mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
112 lines
3.3 KiB
C
112 lines
3.3 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
// BOTS.H
|
|
// Contains useful header information for bot creation
|
|
|
|
#ifndef BOTS_H
|
|
#define BOTS_H
|
|
|
|
BEGIN_SW_NS
|
|
|
|
// BOT DEFINITIONS AND STRUCTURES
|
|
|
|
typedef enum
|
|
{
|
|
BOTstand, BOThide, BOTrun, BOTduck, BOTjump, BOTstrafe, BOTshoot, BOTuseinv,
|
|
BOTopen, BOTswimup, BOTswimdown, BOTturn, BOTuserts
|
|
} BOT_Actions;
|
|
|
|
// Linked lists containing node trees that are chosen based on desired actions
|
|
struct NODEstruct;
|
|
typedef struct NODEstruct NODE, *NODEp;
|
|
|
|
struct NODEstruct
|
|
{
|
|
NODEp p, l, r; // Pointers to tree nodes
|
|
int goalx, goaly, goalz; // x,y,z point bot wants to get to
|
|
BOT_Actions action; // Action to take if this node is reached
|
|
int tics; // Optionally stay in this node for x tics.
|
|
};
|
|
|
|
struct NODETREEstruct;
|
|
typedef struct NODETREEstruct NODETREE, *NODETREEp;
|
|
|
|
struct NODETREEstruct
|
|
{
|
|
short SpriteNum; // Sprite number in sprite array of goal item
|
|
NODEp tree; // This is the node tree used to navigate to goal
|
|
SWBOOL Locked; // If list is locked, a bot is using/modifying it and
|
|
// other bots cannot modify it while it's locked
|
|
};
|
|
|
|
// Bots main action variables
|
|
typedef struct BOT_BRAIN
|
|
{
|
|
short tgt_inv; // Inventory item it wants to use
|
|
short tgt_weapon; // Weapon in wants to activate and use
|
|
short tgt_enemy; // Enemy it wants to kill
|
|
short tgt_sprite; // Sprite it wants to pickup or operate
|
|
short tgt_sector; // Sector it wants to get to
|
|
short tgt_wall; // Wall it wants to touch
|
|
BOT_Actions action; // Bot's current action
|
|
} BotBrain, *BotBrain_p;
|
|
|
|
// NOTE:
|
|
// The following arrays should be saved off with save games!
|
|
|
|
// 0 = Item not accessible, no item of type was found
|
|
// 1 = Shuriken
|
|
// 3 = Caltrops
|
|
// 4 = Gas Bomb
|
|
// 5 = Flash Bomb
|
|
// 6 = Uzi Ammo
|
|
// 7 = Shotgun Ammo
|
|
// 8 = Rocket Ammo
|
|
// 9 = 40mm Ammo
|
|
// 10 = Sticky Bombs
|
|
// 11 = Rail Ammo
|
|
// 12 = Head Ammo
|
|
// 13 = Heart Ammo
|
|
// 14 = Uzi
|
|
// 15 = Shotgun
|
|
// 16 = Rocket Launcher
|
|
// 17 = 40mm Launcher
|
|
// 18 = Rail Gun
|
|
// 19 = Head
|
|
// 20 = Heart
|
|
// 21 = MedKit
|
|
// 22 = Armor
|
|
// 23 = Big Armor
|
|
// 24 = Portable MedKit
|
|
// 25 = Fortune Cookie
|
|
////////////////////////
|
|
extern NODETREE BOT_TREELIST[25][50]; // There can be up to 50 of each item
|
|
// with a cooresponding search tree for each
|
|
|
|
END_SW_NS
|
|
|
|
#endif
|