mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
// Windows DIB/DirectDraw interface layer
|
|
// for the Build Engine
|
|
// by Jonathon Fowler (jonof@edgenetwk.com)
|
|
|
|
#ifndef __build_interface_layer__
|
|
#define __build_interface_layer__ WIN
|
|
|
|
extern int backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
|
|
extern unsigned maxrefreshfreq;
|
|
|
|
extern int glusecds;
|
|
|
|
long win_gethwnd(void);
|
|
long win_gethinstance(void);
|
|
|
|
// resource ids
|
|
#define WIN_STARTWIN 1000
|
|
#define WIN_STARTWIN_ITEMBITMAP 100 // banner bitmap
|
|
#define WIN_STARTWIN_ITEMTEXT 101 // text header
|
|
#define WIN_STARTWIN_ITEMLIST 102 // output list box
|
|
#define WIN_STARTWINBMP 200
|
|
|
|
// *hwnd - receives the window handle to the startup dialog box
|
|
// saferect[] - receives the safe area to draw controls over (l,t,w,h)
|
|
// onclose - called before the startup window closes
|
|
// returns 0 if successful, 1 if the window isn't open
|
|
int win_getstartupwin(long *hwnd, long saferect[4], void (*onclose)(void));
|
|
int win_getstartupcommand(void);
|
|
|
|
void win_allowtaskswitching(int onf);
|
|
int win_checkinstance(void);
|
|
|
|
/*
|
|
#ifdef KENBUILD
|
|
#define DISCLAIMER "IMPORTANT:\n" \
|
|
"\tThis is a source port by Jonathon Fowler (jonof@edgenetwk.com) of the Build Engine, " \
|
|
"editor and test game by Ken Silverman to the Windows and Linux operating systems. It is " \
|
|
"distributed under the terms listed in BUILDLIC.TXT included with this package."
|
|
#endif
|
|
#ifdef DUKE3D
|
|
#define DISCLAIMER "IMPORTANT:\n" \
|
|
"\tThis port of Duke Nukem 3D was done by Jonathon Fowler (jonof@edgenetwk.com) and is not " \
|
|
"endorsed or supported by 3D Realms or Apogee. They will not provide support for it. Visit " \
|
|
"http://jonof.edgenetwk.com/buildport/duke3d/ for details."
|
|
#endif
|
|
*/
|
|
#include "baselayer.h"
|
|
|
|
#else
|
|
#if (__build_interface_layer__ != WIN)
|
|
#error "Already using the " __build_interface_layer__ ". Can't now use Windows."
|
|
#endif
|
|
#endif // __build_interface_layer__
|
|
|