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This was consolidated for both EDuke and RedNukem frontends, put into a class with strict access control and the length limit was lifted. The new class will eventually allow better localization control.
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
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#include "zstring.h"
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#include "gstrings.h"
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// Reimplementation of the Duke quote string buffer.
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// Needed because these strings need a level of abstraction from the engine to allow localization
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// and because some of the quotes are really status messages that need to be shared between the different games.
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// Also a good opportunity to consolidate the data buffers from Duke and Redneck frontends.
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enum
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{
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MAXQUOTES = 16384,
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};
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class Quotes
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{
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FString quotes[MAXQUOTES];
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FString exquotes[MAXQUOTES];
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void MakeStringLabel(FString "e);
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public:
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void InitializeQuote(int num, const char *text, bool fromscript = false);
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void InitializeExQuote(int num, const char *text, bool fromscript = false);
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const char *GetQuote(int num)
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{
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return GStrings.localize(quotes[num]);
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}
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const char *GetExQuote(int num)
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{
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return GStrings.localize(exquotes[num]);
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}
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const char *GetRawQuote(int num)
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{
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return quotes[num];
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}
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const char *GetRawExQuote(int num)
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{
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return exquotes[num];
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}
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void CopyQuote(int dst, int src)
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{
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quotes[dst] = quotes[src];
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}
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void CopyExQuote(int dst, int src)
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{
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quotes[dst] = exquotes[src];
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}
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void AppendQuote(int dst, int src, int len = -1);
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void AppendExQuote(int dst, int src, int len = -1);
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void FormatQuote(int dst, const char* fmt, ...);
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void Substitute(int num, const char* text, const char* replc);
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void ReadFromSavegame();
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void WriteToSavegame();
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};
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extern Quotes quoteMgr;
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