mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-01 19:40:46 +00:00
c70cc474a0
* Calculate game-side mousex/mousey divisions into the calculations performed in `InputState::GetMouseDelta()`. * Fix mouse speed when `in_mousesmoothing` is true (wasn't factoring in / 3.f division used in non-true vector. * Standard mouse forward/side movement speeds in Exhumed & SW with that of other games. * Remove `strafeyaw` code from Duke/Exhumed/RR as it's not necessary and was leading to situations where the player would continually keep moving sideways even without input. * Change mouse forward/side velocities to -= current value as is done with controller input and the player's angle/aim velocities. |
||
---|---|---|
.. | ||
2d | ||
console | ||
menu | ||
music | ||
textures | ||
animlib.cpp | ||
animlib.h | ||
colormaps.h | ||
compositesaveame.h | ||
compositesavegame.cpp | ||
gameconfigfile.cpp | ||
gameconfigfile.h | ||
gamecontrol.cpp | ||
gamecontrol.h | ||
gamecvars.cpp | ||
gamecvars.h | ||
gamestate.h | ||
initfs.cpp | ||
inputstate.cpp | ||
inputstate.h | ||
mapinfo.h | ||
ns.h | ||
palette.cpp | ||
palette.h | ||
quotemgr.h | ||
quotes.cpp | ||
raze_music.cpp | ||
raze_music.h | ||
raze_sound.cpp | ||
raze_sound.h | ||
rts.cpp | ||
rts.h | ||
savegamehelp.cpp | ||
savegamehelp.h | ||
screenjob.cpp | ||
screenjob.h | ||
screenshot.cpp | ||
searchpaths.cpp | ||
secrets.cpp | ||
secrets.h | ||
serialize_obj.h | ||
statistics.cpp | ||
statistics.h | ||
version.h | ||
zcompile.cpp |