mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
531c68edfe
This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way. # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/hw_draw2d.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/gl_texture.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/build/src/palette.cpp # source/core/gamecontrol.cpp
136 lines
3.2 KiB
C
136 lines
3.2 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#ifndef palette_h_
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#define palette_h_
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#include "renderstyle.h"
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#include "filesystem.h"
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#include "zstring.h"
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#include "palentry.h"
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#include "templates.h"
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#define MAXBASEPALS 256
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#define MAXPALOOKUPS 256
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#define MAXBLENDTABS 256
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#define RESERVEDPALS 4 // don't forget to increment this when adding reserved pals
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#define DETAILPAL (MAXPALOOKUPS - 1)
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#define GLOWPAL (MAXPALOOKUPS - 2)
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#define SPECULARPAL (MAXPALOOKUPS - 3)
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#define NORMALPAL (MAXPALOOKUPS - 4)
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#define BRIGHTPAL (MAXPALOOKUPS)
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extern FString LookupTables[MAXPALOOKUPS];
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inline const uint8_t *paletteGetLookupTable(int num)
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{
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return (const uint8_t*)LookupTables[num].GetChars();
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}
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inline void paletteCopyLookupTable(int dest, int src)
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{
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LookupTables[dest] = LookupTables[src];
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}
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inline bool paletteCheckLookupTable(int num)
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{
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return LookupTables[num].Len() > 0;
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}
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inline void paletteClearLookupTable(int num)
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{
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LookupTables[num] = "";
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}
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enum
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{
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Translation_BasePalettes = 1,
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Translation_Remap,
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};
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extern uint8_t curbasepal;
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extern int32_t r_scenebrightness;
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struct palette_t
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{
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uint8_t r, g, b, f;
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};
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extern PalEntry palfadergb;
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void paletteMakeLookupTable(int32_t palnum, const uint8_t *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal);
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void paletteSetColorTable(int32_t id, uint8_t const* table, bool notransparency, bool twodonly);
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int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab);
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#include "tflags.h"
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enum ESetPalFlag
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{
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Pal_DontResetFade = 1,
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};
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inline void videoSetBrightness(int brightness)
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{
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r_scenebrightness = clamp(brightness, 0, 15);
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}
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typedef TFlags<ESetPalFlag> ESetPalFlags;
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DEFINE_TFLAGS_OPERATORS(ESetPalFlags)
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void videoSetPalette(int dabrightness, int dapalid, ESetPalFlags flags);
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inline void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset)
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{
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palfadergb.r = r;
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palfadergb.g = g;
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palfadergb.b = b;
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palfadergb.a = offset;
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}
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#ifdef USE_OPENGL
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void videoTintBlood(int32_t r, int32_t g, int32_t b);
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#endif
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extern int32_t globalpal;
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extern int32_t globalblend;
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extern void paletteLoadFromDisk(void);
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extern void palettePostLoadTables(void);
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extern int32_t paletteLoadLookupTable(FileReader &fp);
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extern void paletteSetupDefaultFog(void);
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void paletteFreeLookups();
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extern void palettePostLoadLookups(void);
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extern void paletteFixTranslucencyMask(void);
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extern int8_t g_noFloorPal[MAXPALOOKUPS];
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extern char britable[16][256];
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#ifdef USE_OPENGL
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extern palette_t palookupfog[MAXPALOOKUPS];
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typedef struct glblenddef_
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{
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float alpha;
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uint8_t src, dst, flags;
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} glblenddef_t;
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typedef struct glblend_
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{
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glblenddef_t def[2];
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} glblend_t;
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extern glblend_t const nullglblend, defaultglblend;
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extern glblend_t glblend[MAXBLENDTABS];
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FRenderStyle GetRenderStyle(int blend, int def);
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extern void SetRenderStyleFromBlend(uint8_t enable, uint8_t blend, uint8_t def);
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float GetAlphaFromBlend(uint32_t maskprops, uint32_t blend);
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#endif
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#endif
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