raze-gles/source/blood
Christoph Oelckers cc5e6d19c3 - fixed sound updating by moving the engine's UpdateSound call into the main loop.
This needs to be called unconditionally for every frame being rendered, not all of the game modules did that.
Placing this call here ensures that it is independent of anything the games do.
2020-08-26 04:10:16 +02:00
..
src - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
CMakeLists.txt - split sprite animation off view.cpp 2020-08-02 19:59:14 +02:00