raze-gles/polymer/build/testgame/bstub.c
terminx a99b97689e More polymost shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00

564 lines
15 KiB
C
Executable file

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jonof@edgenetwk.com)
#include "compat.h"
#include "a.h"
#include "build.h"
#include "editor.h"
#include "pragmas.h"
#include "baselayer.h"
#include "names.h"
#include "osd.h"
#include "cache1d.h"
static char tempbuf[256];
#define NUMOPTIONS 9
char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
char keys[NUMBUILDKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x33,0x34,
0x9c,0x1c,0xd,0xc,0xf,0x45
};
//static long hang = 0;
//static long rollangle = 0;
//Detecting 2D / 3D mode:
// qsetmode is 200 in 3D mode
// qsetmode is 350/480 in 2D mode
//
//You can read these variables when F5-F8 is pressed in 3D mode only:
//
// If (searchstat == 0) WALL searchsector=sector, searchwall=wall
// If (searchstat == 1) CEILING searchsector=sector
// If (searchstat == 2) FLOOR searchsector=sector
// If (searchstat == 3) SPRITE searchsector=sector, searchwall=sprite
// If (searchstat == 4) MASKED WALL searchsector=sector, searchwall=wall
//
// searchsector is the sector of the selected item for all 5 searchstat's
//
// searchwall is undefined if searchstat is 1 or 2
// searchwall is the wall if searchstat = 0 or 4
// searchwall is the sprite if searchstat = 3 (Yeah, I know - it says wall,
// but trust me, it's the sprite number)
long averagefps;
#define AVERAGEFRAMES 32
static unsigned long frameval[AVERAGEFRAMES];
static long framecnt = 0;
char *defsfilename = "kenbuild.def";
char *startwin_labeltext = "Starting Build Editor...";
int nextvoxid = 0;
int ExtInit(void)
{
long i, rv = 0;
/*printf("------------------------------------------------------------------------------\n");
printf(" BUILD.EXE copyright(c) 1996 by Ken Silverman. You are granted the\n");
printf(" right to use this software for your personal use only. This is a\n");
printf(" special version to be used with \"Happy Fun KenBuild\" and may not work\n");
printf(" properly with other Build engine games. Please refer to license.doc\n");
printf(" for distribution rights\n");
printf("------------------------------------------------------------------------------\n");
getch();
*/
initgroupfile("stuff.dat");
bpp = 8;
if (loadsetup("build.cfg") < 0) initprintf("Configuration file not found, using defaults.\n"), rv = 1;
Bmemcpy((void *)buildkeys,(void *)keys,NUMBUILDKEYS); //Trick to make build use setup.dat keys
if (option[4] > 0) option[4] = 0;
if (initengine()) {
wm_msgbox("Build Engine Initialisation Error",
"There was a problem initialising the Build engine: %s", engineerrstr);
return -1;
}
initinput();
initmouse();
//You can load your own palette lookup tables here if you just
//copy the right code!
for(i=0;i<256;i++)
tempbuf[i] = ((i+32)&255); //remap colors for screwy palette sectors
makepalookup(16,tempbuf,0,0,0,1);
kensplayerheight = 32;
zmode = 0;
defaultspritecstat = 0;
pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1;
#ifdef SUPERBUILD
tiletovox[PLAYER] = nextvoxid++;
tiletovox[BROWNMONSTER] = nextvoxid++;
#endif
#ifdef _WIN32
// allowtaskswitching(0);
#endif
return rv;
}
void ExtUnInit(void)
{
uninitgroupfile();
writesetup("build.cfg");
}
//static long daviewingrange, daaspect, horizval1, horizval2;
void ExtPreCheckKeys(void)
{
long /*cosang, sinang, dx, dy, mindx,*/ i, j, k;
if (keystatus[0x3e]) //F4 - screen re-size
{
keystatus[0x3e] = 0;
//cycle through all vesa modes, then screen-buffer mode
if (keystatus[0x2a]|keystatus[0x36]) {
setgamemode(!fullscreen, xdim, ydim, bpp);
} else {
//cycle through all modes
j=-1;
// work out a mask to select the mode
for (i=0; i<validmodecnt; i++)
if ((validmode[i].xdim == xdim) &&
(validmode[i].ydim == ydim) &&
(validmode[i].fs == fullscreen) &&
(validmode[i].bpp == bpp))
{ j=i; break; }
for (k=0; k<validmodecnt; k++)
if (validmode[k].fs == fullscreen && validmode[k].bpp == bpp) break;
if (j==-1) j=k;
else {
j++;
if (j==validmodecnt) j=k;
}
setgamemode(fullscreen,validmode[j].xdim,validmode[j].ydim,bpp);
}
}
#if 0
if (keystatus[0x2a]|keystatus[0x36])
{
if (keystatus[0xcf]) hang = max(hang-1,-182);
if (keystatus[0xc7]) hang = min(hang+1,182);
}
else
{
if (keystatus[0xcf]) hang = max(hang-8,-182);
if (keystatus[0xc7]) hang = min(hang+8,182);
}
if (keystatus[0x4c]) { hang = 0; horiz = 100; }
if (hang != 0)
{
walock[4094] = 255;
// JBF 20031117: scale each dimension by a factor of 1.2, and work out
// the aspect of the screen. Anywhere you see 'i' below was the value
// '200' before I changed it. NOTE: This whole trick crashes in resolutions
// above 800x600. I'm not sure why, and fixing it is not something I intend
// to do in a real big hurry.
dx = (xdim + (xdim >> 3) + (xdim >> 4) + (xdim >> 6)) & (~7);
dy = (ydim + (ydim >> 3) + (ydim >> 4) + (ydim >> 6)) & (~7);
i = scale(320,ydim,xdim);
if (waloff[4094] == 0) allocache(&waloff[4094],/*240L*384L*/dx*dy,&walock[4094]);
setviewtotile(4094,/*240L,384L*/dy,dx);
cosang = sintable[(hang+512)&2047];
sinang = sintable[hang&2047];
dx = dmulscale1(320,cosang,i,sinang); mindx = dx;
dy = dmulscale1(-i,cosang,320,sinang);
horizval1 = dy*(320>>1)/dx-1;
dx = dmulscale1(320,cosang,-i,sinang); mindx = min(dx,mindx);
dy = dmulscale1(i,cosang,320,sinang);
horizval2 = dy*(320>>1)/dx+1;
daviewingrange = scale(65536,16384*(xdim>>1),mindx-16);
daaspect = scale(daviewingrange,scale(320,tilesizx[4094],tilesizy[4094]),horizval2+6-horizval1);
setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*i));
horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
}
#endif
}
#ifdef SUPERBUILD
#define MAXVOXMIPS 5
extern char *voxoff[][MAXVOXMIPS];
void ExtAnalyzeSprites(void)
{
long i, *longptr;
spritetype *tspr;
for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
{
if (usevoxels && tiletovox[tspr->picnum] >= 0)
{
switch(tspr->picnum)
{
case PLAYER:
if (!voxoff[ tiletovox[PLAYER] ][0]) {
if (qloadkvx(tiletovox[PLAYER],"voxel000.kvx")) {
tiletovox[PLAYER] = -1;
break;
}
}
//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
longptr = (long *)voxoff[ tiletovox[PLAYER] ][0];
tspr->xrepeat = scale(tspr->xrepeat,56,longptr[2]);
tspr->yrepeat = scale(tspr->yrepeat,56,longptr[2]);
tspr->shade -= 6;
break;
case BROWNMONSTER:
if (!voxoff[ tiletovox[BROWNMONSTER] ][0]) {
if (qloadkvx(tiletovox[BROWNMONSTER],"voxel001.kvx")) {
tiletovox[BROWNMONSTER] = -1;
break;
}
}
//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
break;
}
}
tspr->shade += 6;
if (sector[tspr->sectnum].ceilingstat&1)
tspr->shade += sector[tspr->sectnum].ceilingshade;
else
tspr->shade += sector[tspr->sectnum].floorshade;
}
}
#endif
void ExtCheckKeys(void)
{
long i;//, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15;
long j;
if (qsetmode == 200) //In 3D mode
{
#if 0
if (hang != 0)
{
bufplc = waloff[4094]+(mulscale16(horiz-100,xdimenscale)+(tilesizx[4094]>>1))*tilesizy[4094];
setviewback();
cosang = sintable[(hang+512)&2047];
sinang = sintable[hang&2047];
dx = dmulscale1(xdim,cosang,ydim,sinang);
dy = dmulscale1(-ydim,cosang,xdim,sinang);
begindrawing();
tsizy = tilesizy[4094];
tsizyup15 = (tsizy<<15);
dx = mulscale14(dx,daviewingrange);
dy = mulscale14(dy,daaspect);
sinang = mulscale14(sinang,daviewingrange);
cosang = mulscale14(cosang,daaspect);
p = ylookup[windowy1]+frameplace+windowx2+1;
for(y=windowy1;y<=windowy2;y++)
{
i = divscale16(tsizyup15,dx);
stretchhline(0,(xdim>>1)*i+tsizyup15,xdim>>2,i,mulscale32(i,dy)*tsizy+bufplc,p);
dx -= sinang; dy += cosang; p += ylookup[1];
}
walock[4094] = 1;
Bsprintf(tempbuf,"%d",(hang*180)>>10);
printext256(0L,8L,31,-1,tempbuf,1);
enddrawing();
}
#endif
if (keystatus[0xa]) setaspect(viewingrange+(viewingrange>>8),yxaspect+(yxaspect>>8));
if (keystatus[0xb]) setaspect(viewingrange-(viewingrange>>8),yxaspect-(yxaspect>>8));
if (keystatus[0xc]) setaspect(viewingrange,yxaspect-(yxaspect>>8));
if (keystatus[0xd]) setaspect(viewingrange,yxaspect+(yxaspect>>8));
//if (keystatus[0x38]) setrollangle(rollangle+=((keystatus[0x2a]|keystatus[0x36])*6+2));
//if (keystatus[0xb8]) setrollangle(rollangle-=((keystatus[0x2a]|keystatus[0x36])*6+2));
//if (keystatus[0x1d]|keystatus[0x9d]) setrollangle(rollangle=0);
begindrawing();
i = frameval[framecnt&(AVERAGEFRAMES-1)];
j = frameval[framecnt&(AVERAGEFRAMES-1)] = getticks(); framecnt++;
if (i != j) averagefps = ((mul3(averagefps)+((AVERAGEFRAMES*1000)/(j-i)) )>>2);
Bsprintf(tempbuf,"%ld",averagefps);
printext256(0L,0L,31,-1,tempbuf,1);
enddrawing();
editinput();
}
else
{
}
}
void ExtCleanUp(void)
{
}
void ExtPreLoadMap(void)
{
}
void ExtLoadMap(const char *mapname)
{
char title[256];
Bsprintf(title, "BUILD by Ken Silverman - %s", mapname);
wm_setapptitle(title);
}
void ExtPreSaveMap(void)
{
}
void ExtSaveMap(const char *mapname)
{
}
const char *ExtGetSectorCaption(short sectnum)
{
if ((sector[sectnum].lotag|sector[sectnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf(tempbuf,"%hu,%hu",(unsigned short)sector[sectnum].hitag,
(unsigned short)sector[sectnum].lotag);
}
return(tempbuf);
}
const char *ExtGetWallCaption(short wallnum)
{
if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf(tempbuf,"%hu,%hu",(unsigned short)wall[wallnum].hitag,
(unsigned short)wall[wallnum].lotag);
}
return(tempbuf);
}
const char *ExtGetSpriteCaption(short spritenum)
{
if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf(tempbuf,"%hu,%hu",(unsigned short)sprite[spritenum].hitag,
(unsigned short)sprite[spritenum].lotag);
}
return(tempbuf);
}
//printext16 parameters:
//printext16(long xpos, long ypos, short col, short backcol,
// char name[82], char fontsize)
// xpos 0-639 (top left)
// ypos 0-479 (top left)
// col 0-15
// backcol 0-15, -1 is transparent background
// name
// fontsize 0=8*8, 1=3*5
//drawline16 parameters:
// drawline16(long x1, long y1, long x2, long y2, char col)
// x1, x2 0-639
// y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
// col 0-15
void ExtShowSectorData(short sectnum) //F5
{
int i;
if (qsetmode == 200) //In 3D mode
{
}
else
{
begindrawing();
clearmidstatbar16(); //Clear middle of status bar
Bsprintf(tempbuf,"Sector %d",sectnum);
printext16(8,ydim16+32,11,-1,tempbuf,0);
printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",0);
printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",1);
i=ydim16; ydim16=ydim;
drawline16(320,i+68,344,i+80,4); //Draw house
drawline16(344,i+80,344,i+116,4);
drawline16(344,i+116,296,i+116,4);
drawline16(296,i+116,296,i+80,4);
drawline16(296,i+80,320,i+68,4);
ydim16=i;
enddrawing();
}
}
void ExtShowWallData(short wallnum) //F6
{
if (qsetmode == 200) //In 3D mode
{
}
else
{
begindrawing();
clearmidstatbar16(); //Clear middle of status bar
Bsprintf(tempbuf,"Wall %d",wallnum);
printext16(8,ydim16+32,11,-1,tempbuf,0);
enddrawing();
}
}
void ExtShowSpriteData(short spritenum) //F6
{
if (qsetmode == 200) //In 3D mode
{
}
else
{
begindrawing();
clearmidstatbar16(); //Clear middle of status bar
Bsprintf(tempbuf,"Sprite %d",spritenum);
printext16(8,ydim16+32,11,-1,tempbuf,0);
enddrawing();
}
}
void ExtEditSectorData(short sectnum) //F7
{
short nickdata;
if (qsetmode == 200) //In 3D mode
{
//Ceiling
if (searchstat == 1)
sector[searchsector].ceilingpicnum++; //Just a stupid example
//Floor
if (searchstat == 2)
sector[searchsector].floorshade++; //Just a stupid example
}
else //In 2D mode
{
Bsprintf(tempbuf,"Sector (%d) Nick's variable: ",sectnum);
nickdata = 0;
nickdata = getnumber16(tempbuf,nickdata,65536L,0);
printmessage16(""); //Clear message box (top right of status bar)
ExtShowSectorData(sectnum);
}
}
void ExtEditWallData(short wallnum) //F8
{
short nickdata;
if (qsetmode == 200) //In 3D mode
{
}
else
{
Bsprintf(tempbuf,"Wall (%d) Nick's variable: ",wallnum);
nickdata = 0;
nickdata = getnumber16(tempbuf,nickdata,65536L,0);
printmessage16(""); //Clear message box (top right of status bar)
ExtShowWallData(wallnum);
}
}
void ExtEditSpriteData(short spritenum) //F8
{
short nickdata;
if (qsetmode == 200) //In 3D mode
{
}
else
{
Bsprintf(tempbuf,"Sprite (%d) Nick's variable: ",spritenum);
nickdata = 0;
nickdata = getnumber16(tempbuf,nickdata,65536L,0);
printmessage16("");
printmessage16(""); //Clear message box (top right of status bar)
ExtShowSpriteData(spritenum);
}
}
void faketimerhandler(void)
{
sampletimer();
}
//Just thought you might want my getnumber16 code
/*
getnumber16(char namestart[80], short num, long maxnumber)
{
char buffer[80];
long j, k, n, danum, oldnum;
danum = (long)num;
oldnum = danum;
while ((keystatus[0x1c] != 2) && (keystatus[0x1] == 0)) //Enter, ESC
{
sprintf(&buffer,"%s%ld_ ",namestart,danum);
printmessage16(buffer);
for(j=2;j<=11;j++) //Scan numbers 0-9
if (keystatus[j] > 0)
{
keystatus[j] = 0;
k = j-1;
if (k == 10) k = 0;
n = (danum*10)+k;
if (n < maxnumber) danum = n;
}
if (keystatus[0xe] > 0) // backspace
{
danum /= 10;
keystatus[0xe] = 0;
}
if (keystatus[0x1c] == 1) //L. enter
{
oldnum = danum;
keystatus[0x1c] = 2;
asksave = 1;
}
}
keystatus[0x1c] = 0;
keystatus[0x1] = 0;
return((short)oldnum);
}
*/
/*
* vim:ts=4:
*/