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254 lines
5.9 KiB
C
254 lines
5.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
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However, it is either an older version of a file that is, or is
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some test code written during the development of Duke Nukem 3D.
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This file is provided purely for educational interest.
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// Private header for CONTROL.C
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//
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//****************************************************************************
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#ifndef _control_private
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#define _control_private
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "types.h"
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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#define BUTTON0_SCAN_1 sc_Space
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#define BUTTON0_SCAN_2 sc_Enter
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#define BUTTON0_SCAN_3 sc_kpad_Enter
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#define BUTTON1_SCAN sc_Escape
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#define AXISUNDEFINED 0x7f
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#define BUTTONUNDEFINED 0x7f
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#define KEYUNDEFINED 0x7f
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#define SENSITIVE 0x400
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//#define MINSENSITIVE 0x30
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#define THRESHOLD 0x200
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#define MINTHRESHOLD 0x80
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#define USERINPUTDELAY 200
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#define ResetMouse 0
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#define GetMouseButtons 3
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#define GetMouseDelta 11
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#define MouseInt 0x33
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#define JoyMax 0xa00
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#define MaxJoyValue 5000
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#define DEFAULTMOUSESENSITIVITY 10 // 0x7000+MINIMUMMOUSESENSITIVITY
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#define INSTANT_ONOFF 0
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#define TOGGLE_ONOFF 1
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#define MAXCONTROLVALUE 0x7fff
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// Maximum number of buttons for any controller
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#define MAXBUTTONS 32
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// Number of Mouse buttons
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#define MAXMOUSEBUTTONS 10
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// Number of Mouse Axes
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#define MAXMOUSEAXES 2
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// Number of JOY buttons
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#define MAXJOYBUTTONS 32
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// Number of JOY axes
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#define MAXJOYAXES 6
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// Number of GamePad axes
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#define MAXGAMEPADAXES 2
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// Number of axes
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#define MAXAXES 6
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// NORMAL axis scale
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#define NORMALAXISSCALE (65536)
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#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64)value<<((uint64)(x))))
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#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64)1<<((uint64)(x))))
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#define BUTTONHELDSET(x,value) (CONTROL_ButtonHeldState |= (uint64)(value<<((uint64)(x))))
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#define LIMITCONTROL(x)\
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{\
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if ((*x)>MAXCONTROLVALUE) \
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{\
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(*x) = MAXCONTROLVALUE;\
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}\
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if ((*x)<-MAXCONTROLVALUE) \
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{\
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(*x) = -MAXCONTROLVALUE;\
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}\
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}
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#define SGN(x) \
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( ( (x) > 0 ) ? 1 : ( (x) < 0 ) ? -1 : 0 )
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//****************************************************************************
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//
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// TYPEDEFS
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//
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//****************************************************************************
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typedef enum
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{
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motion_Left = -1,
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motion_Up = -1,
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motion_None = 0,
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motion_Right = 1,
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motion_Down = 1
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} motion;
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typedef struct
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{
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int32 joyMinX;
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int32 joyMinY;
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int32 threshMinX;
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int32 threshMinY;
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int32 threshMaxX;
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int32 threshMaxY;
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int32 joyMaxX;
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int32 joyMaxY;
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int32 joyMultXL;
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int32 joyMultYL;
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int32 joyMultXH;
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int32 joyMultYH;
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} JoystickDef;
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// int32 ThrottleMin;
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// int32 RudderMin;
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// int32 ThrottlethreshMin;
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// int32 RudderthreshMin;
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// int32 ThrottlethreshMax;
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// int32 RudderthreshMax;
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// int32 ThrottleMax;
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// int32 RudderMax;
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// int32 ThrottleMultL;
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// int32 RudderMultL;
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// int32 ThrottleMultH;
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// int32 RudderMultH;
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/*
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typedef struct
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{
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byte active : 1;
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byte used : 1;
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byte toggle : 1;
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byte buttonheld : 1;
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byte cleared : 1;
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} controlflags;
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typedef struct
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{
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volatile byte active : 1;
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volatile byte used : 1;
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volatile byte toggle : 1;
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volatile byte buttonheld : 1;
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volatile byte cleared : 1;
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} controlflags;
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*/
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typedef struct
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{
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byte active ;
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byte used ;
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byte toggle ;
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byte buttonheld ;
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int32 cleared ;
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} controlflags;
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typedef struct
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{
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kb_scancode key1;
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kb_scancode key2;
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} controlkeymaptype;
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typedef struct
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{
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byte singleclicked;
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byte doubleclicked;
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word extra;
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} controlbuttontype;
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typedef struct
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{
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byte analogmap;
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byte minmap;
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byte maxmap;
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byte extra;
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} controlaxismaptype;
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typedef struct
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{
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int32 analog;
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int32 digital;
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} controlaxistype;
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//***************************************************************************
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//
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// PROTOTYPES
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//
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//***************************************************************************
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void CONTROL_GetMouseDelta( void );
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byte CONTROL_GetMouseButtons( void );
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boolean CONTROL_StartMouse( void );
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void CONTROL_GetJoyAbs( void );
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void CONTROL_GetJoyDelta( void );
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boolean CONTROL_StartJoy( int32 joy );
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void CONTROL_ShutJoy( int32 joy );
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void CONTROL_SetFlag( int32 which, boolean active );
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void CONTROL_ButtonFunctionState( boolean * state );
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boolean CONTROL_KeyboardFunctionPressed( int32 whichfunction );
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static inline boolean CONTROL_CheckRange( int32 which );
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int32 CONTROL_GetTime( void );
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void CONTROL_AxisFunctionState( boolean * state );
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void CONTROL_GetJoyMovement( ControlInfo * info );
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#ifdef __cplusplus
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};
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#endif
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#endif
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