raze-gles/source/common/menu
Christoph Oelckers dce633de8b - use a floating point origin in the menu's implementation
Using fixed point here makes no sense, let's keep that to the code that still lives in the 90's.
2019-11-26 00:20:21 +01:00
..
joystickmenu.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
listmenu.cpp - use a floating point origin in the menu's implementation 2019-11-26 00:20:21 +01:00
loadsavemenu.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
menu.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
menu.h - use a floating point origin in the menu's implementation 2019-11-26 00:20:21 +01:00
menudef.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
menuinput.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
messagebox.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
optionmenu.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
optionmenuitems.h - more work on the menu. 2019-11-22 22:52:11 +01:00
readthis.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00