mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-08 22:10:23 +00:00
d466b2ae51
git-svn-id: https://svn.eduke32.com/eduke32@5850 1a8010ca-5511-0410-912e-c29ae57300e0
425 lines
13 KiB
C
425 lines
13 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef actors_h_
|
|
#define actors_h_
|
|
|
|
#include "player.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define MAXSLEEPDIST 16384
|
|
#define SLEEPTIME 1536
|
|
#define ZOFFSET (1<<8)
|
|
#define ZOFFSET2 (16<<8)
|
|
#define ZOFFSET3 (8<<8)
|
|
#define ZOFFSET4 (12<<8)
|
|
#define ZOFFSET5 (32<<8)
|
|
#define ZOFFSET6 (4<<8)
|
|
|
|
#define ACTOR_MAXFALLINGZVEL 6144
|
|
#define ACTOR_ONWATER_ADDZ (24<<8)
|
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
|
#define STAT_DEFAULT 0
|
|
#define STAT_ACTOR 1
|
|
#define STAT_ZOMBIEACTOR 2
|
|
#define STAT_EFFECTOR 3
|
|
#define STAT_PROJECTILE 4
|
|
#define STAT_MISC 5
|
|
#define STAT_STANDABLE 6
|
|
#define STAT_LOCATOR 7
|
|
#define STAT_ACTIVATOR 8
|
|
#define STAT_TRANSPORT 9
|
|
#define STAT_PLAYER 10
|
|
#define STAT_FX 11
|
|
#define STAT_FALLER 12
|
|
#define STAT_DUMMYPLAYER 13
|
|
#define STAT_LIGHT 14
|
|
#define STAT_NETALLOC MAXSTATUS-1
|
|
|
|
|
|
// Defines the motion characteristics of an actor
|
|
enum amoveflags_t
|
|
{
|
|
face_player = 1,
|
|
geth = 2,
|
|
getv = 4,
|
|
random_angle = 8,
|
|
face_player_slow = 16,
|
|
spin = 32,
|
|
face_player_smart = 64,
|
|
fleeenemy = 128,
|
|
jumptoplayer_only = 256,
|
|
jumptoplayer_bits = 257, // NOTE: two bits set!
|
|
seekplayer = 512,
|
|
furthestdir = 1024,
|
|
dodgebullet = 4096
|
|
};
|
|
|
|
// Defines for 'useractor' keyword
|
|
enum uactortypes_t
|
|
{
|
|
notenemy,
|
|
enemy,
|
|
enemystayput
|
|
};
|
|
|
|
// These macros are there to give names to the t_data[]/T*/vm.g_t[] indices
|
|
// when used with actors. Greppability of source code is certainly a virtue.
|
|
#define AC_COUNT(t) ((t)[0]) /* the actor's count */
|
|
/* The ID of the actor's current move. In C-CON, the bytecode offset to the
|
|
* move composite: */
|
|
#define AC_MOVE_ID(t) ((t)[1])
|
|
#define AC_ACTION_COUNT(t) ((t)[2]) /* the actor's action count */
|
|
#define AC_CURFRAME(t) ((t)[3]) /* the actor's current frame offset */
|
|
/* The ID of the actor's current action. In C-CON, the bytecode offset to the
|
|
* action composite: */
|
|
#define AC_ACTION_ID(t) ((t)[4])
|
|
#define AC_AI_ID(t) ((t)[5]) /* the ID of the actor's current ai */
|
|
|
|
enum actionparams
|
|
{
|
|
ACTION_STARTFRAME = 0,
|
|
ACTION_NUMFRAMES,
|
|
ACTION_VIEWTYPE,
|
|
ACTION_INCVAL,
|
|
ACTION_DELAY,
|
|
ACTION_FLAGS,
|
|
ACTION_PARAM_COUNT,
|
|
};
|
|
|
|
enum actionflags
|
|
{
|
|
AF_VIEWPOINT = 1u<<0u,
|
|
};
|
|
|
|
#ifdef LUNATIC
|
|
struct action
|
|
{
|
|
// These members MUST be in this exact order because FFI cdata of this type
|
|
// can be initialized by passing a table with numeric indices (con.action).
|
|
int16_t startframe, numframes;
|
|
int16_t viewtype, incval, delay;
|
|
uint16_t flags;
|
|
};
|
|
|
|
struct move
|
|
{
|
|
// These members MUST be in this exact order.
|
|
int16_t hvel, vvel;
|
|
};
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct { int32_t id; struct move mv; } con_move_t;
|
|
typedef struct { int32_t id; struct action ac; } con_action_t;
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
// Select an actor's actiontics and movflags locations depending on
|
|
// whether we compile the Lunatic build.
|
|
// <spr>: sprite pointer
|
|
// <a>: actor_t pointer
|
|
#ifdef LUNATIC
|
|
# define AC_ACTIONTICS(spr, a) ((a)->actiontics)
|
|
# define AC_MOVFLAGS(spr, a) ((a)->movflags)
|
|
#else
|
|
# define AC_ACTIONTICS(spr, a) ((spr)->lotag)
|
|
# define AC_MOVFLAGS(spr, a) ((spr)->hitag)
|
|
#endif
|
|
|
|
// (+ 40 16 16 4 8 6 8 6 4 20)
|
|
typedef struct
|
|
{
|
|
int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
|
|
|
|
#ifdef LUNATIC
|
|
// total: 16b
|
|
struct move mv;
|
|
struct action ac;
|
|
// Gets incremented by TICSPERFRAME on each A_Execute() call:
|
|
uint16_t actiontics;
|
|
#endif
|
|
|
|
int32_t flags; // 4b
|
|
vec3_t bpos; // 12b
|
|
int32_t floorz, ceilingz, lastvx, lastvy; // 16b
|
|
int32_t lasttransport; // 4b
|
|
int16_t picnum, ang, extra, owner; // 8b
|
|
int16_t movflag, tempang, timetosleep; // 6b
|
|
|
|
// NOTE: 'dispicnum' is updated locally, not in sync with the game!
|
|
int16_t actorstayput, dispicnum;
|
|
#if !defined LUNATIC
|
|
// NOTE: shootzvel is not used any more.
|
|
int16_t shootzvel_;
|
|
#else
|
|
// Movement flags, sprite[i].hitag in C-CON:
|
|
uint16_t movflags;
|
|
#endif
|
|
int16_t cgg;
|
|
int16_t lightId, lightcount, lightmaxrange; // 6b
|
|
#ifdef POLYMER
|
|
_prlight *lightptr; // 4b/8b
|
|
#else
|
|
void * lightptr;
|
|
#endif
|
|
|
|
// pad struct to 128 bytes
|
|
#if !defined UINTPTR_MAX
|
|
# error Need UINTPTR_MAX define to select between 32- and 64-bit structs
|
|
#endif
|
|
#if UINTPTR_MAX == 0xffffffff
|
|
/* 32-bit */
|
|
# if !defined LUNATIC
|
|
int8_t filler[20];
|
|
# else
|
|
int8_t filler[4];
|
|
# endif
|
|
#else
|
|
/* 64-bit */
|
|
# if !defined LUNATIC
|
|
int8_t filler[16];
|
|
# else
|
|
/* no padding */
|
|
#endif
|
|
#endif
|
|
} actor_t;
|
|
|
|
#pragma pack(push, 1)
|
|
// this struct needs to match the beginning of actor_t above
|
|
typedef struct
|
|
{
|
|
int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
|
|
|
|
#ifdef LUNATIC
|
|
struct move mv;
|
|
struct action ac;
|
|
uint16_t actiontics;
|
|
#endif
|
|
|
|
int32_t flags; // 4b
|
|
vec3_t bpos; // 12b
|
|
int32_t floorz, ceilingz, lastvx, lastvy; // 16b
|
|
int32_t lasttransport; // 4b
|
|
int16_t picnum, ang, extra, owner; // 8b
|
|
int16_t movflag, tempang, timetosleep; // 6b
|
|
|
|
int16_t actorstayput, dispicnum;
|
|
#if !defined LUNATIC
|
|
int16_t shootzvel_;
|
|
#else
|
|
uint16_t movflags;
|
|
#endif
|
|
int16_t cgg;
|
|
spritetype sprite;
|
|
int16_t netIndex;
|
|
} netactor_t;
|
|
#pragma pack(pop)
|
|
|
|
typedef struct
|
|
{
|
|
#if !defined LUNATIC
|
|
intptr_t *execPtr; // pointer to CON script for this tile, formerly actorscrptr
|
|
intptr_t *loadPtr; // pointer to load time CON script, formerly actorLoadEventScrPtr or something
|
|
#endif
|
|
uint32_t flags; // formerly SpriteFlags, ActorType
|
|
int32_t cacherange; // formerly SpriteCache
|
|
projectile_t *proj;
|
|
projectile_t *defproj;
|
|
} tiledata_t;
|
|
|
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
|
enum sflags_t
|
|
{
|
|
SFLAG_SHADOW = 0x00000001,
|
|
SFLAG_NVG = 0x00000002,
|
|
SFLAG_NOSHADE = 0x00000004,
|
|
SFLAG_PROJECTILE = 0x00000008,
|
|
SFLAG_DECAL = 0x00000010,
|
|
SFLAG_BADGUY = 0x00000020,
|
|
SFLAG_NOPAL = 0x00000040,
|
|
SFLAG_NOEVENTCODE = 0x00000080,
|
|
SFLAG_NOLIGHT = 0x00000100,
|
|
SFLAG_USEACTIVATOR = 0x00000200,
|
|
SFLAG_NULL = 0x00000400, // null sprite in multiplayer
|
|
SFLAG_NOCLIP = 0x00000800, // clipmove it with cliptype 0
|
|
SFLAG_NOFLOORSHADOW = 0x00001000, // for temp. internal use, per-tile flag not checked
|
|
SFLAG_SMOOTHMOVE = 0x00002000,
|
|
SFLAG_NOTELEPORT = 0x00004000,
|
|
SFLAG_BADGUYSTAYPUT = 0x00008000,
|
|
SFLAG_CACHE = 0x00010000,
|
|
// rotation-fixed wrt a pivot point to prevent position diverging due to
|
|
// roundoff error accumulation:
|
|
SFLAG_ROTFIXED = 0x00020000,
|
|
SFLAG_HARDCODED_BADGUY = 0x00040000,
|
|
SFLAG_DIDNOSE7WATER = 0x00080000, // used temporarily
|
|
SFLAG_NODAMAGEPUSH = 0x00100000,
|
|
SFLAG_NOWATERDIP = 0x00200000,
|
|
SFLAG_HURTSPAWNBLOOD = 0x00400000,
|
|
SFLAG_GREENSLIMEFOOD = 0x00800000,
|
|
SFLAG_REALCLIPDIST = 0x01000000,
|
|
SFLAG_WAKEUPBADGUYS = 0x02000000
|
|
};
|
|
|
|
// Custom projectiles "workslike" flags.
|
|
// XXX: Currently not predefined from CON.
|
|
enum pflags_t
|
|
{
|
|
PROJECTILE_HITSCAN = 0x00000001,
|
|
PROJECTILE_RPG = 0x00000002,
|
|
PROJECTILE_BOUNCESOFFWALLS = 0x00000004,
|
|
PROJECTILE_BOUNCESOFFMIRRORS = 0x00000008,
|
|
PROJECTILE_KNEE = 0x00000010,
|
|
PROJECTILE_WATERBUBBLES = 0x00000020,
|
|
PROJECTILE_TIMED = 0x00000040,
|
|
PROJECTILE_BOUNCESOFFSPRITES = 0x00000080,
|
|
PROJECTILE_SPIT = 0x00000100,
|
|
PROJECTILE_COOLEXPLOSION1 = 0x00000200,
|
|
PROJECTILE_BLOOD = 0x00000400,
|
|
PROJECTILE_LOSESVELOCITY = 0x00000800,
|
|
PROJECTILE_NOAIM = 0x00001000,
|
|
PROJECTILE_RANDDECALSIZE = 0x00002000,
|
|
PROJECTILE_EXPLODEONTIMER = 0x00004000,
|
|
PROJECTILE_RPG_IMPACT = 0x00008000,
|
|
PROJECTILE_RADIUS_PICNUM = 0x00010000,
|
|
PROJECTILE_ACCURATE_AUTOAIM = 0x00020000,
|
|
PROJECTILE_FORCEIMPACT = 0x00040000,
|
|
PROJECTILE_REALCLIPDIST = 0x00080000,
|
|
PROJECTILE_ACCURATE = 0x00100000,
|
|
PROJECTILE_NOSETOWNERSHADE = 0x00200000,
|
|
PROJECTILE_MOVED = 0x80000000, // internal flag, do not document
|
|
PROJECTILE_TYPE_MASK = PROJECTILE_HITSCAN | PROJECTILE_RPG | PROJECTILE_KNEE | PROJECTILE_BLOOD,
|
|
};
|
|
|
|
extern tiledata_t g_tile[MAXTILES];
|
|
extern actor_t actor[MAXSPRITES];
|
|
extern int32_t block_deletesprite;
|
|
extern int32_t g_noEnemies;
|
|
extern int32_t otherp;
|
|
extern int32_t ticrandomseed;
|
|
extern projectile_t SpriteProjectile[MAXSPRITES];
|
|
|
|
|
|
int A_CheckNoSE7Water(uspritetype const *const pSprite, int sectNum, int sectLotag, int32_t *pOther);
|
|
int A_CheckSwitchTile(int spriteNum);
|
|
int A_IncurDamage(int spriteNum);
|
|
void A_AddToDeleteQueue(int spriteNum);
|
|
void A_DeleteSprite(int spriteNum);
|
|
void A_DoGuts(int spriteNum, int tileNum, int spawnCnt);
|
|
void A_DoGutsDir(int spriteNum, int tileNum, int spawnCnt);
|
|
void A_MoveCyclers(void);
|
|
void A_MoveDummyPlayers(void);
|
|
void A_MoveSector(int i);
|
|
void A_PlayAlertSound(int spriteNum);
|
|
void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3, int dmg4);
|
|
void A_SpawnMultiple(int spriteNum, int tileNum, int spawnCnt);
|
|
|
|
int G_SetInterpolation(int32_t *const posptr);
|
|
void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, int lightPrio);
|
|
void G_ClearCameraView(DukePlayer_t *ps);
|
|
void G_DoInterpolations(int smoothRatio);
|
|
void G_MoveWorld(void);
|
|
void G_RefreshLights(void);
|
|
void G_StopInterpolation(int32_t *const posptr);
|
|
|
|
// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
|
|
void Sect_ToggleInterpolation(int sectnum, int doset);
|
|
FORCE_INLINE void Sect_ClearInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 0); }
|
|
FORCE_INLINE void Sect_SetInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 1); }
|
|
|
|
#ifdef LUNATIC
|
|
int32_t G_ToggleWallInterpolation(int32_t w, int32_t doset);
|
|
#endif
|
|
|
|
#if KRANDDEBUG
|
|
# define ACTOR_INLINE __fastcall
|
|
# define ACTOR_INLINE_HEADER extern __fastcall
|
|
#else
|
|
# define ACTOR_INLINE EXTERN_INLINE
|
|
# define ACTOR_INLINE_HEADER EXTERN_INLINE_HEADER
|
|
#endif
|
|
|
|
extern int32_t A_MoveSpriteClipdist(int32_t spritenum, vec3_t const * const change, uint32_t cliptype, int32_t clipdist);
|
|
ACTOR_INLINE_HEADER int A_CheckEnemyTile(int32_t pn);
|
|
ACTOR_INLINE_HEADER int32_t A_SetSprite(int32_t i,uint32_t cliptype);
|
|
ACTOR_INLINE_HEADER int32_t A_MoveSprite(int32_t spritenum, vec3_t const * const change, uint32_t cliptype);
|
|
|
|
EXTERN_INLINE_HEADER int32_t G_CheckForSpaceCeiling(int32_t sectnum);
|
|
EXTERN_INLINE_HEADER int32_t G_CheckForSpaceFloor(int32_t sectnum);
|
|
|
|
EXTERN_INLINE_HEADER int A_CheckEnemySprite(void const * const s);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#if defined actors_c_ || !defined DISABLE_INLINING
|
|
|
|
# if !KRANDDEBUG || (KRANDDEBUG && defined actors_c_)
|
|
|
|
ACTOR_INLINE int A_CheckEnemyTile(int32_t pn)
|
|
{
|
|
return ((g_tile[pn].flags & (SFLAG_HARDCODED_BADGUY | SFLAG_BADGUY)) != 0);
|
|
}
|
|
|
|
ACTOR_INLINE int32_t A_SetSprite(int32_t i,uint32_t cliptype)
|
|
{
|
|
vec3_t davect = {(sprite[i].xvel*(sintable[(sprite[i].ang+512)&2047]))>>14,
|
|
(sprite[i].xvel*(sintable[sprite[i].ang&2047]))>>14,
|
|
sprite[i].zvel
|
|
};
|
|
return (A_MoveSprite(i,&davect,cliptype)==0);
|
|
}
|
|
|
|
ACTOR_INLINE int32_t A_MoveSprite(int32_t spritenum, vec3_t const * const change, uint32_t cliptype)
|
|
{
|
|
return A_MoveSpriteClipdist(spritenum, change, cliptype, -1);
|
|
}
|
|
|
|
# endif
|
|
|
|
# include "namesdyn.h"
|
|
|
|
EXTERN_INLINE int32_t G_CheckForSpaceCeiling(int32_t sectnum)
|
|
{
|
|
return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 &&
|
|
(sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1));
|
|
}
|
|
|
|
EXTERN_INLINE int32_t G_CheckForSpaceFloor(int32_t sectnum)
|
|
{
|
|
return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 &&
|
|
(sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1));
|
|
}
|
|
|
|
EXTERN_INLINE int A_CheckEnemySprite(void const * const pSprite)
|
|
{
|
|
return A_CheckEnemyTile(((uspritetype const *) pSprite)->picnum);
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|