mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
/*
|
|
** buildtexture.cpp
|
|
** Handling Build textures (now as a usable editing feature!)
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2006 Randy Heit
|
|
** Copyright 2018 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "files.h"
|
|
#include "bitmap.h"
|
|
#include "image.h"
|
|
#include "palettecontainer.h"
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FBuildTexture::FBuildTexture(const FString &pathprefix, int tilenum, const uint8_t *pixels, FRemapTable *translation, int width, int height, int left, int top)
|
|
: RawPixels (pixels), Translation(translation)
|
|
{
|
|
Width = width;
|
|
Height = height;
|
|
LeftOffset = left;
|
|
TopOffset = top;
|
|
}
|
|
|
|
TArray<uint8_t> FBuildTexture::CreatePalettedPixels(int conversion)
|
|
{
|
|
TArray<uint8_t> Pixels(Width * Height, true);
|
|
FRemapTable *Remap = Translation;
|
|
for (int i = 0; i < Width*Height; i++)
|
|
{
|
|
auto c = RawPixels[i];
|
|
Pixels[i] = conversion == luminance ? Remap->Palette[c].Luminance() : Remap->Remap[c];
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
int FBuildTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|
{
|
|
PalEntry *Remap = Translation->Palette;
|
|
bmp->CopyPixelData(0, 0, RawPixels, Width, Height, Height, 1, 0, Remap);
|
|
return -1;
|
|
|
|
}
|
|
|