raze-gles/source
Christoph Oelckers ddc968f607 - disable palette emulation when map global fog is active.
This doesn't work well together and is pointless anyway as everything needs to be rendered at full brightness.
Fixes #99
2020-10-03 18:04:07 +02:00
..
blood - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
build - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
common - backend update. 2020-10-03 17:04:45 +02:00
core - backend update. 2020-10-03 17:04:45 +02:00
exhumed - last but not least, for international display, use ConFont in Exhumed's laptop cutscene. 2020-09-29 23:02:32 +02:00
games/duke - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
glbackend - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Repair occasional locked player angle after player stops operating a sector object. 2020-10-02 19:47:32 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00