mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
975a329fcf
git-svn-id: https://svn.eduke32.com/eduke32@4126 1a8010ca-5511-0410-912e-c29ae57300e0
359 lines
12 KiB
C
359 lines
12 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_atomic.h
|
|
*
|
|
* Atomic operations.
|
|
*
|
|
* IMPORTANT:
|
|
* If you are not an expert in concurrent lockless programming, you should
|
|
* only be using the atomic lock and reference counting functions in this
|
|
* file. In all other cases you should be protecting your data structures
|
|
* with full mutexes.
|
|
*
|
|
* The list of "safe" functions to use are:
|
|
* SDL_AtomicLock()
|
|
* SDL_AtomicUnlock()
|
|
* SDL_AtomicIncRef()
|
|
* SDL_AtomicDecRef()
|
|
*
|
|
* Seriously, here be dragons!
|
|
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
*
|
|
* You can find out a little more about lockless programming and the
|
|
* subtle issues that can arise here:
|
|
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
|
|
*
|
|
* There's also lots of good information here:
|
|
* http://www.1024cores.net/home/lock-free-algorithms
|
|
* http://preshing.com/
|
|
*
|
|
* These operations may or may not actually be implemented using
|
|
* processor specific atomic operations. When possible they are
|
|
* implemented as true processor specific atomic operations. When that
|
|
* is not possible the are implemented using locks that *do* use the
|
|
* available atomic operations.
|
|
*
|
|
* All of the atomic operations that modify memory are full memory barriers.
|
|
*/
|
|
|
|
#ifndef _SDL_atomic_h_
|
|
#define _SDL_atomic_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_platform.h"
|
|
|
|
#include "begin_code.h"
|
|
|
|
/* Need to do this here because intrin.h has C++ code in it */
|
|
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
|
|
#if defined(_MSC_VER) && (_MSC_VER >= 1500)
|
|
#include <intrin.h>
|
|
#define HAVE_MSC_ATOMICS 1
|
|
#endif
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \name SDL AtomicLock
|
|
*
|
|
* The atomic locks are efficient spinlocks using CPU instructions,
|
|
* but are vulnerable to starvation and can spin forever if a thread
|
|
* holding a lock has been terminated. For this reason you should
|
|
* minimize the code executed inside an atomic lock and never do
|
|
* expensive things like API or system calls while holding them.
|
|
*
|
|
* The atomic locks are not safe to lock recursively.
|
|
*
|
|
* Porting Note:
|
|
* The spin lock functions and type are required and can not be
|
|
* emulated because they are used in the atomic emulation code.
|
|
*/
|
|
/* @{ */
|
|
|
|
typedef int SDL_SpinLock;
|
|
|
|
/**
|
|
* \brief Try to lock a spin lock by setting it to a non-zero value.
|
|
*
|
|
* \param lock Points to the lock.
|
|
*
|
|
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
|
|
|
|
/**
|
|
* \brief Lock a spin lock by setting it to a non-zero value.
|
|
*
|
|
* \param lock Points to the lock.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
|
|
|
|
/**
|
|
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
|
|
*
|
|
* \param lock Points to the lock.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
|
|
|
|
/* @} *//* SDL AtomicLock */
|
|
|
|
|
|
/**
|
|
* The compiler barrier prevents the compiler from reordering
|
|
* reads and writes to globally visible variables across the call.
|
|
*/
|
|
#if defined(_MSC_VER) && (_MSC_VER > 1200)
|
|
void _ReadWriteBarrier(void);
|
|
#pragma intrinsic(_ReadWriteBarrier)
|
|
#define SDL_CompilerBarrier() _ReadWriteBarrier()
|
|
#elif defined(__GNUC__)
|
|
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
|
|
#else
|
|
#define SDL_CompilerBarrier() \
|
|
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
|
|
#endif
|
|
|
|
/**
|
|
* Memory barriers are designed to prevent reads and writes from being
|
|
* reordered by the compiler and being seen out of order on multi-core CPUs.
|
|
*
|
|
* A typical pattern would be for thread A to write some data and a flag,
|
|
* and for thread B to read the flag and get the data. In this case you
|
|
* would insert a release barrier between writing the data and the flag,
|
|
* guaranteeing that the data write completes no later than the flag is
|
|
* written, and you would insert an acquire barrier between reading the
|
|
* flag and reading the data, to ensure that all the reads associated
|
|
* with the flag have completed.
|
|
*
|
|
* In this pattern you should always see a release barrier paired with
|
|
* an acquire barrier and you should gate the data reads/writes with a
|
|
* single flag variable.
|
|
*
|
|
* For more information on these semantics, take a look at the blog post:
|
|
* http://preshing.com/20120913/acquire-and-release-semantics
|
|
*/
|
|
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
|
|
#elif defined(__GNUC__) && defined(__arm__)
|
|
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
|
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
|
|
#ifdef __thumb__
|
|
/* The mcr instruction isn't available in thumb mode, use real functions */
|
|
extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
|
|
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
|
|
#else
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
|
#endif /* __thumb__ */
|
|
#else
|
|
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
|
|
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
|
#endif /* __GNUC__ && __arm__ */
|
|
#else
|
|
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
|
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
|
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
|
#endif
|
|
|
|
|
|
/* Platform specific optimized versions of the atomic functions,
|
|
* you can disable these by defining SDL_DISABLE_ATOMIC_INLINE
|
|
*/
|
|
#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED
|
|
#define SDL_DISABLE_ATOMIC_INLINE
|
|
#endif
|
|
#ifndef SDL_DISABLE_ATOMIC_INLINE
|
|
|
|
#ifdef HAVE_MSC_ATOMICS
|
|
|
|
#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v))
|
|
#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v))
|
|
#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval))
|
|
#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v))
|
|
#if _M_IX86
|
|
#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval))
|
|
#else
|
|
#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval))
|
|
#endif
|
|
|
|
#elif defined(__MACOSX__)
|
|
#include <libkern/OSAtomic.h>
|
|
|
|
#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value)
|
|
#ifdef __LP64__
|
|
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a))
|
|
#else
|
|
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a))
|
|
#endif
|
|
|
|
#elif defined(HAVE_GCC_ATOMICS)
|
|
|
|
#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v)
|
|
#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v)
|
|
#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v)
|
|
#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval)
|
|
#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval)
|
|
|
|
#endif
|
|
|
|
#endif /* !SDL_DISABLE_ATOMIC_INLINE */
|
|
|
|
|
|
/**
|
|
* \brief A type representing an atomic integer value. It is a struct
|
|
* so people don't accidentally use numeric operations on it.
|
|
*/
|
|
#ifndef SDL_atomic_t_defined
|
|
typedef struct { int value; } SDL_atomic_t;
|
|
#endif
|
|
|
|
/**
|
|
* \brief Set an atomic variable to a new value if it is currently an old value.
|
|
*
|
|
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
|
*
|
|
* \note If you don't know what this function is for, you shouldn't use it!
|
|
*/
|
|
#ifndef SDL_AtomicCAS
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
|
#endif
|
|
|
|
/**
|
|
* \brief Set an atomic variable to a value.
|
|
*
|
|
* \return The previous value of the atomic variable.
|
|
*/
|
|
#ifndef SDL_AtomicSet
|
|
SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v)
|
|
{
|
|
int value;
|
|
do {
|
|
value = a->value;
|
|
} while (!SDL_AtomicCAS(a, value, v));
|
|
return value;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* \brief Get the value of an atomic variable
|
|
*/
|
|
#ifndef SDL_AtomicGet
|
|
SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
|
|
{
|
|
int value = a->value;
|
|
SDL_CompilerBarrier();
|
|
return value;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* \brief Add to an atomic variable.
|
|
*
|
|
* \return The previous value of the atomic variable.
|
|
*
|
|
* \note This same style can be used for any number operation
|
|
*/
|
|
#ifndef SDL_AtomicAdd
|
|
SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
|
|
{
|
|
int value;
|
|
do {
|
|
value = a->value;
|
|
} while (!SDL_AtomicCAS(a, value, (value + v)));
|
|
return value;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* \brief Increment an atomic variable used as a reference count.
|
|
*/
|
|
#ifndef SDL_AtomicIncRef
|
|
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
|
|
#endif
|
|
|
|
/**
|
|
* \brief Decrement an atomic variable used as a reference count.
|
|
*
|
|
* \return SDL_TRUE if the variable reached zero after decrementing,
|
|
* SDL_FALSE otherwise
|
|
*/
|
|
#ifndef SDL_AtomicDecRef
|
|
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
|
|
#endif
|
|
|
|
/**
|
|
* \brief Set a pointer to a new value if it is currently an old value.
|
|
*
|
|
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
|
*
|
|
* \note If you don't know what this function is for, you shouldn't use it!
|
|
*/
|
|
#ifndef SDL_AtomicCASPtr
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval);
|
|
#endif
|
|
|
|
/**
|
|
* \brief Set a pointer to a value atomically.
|
|
*
|
|
* \return The previous value of the pointer.
|
|
*/
|
|
#ifndef SDL_AtomicSetPtr
|
|
SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v)
|
|
{
|
|
void* value;
|
|
do {
|
|
value = *a;
|
|
} while (!SDL_AtomicCASPtr(a, value, v));
|
|
return value;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* \brief Get the value of a pointer atomically.
|
|
*/
|
|
#ifndef SDL_AtomicGetPtr
|
|
SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
|
|
{
|
|
void* value = *a;
|
|
SDL_CompilerBarrier();
|
|
return value;
|
|
}
|
|
#endif
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_atomic_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|