mirror of
https://github.com/ZDoom/raze-gles.git
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db9a413f21
GetClosestSpriteSectors(): If newSectCheckMethod is set, then always test midpoints at least once Use new CVAR for tiny Caleb/burning cultists/Cerberus fixes Do not use new GetClosestSpriteSectors() fix for teslaHit() if vanilla explosions is set Do not use GetClosestSpriteSectors() fix for enemies sight scanning if vanilla enemies is set |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |