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Consequently, it's not saved as a setting in either the game or editor config files. We do this by calling "GetSystemMetrics(SM_CXSCREEN)" (accordingly for y) and calculating the cvar by dividing common factors, since it has to be in the form WWHH. This may fail for _really_ strange screen dimensions, so a log message is printed at the very beginning. git-svn-id: https://svn.eduke32.com/eduke32@2601 1a8010ca-5511-0410-912e-c29ae57300e0 |
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synthesis.sh |