raze-gles/source/common/engine/g_input.h
Christoph Oelckers 7bb6b6a1ee - do not call handleEvents outside the main loop.
In other places I_GetEvent should be used to call the system's message pump and keep the app responsive, but all game side processing should be skipped.
2020-08-16 10:00:13 +02:00

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C

#pragma once
// These were in i_input.h, which differed between platforms and on Windows caused problems with its
// inclusion of system specific data, so it has been separated into this platform independent file.
void I_PutInClipboard (const char *str);
FString I_GetFromClipboard (bool use_primary_selection);
void I_SetMouseCapture();
void I_ReleaseMouseCapture();
void I_GetEvent();