raze-gles/polymer/eduke32/source/lunatic/dynsymlist
helixhorned d63ddb6e39 Lunatic translator: more of the same.
- more predefined vars
- fix recursive states and ones with a stray "else" before the end

git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00

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1.5 KiB
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{
engine_main_arrays_are_static;
engine_v8;
sector;
wall;
sprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowx1;
windowy1;
windowx2;
windowy2;
yax_getbunch;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
cansee;
hitscan;
neartag;
rotatesprite;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
gethitickms;
OSD_Printf;
luaJIT_BC_defs_common;
g_sizes_of_what;
g_sizes_of;
g_elCallDepth;
kopen4loadfrommod;
kfilelength;
kclose;
kread;
g_scriptModules;
g_scriptModulesNum;
G_ConFile;
G_DoGameStartup;
C_DefineSound;
C_DefineMusic;
C_DefineQuote;
C_DefineVolumeName;
C_DefineSkillName;
C_DefineLevelName;
actor;
g_camera;
ud;
g_player;
g_playerWeapon;
g_tile;
ScriptQuotes;
screenpeek;
hudweap;
playerswhenstarted;
lastvisinc;
g_spriteDeleteQueueSize;
BlimpSpawnSprites;
g_scriptVersion;
g_currentFrameRate;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
rand_jkiss_u32;
rand_jkiss_dbl;
md4once;
A_IncurDamage;
P_AddWeaponMaybeSwitch;
A_Shoot;
A_IncurDamage;
A_Spawn;
VM_FallSprite;
VM_ResetPlayer2;
A_RadiusDamage;
G_OperateSectors;
A_Dodge;
A_InsertSprite;
A_Spawn;
A_AddToDeleteQueue;
P_DoQuote;
G_ClearCameraView;
A_CheckAnySoundPlaying;
A_PlaySound;
S_CheckSoundPlaying;
S_StopEnvSound;
};