raze-gles/source/common/rendering/gl/system
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
gl_buffers.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_buffers.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_debug.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_debug.h
gl_framebuffer.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
gl_framebuffer.h - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00