+1) + x+1];
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dstpic[((width*y + x)<<2) + 1] = u;
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dstpic[((width*y + x+1)<<2) + 1] = u;
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dstpic[((width*(y+1) + x)<<2) + 1] = u;
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dstpic[((width*(y+1) + x+1)<<2) + 1] = u;
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dstpic[((width*y + x)<<2) + 2] = v;
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dstpic[((width*y + x+1)<<2) + 2] = v;
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dstpic[((width*(y+1) + x)<<2) + 2] = v;
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dstpic[((width*(y+1) + x+1)<<2) + 2] = v;
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}
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}
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}
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t[2] = getticks();
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codec->sumtimes[0] += t[1]-t[0];
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codec->sumtimes[1] += t[2]-t[1];
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codec->maxtimes[0] = max(codec->maxtimes[0], t[1]-t[0]);
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codec->maxtimes[1] = max(codec->maxtimes[0], t[2]-t[1]);
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*picptr = codec->pic;
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return 0;
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}
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/////////////// DRAWING! ///////////////
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static GLuint texname = 0;
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static int32_t texuploaded;
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// YUV->RGB conversion fragment shader adapted from
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// http://www.fourcc.org/fccyvrgb.php: "Want some sample code?"
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// direct link: http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c
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static char *fragprog_src =
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"#version 120\n"
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"uniform sampler2D tex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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" vec3 yuv;\n"
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" yuv = texture2D(tex, gl_TexCoord[0].st).rgb;\n"
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" y = yuv.r;\n"
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" u = yuv.g;\n"
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" v = yuv.b;\n"
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" y = 1.1643*(y-0.0625);\n"
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" u = u-0.5;\n"
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" v = v-0.5;\n"
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" r = y + 1.5958*v;\n"
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" g = y - 0.39173*u - 0.81290*v;\n"
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" b = y + 2.017*u;\n"
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" gl_FragColor = vec4(r,g,b,1.0);\n"
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"}\n";
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void animvpx_setup_glstate(void)
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{
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GLint gli;
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GLhandleARB FSHandle, PHandle;
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static char logbuf[512];
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// first, compile the fragment shader
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/* Set up program objects. */
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PHandle = bglCreateProgramObjectARB();
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FSHandle = bglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
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/* Compile the shader. */
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bglShaderSourceARB(FSHandle, 1, (const GLcharARB **)&fragprog_src, NULL);
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bglCompileShaderARB(FSHandle);
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/* Print the compilation log. */
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bglGetObjectParameterivARB(FSHandle, GL_OBJECT_COMPILE_STATUS_ARB, &gli);
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bglGetInfoLogARB(FSHandle, sizeof(logbuf), NULL, logbuf);
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if (logbuf[0])
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OSD_Printf("animvpx compile log: %s\n", logbuf);
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/* Create a complete program object. */
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bglAttachObjectARB(PHandle, FSHandle);
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bglLinkProgramARB(PHandle);
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/* And print the link log. */
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bglGetInfoLogARB(PHandle, sizeof(logbuf), NULL, logbuf);
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if (logbuf[0])
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OSD_Printf("animvpx link log: %s\n", logbuf);
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/* Finally, use the program. */
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bglUseProgramObjectARB(PHandle);
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////////// GL STATE //////////
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//Force fullscreen (glox1=-1 forces it to restore afterwards)
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bglViewport(0,0,xdim,ydim); glox1 = -1;
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bglMatrixMode(GL_COLOR);
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bglLoadIdentity();
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bglMatrixMode(GL_TEXTURE);
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bglLoadIdentity();
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bglPushAttrib(GL_ENABLE_BIT);
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bglDisable(GL_ALPHA_TEST);
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// bglDisable(GL_LIGHTING);
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_BLEND);
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bglDisable(GL_CULL_FACE);
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// bglDisable(GL_SCISSOR_TEST);
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bglEnable(GL_TEXTURE_2D);
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bglActiveTextureARB(GL_TEXTURE0_ARB);
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bglGenTextures(1, &texname);
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// gli = bglGetUniformLocationARB(PHandle,"tex");
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// bglUniform1iARB(gli,0); // 0: texture unit
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bglBindTexture(GL_TEXTURE_2D, texname);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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texuploaded = 0;
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////////////////////
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bglClearColor(0.0,0.0,0.0,1.0);
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bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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}
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void animvpx_restore_glstate(void)
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{
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bglUseProgramObjectARB(0);
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bglPopAttrib();
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bglDeleteTextures(1, &texname);
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texname = 0;
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texuploaded = 0;
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}
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int32_t animvpx_render_frame(animvpx_codec_ctx *codec)
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{
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int32_t t = getticks();
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if (codec->initstate <= 0) // not inited or error
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return 1;
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if (codec->pic == NULL)
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return 2; // shouldn't happen
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if (!texuploaded)
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{
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bglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, codec->width,codec->height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, codec->pic);
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texuploaded = 1;
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}
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else
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{
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bglTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, codec->width,codec->height,
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GL_RGBA, GL_UNSIGNED_BYTE, codec->pic);
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}
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{
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|
float vid_wbyh = ((float)codec->width)/codec->height;
|
|
float scr_wbyh = ((float)xdim)/ydim;
|
|
|
|
float x=1.0, y=1.0;
|
|
#if 1
|
|
// aspect correction by pillarboxing/letterboxing
|
|
// TODO: fullscreen? can't assume square pixels there
|
|
if (vid_wbyh != scr_wbyh)
|
|
{
|
|
if (vid_wbyh < scr_wbyh)
|
|
x = vid_wbyh/scr_wbyh;
|
|
else
|
|
y = scr_wbyh/vid_wbyh;
|
|
}
|
|
#endif
|
|
bglBegin(GL_QUADS);
|
|
|
|
bglTexCoord2f(0.0,1.0);
|
|
bglVertex3f(-x, -y, 0.0);
|
|
|
|
bglTexCoord2f(0.0,0.0);
|
|
bglVertex3f(-x, y, 0.0);
|
|
|
|
bglTexCoord2f(1.0,0.0);
|
|
bglVertex3f(x, y, 0.0);
|
|
|
|
bglTexCoord2f(1.0,1.0);
|
|
bglVertex3f(x, -y, 0.0);
|
|
|
|
bglEnd();
|
|
}
|
|
|
|
t = getticks()-t;
|
|
codec->sumtimes[2] += t;
|
|
codec->maxtimes[2] = max(codec->maxtimes[2], t);
|
|
codec->numframes++;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void animvpx_print_stats(const animvpx_codec_ctx *codec)
|
|
{
|
|
if (codec->numframes != 0)
|
|
{
|
|
const int32_t *s = codec->sumtimes;
|
|
const int32_t *m = codec->maxtimes;
|
|
int32_t n = codec->numframes;
|
|
|
|
initprintf("VP8 timing stats (mean, max) [ms] for %d frames:\n"
|
|
" read and decode frame: %.02f, %d\n"
|
|
" 3 planes -> packed conversion: %.02f, %d\n"
|
|
" upload and display: %.02f, %d\n",
|
|
n, (double)s[0]/n, m[0], (double)s[1]/n, m[1], (double)s[2]/n, m[2]);
|
|
}
|
|
}
|