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afxres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
base_sysfb.cpp
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- The interpolation code needs the current frame rate so it must be retrieved.
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2020-01-03 20:13:44 +01:00 |
base_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
game_icon.ico
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- replaced the icon.
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2020-01-06 23:02:47 +01:00 |
gameres.rc
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- renamed the project to "Raze".
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2019-12-28 14:10:25 +01:00 |
gl_sysfb.cpp
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- added GZDoom's postprocessing/presentation code.
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2019-12-28 22:36:47 +01:00 |
gl_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_crash.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_dijoy.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_findfile.h
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- cleanup of the old file system initialization.
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2019-11-01 19:25:42 +01:00 |
i_input.cpp
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
i_input.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_keyboard.cpp
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
i_main.cpp
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- added support for ZDoom-style GAMEINFO.
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2020-01-11 17:05:25 +01:00 |
i_mouse.cpp
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
i_rawps2.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_specialpaths.cpp
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
i_system.cpp
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
i_system.h
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- changed a few licenses of my own code to something more permissive.
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2020-01-02 19:38:47 +01:00 |
i_xinput.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
manifest.game.xml
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
resource.h
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
st_start.cpp
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- Blood now also starts the first level without leaks.
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2019-12-24 19:47:34 +01:00 |
st_start_util.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
wglext.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32glvideo.cpp
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- collect all 3D geometry in a list so that it can be rendered later.
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2020-01-18 22:41:08 +01:00 |
win32glvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
winres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
zutil.natvis
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- gave .natvis file a neutral name.
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2019-12-27 13:39:30 +01:00 |