mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
42b4208d1e
This was not at all pleasant to merge, and problems should be expected. ;) git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
61 lines
4.1 KiB
Text
61 lines
4.1 KiB
Text
duke3d_h=$(EINC)build.h $(EINC)pragmas.h $(EINC)compat.h $(EINC)cache1d.h $(EINC)baselayer.h $(SRC)jmact/types.h $(SRC)jmact/file_lib.h $(SRC)jmact/util_lib.h $(SRC)jmact/keyboard.h $(SRC)jmact/control.h $(INC)develop.h $(INC)gamedefs.h $(INC)function.h $(INC)config.h $(INC)sounds.h $(INC)rts.h $(INC)_rts.h $(INC)soundefs.h $(SRC)jaudiolib/fx_man.h $(SRC)jaudiolib/music.h $(INC)namesdyn.h $(INC)funct.h $(INC)duke3d.h $(EINC)mmulti.h
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gamedef_h=$(SRC)gamedef.h
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$(OBJ)game.$o: $(SRC)*.c $(SRC)jmact/scriplib.h $(duke3d_h) $(INC)osdfuncs.h $(INC)osdcmds.h
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$(OBJ)actors.$o: $(SRC)actors.c $(duke3d_h)
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$(OBJ)anim.$o: $(SRC)anim.c $(duke3d_h) $(SRC)jmact/animlib.h
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$(OBJ)gamedef.$o: $(SRC)gamedef.c $(duke3d_h) $(gamedef_h)
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$(OBJ)gameexec.$o: $(SRC)gameexec.c $(duke3d_h) $(gamedef_h)
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$(OBJ)global.$o: $(SRC)global.c $(duke3d_h)
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$(OBJ)menus.$o: $(SRC)menus.c $(duke3d_h) $(SRC)jmact/mouse.h
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$(OBJ)namesdyn.$o: $(SRC)namesdyn.c $(duke3d_h)
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$(OBJ)player.$o: $(SRC)player.c $(duke3d_h)
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$(OBJ)premap.$o: $(SRC)premap.c $(duke3d_h) $(EINC)osd.h
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$(OBJ)savegame.$o: $(SRC)savegame.c $(duke3d_h)
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$(OBJ)sector.$o: $(SRC)sector.c $(duke3d_h)
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$(OBJ)sounds.$o: $(SRC)sounds.c $(duke3d_h)
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$(OBJ)jfaud_sounds.$o: $(SRC)jfaud_sounds.cpp $(duke3d_h) $(EINC)osd.h
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$(OBJ)rts.$o: $(SRC)rts.c $(duke3d_h)
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$(OBJ)config.$o: $(SRC)config.c $(duke3d_h) $(SRC)jmact/scriplib.h $(INC)_functio.h
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$(OBJ)testcd.$o: $(SRC)testcd.c
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$(OBJ)winbits.$o: $(SRC)winbits.c
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$(OBJ)osdfuncs.$o: $(SRC)names.h $(EINC)build.h
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$(OBJ)osdcmds.$o: $(SRC)osdcmds.c $(INC)osdcmds.h $(EINC)osd.h $(duke3d_h)
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$(OBJ)astub.$o: $(SRC)astub.c $(EINC)build.h $(EINC)pragmas.h $(EINC)compat.h $(EINC)editor.h
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$(OBJ)game_icon.$o: $(RSRC)game_icon.c
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$(OBJ)build_icon.$o: $(RSRC)build_icon.c
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$(OBJ)gameres.$o: $(SRC)misc/gameres.rc $(SRC)startwin.game.h $(RSRC)game.bmp $(RSRC)game_icon.ico
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$(OBJ)buildres.$o: $(SRC)misc/buildres.rc $(EINC)startwin.editor.h $(RSRC)build.bmp $(RSRC)build_icon.ico
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$(OBJ)startwin.game.$o: $(SRC)startwin.game.c $(duke3d_h) $(EINC)build.h $(EINC)winlayer.h $(EINC)compat.h
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# jMACT objects
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$(OBJ)animlib.$o: $(SRC)jmact/animlib.c $(SRC)jmact/types.h $(INC)develop.h $(SRC)jmact/util_lib.h $(SRC)jmact/animlib.h $(EINC)compat.h
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$(OBJ)util_lib.$o: $(SRC)jmact/util_lib.c $(SRC)jmact/util_lib.h $(SRC)jmact/types.h $(EINC)compat.h
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$(OBJ)file_lib.$o: $(SRC)jmact/file_lib.c $(SRC)jmact/file_lib.h $(SRC)jmact/types.h
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$(OBJ)control.$o: $(SRC)jmact/control.c $(SRC)jmact/types.h $(SRC)jmact/control.h $(SRC)jmact/keyboard.h $(SRC)jmact/mouse.h $(EINC)baselayer.h
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$(OBJ)keyboard.$o: $(SRC)jmact/keyboard.c $(SRC)jmact/types.h $(SRC)jmact/keyboard.h $(EINC)compat.h $(EINC)baselayer.h
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$(OBJ)mouse.$o: $(SRC)jmact/mouse.c $(SRC)jmact/types.h $(SRC)jmact/mouse.h $(EINC)baselayer.h
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$(OBJ)mathutil.$o: $(SRC)jmact/mathutil.c $(SRC)jmact/types.h
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$(OBJ)scriplib.$o: $(SRC)jmact/scriplib.c $(SRC)jmact/scriplib.h $(SRC)jmact/util_lib.h $(SRC)jmact/_scrplib.h $(SRC)jmact/types.h $(EINC)compat.h
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# jAudioLib objects
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$(OBJ)audiolib_fxstub.$o: $(SRC)jaudiolib/audiolib_fxstub.c $(SRC)jaudiolib/fx_man.h
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$(OBJ)audiolib_musicstub.$o: $(SRC)jaudiolib/audiolib_musicstub.c $(SRC)jaudiolib/music.h
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$(OBJ)audiolib_fx_fmod.$o: $(SRC)jaudiolib/audiolib_fx_fmod.c $(SRC)jaudiolib/fx_man_fmod.h $(INC)duke3d.h
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$(OBJ)mv_mix.$o: $(SRC)jaudiolib/mv_mix.nasm
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$(OBJ)mv_mix16.$o: $(SRC)jaudiolib/mv_mix16.nasm
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$(OBJ)mvreverb.$o: $(SRC)jaudiolib/mvreverb.nasm
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$(OBJ)pitch.$o: $(SRC)jaudiolib/pitch.c $(SRC)jaudiolib/pitch.h
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$(OBJ)multivoc.$o: $(SRC)jaudiolib/multivoc.c $(SRC)jaudiolib/usrhooks.h $(SRC)jaudiolib/linklist.h $(SRC)jaudiolib/pitch.h $(SRC)jaudiolib/multivoc.h $(SRC)jaudiolib/_multivc.h
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$(OBJ)fx_man.$o: $(SRC)jaudiolib/fx_man.c $(SRC)jaudiolib/multivoc.h $(SRC)jaudiolib/ll_man.h $(SRC)jaudiolib/fx_man.h
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$(OBJ)dsoundout.$o: $(SRC)jaudiolib/dsoundout.c $(SRC)jaudiolib/dsoundout.h
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$(OBJ)midi.$o: $(SRC)jaudiolib/midi.c $(SRC)jaudiolib/standard.h $(SRC)jaudiolib/usrhooks.h $(SRC)jaudiolib/music.h $(SRC)jaudiolib/_midi.h $(SRC)jaudiolib/midi.h
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$(OBJ)mpu401.$o: $(SRC)jaudiolib/mpu401.c $(SRC)jaudiolib/mpu401.h
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$(OBJ)music.$o: $(SRC)jaudiolib/music.c $(SRC)jaudiolib/music.h $(SRC)jaudiolib/midi.h $(SRC)jaudiolib/mpu401.h
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