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raze-gles
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raze-gles
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polymer
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eduke32
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Windows
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hendricks266
db69800fd0
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
...
git-svn-id:
https://svn.eduke32.com/eduke32@4084
1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
..
include
Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation.
2013-08-11 15:28:45 +00:00
lib
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
src
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00