raze-gles/source/core
Mitchell Richters c70cc474a0 - change mouse input from int to float and adjust games accordingly.
* Calculate game-side mousex/mousey divisions into the calculations performed in `InputState::GetMouseDelta()`.
* Fix mouse speed when `in_mousesmoothing` is true (wasn't factoring in / 3.f division used in non-true vector.
* Standard mouse forward/side movement speeds in Exhumed & SW with that of other games.
* Remove `strafeyaw` code from Duke/Exhumed/RR as it's not necessary and was leading to situations where the player would continually keep moving sideways even without input.
* Change mouse forward/side velocities to -= current value as is done with controller input and the player's angle/aim velocities.
2020-07-04 18:28:00 +02:00
..
2d
console
menu - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
music
textures - camtex transition 2020-05-31 21:43:32 +02:00
animlib.cpp
animlib.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp
gamecontrol.h
gamecvars.cpp
gamecvars.h
gamestate.h
initfs.cpp
inputstate.cpp
inputstate.h
mapinfo.h
ns.h
palette.cpp
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
screenjob.cpp
screenjob.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
version.h
zcompile.cpp