mirror of
https://github.com/ZDoom/raze-gles.git
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0dd78fb029
- Rewrite the "clear background" routine in a no-brainer way instead of juggling around with rotatesprite(). Make it common to game+editor. Expose glRectd to glbuild. - Don't stop OSD text line drawing when encountering a non-printable char. Instead, treat it as space. - In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints) to swap pointers. Write an analogous "swapptr" instead. - When changing from/to OSD, don't inject a pause key. This *might* have been the cause of the reported pausing problems. - clean up the code... (Yes, this commit throws together too much stuff. I suck sometimes. :P) git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
84 lines
2 KiB
C
84 lines
2 KiB
C
//
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// Definitions of common non-engine data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_H_
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#define EDUKE32_COMMON_H_
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#include "scriptfile.h"
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#include "cache1d.h"
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#ifdef EXTERNC
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extern "C" {
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#endif
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//// TYPES
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struct strllist
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{
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struct strllist *next;
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char *str;
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};
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typedef struct
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{
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const char *text;
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int32_t tokenid;
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}
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tokenlist;
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typedef struct
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{
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CACHE1D_FIND_REC *finddirs, *findfiles;
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int32_t numdirs, numfiles;
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}
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fnlist_t;
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#define FNLIST_INITIALIZER { NULL, NULL, 0, 0 }
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enum
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{
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T_EOF = -2,
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T_ERROR = -1,
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};
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//// EXTERN DECLS
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extern struct strllist *CommandPaths, *CommandGrps;
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//// FUNCTIONS
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void G_AddGroup(const char *buffer);
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void G_AddPath(const char *buffer);
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int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens);
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int32_t testkopen(const char *filename, char searchfirst); // full-blown kopen4load
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int32_t check_file_exist(const char *fn); // findfrompath with pathsearchmode=1 / search in zips
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void fnlist_clearnames(fnlist_t *fnl);
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int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
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int32_t dirflags, int32_t fileflags);
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void G_LoadGroupsInDir(const char *dirname);
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void G_DoAutoload(const char *dirname);
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char *dup_filename(const char *fn);
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int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext);
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int32_t ldist(const spritetype *s1, const spritetype *s2);
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int32_t dist(const spritetype *s1, const spritetype *s2);
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void COMMON_clearbackground(int32_t numcols, int32_t numrows);
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// timer defs for profiling function chunks the simple way
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#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=getticks();
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#define EDUKE32_TMRTIC t[ti++]=getticks()
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#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
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#ifdef EXTERNC
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}
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#endif
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#endif
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