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https://github.com/ZDoom/raze-gles.git
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73e64ff0b2
Not hooked up yet with the game.
115 lines
3.3 KiB
C
115 lines
3.3 KiB
C
/*
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** d_gui.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** So when do I get a real UT-like windowing system?
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*/
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#ifndef __D_GUI_H__
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#define __D_GUI_H__
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// For a GUIEvent, x and y specify absolute location of mouse pointer
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enum EGUIEvent
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{
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EV_GUI_None,
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EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
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EV_GUI_KeyRepeat, // same
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EV_GUI_KeyUp, // same
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EV_GUI_Char, // data1: translated character (for user text input), data2: alt down?
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EV_GUI_FirstMouseEvent,
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EV_GUI_MouseMove,
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EV_GUI_LButtonDown,
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EV_GUI_LButtonUp,
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EV_GUI_LButtonDblClick,
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EV_GUI_MButtonDown,
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EV_GUI_MButtonUp,
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EV_GUI_MButtonDblClick,
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EV_GUI_RButtonDown,
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EV_GUI_RButtonUp,
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EV_GUI_RButtonDblClick,
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EV_GUI_WheelUp, // data3: shift/ctrl/alt
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EV_GUI_WheelDown, // "
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EV_GUI_WheelRight, // "
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EV_GUI_WheelLeft, // "
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EV_GUI_BackButtonDown,
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EV_GUI_BackButtonUp,
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EV_GUI_FwdButtonDown,
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EV_GUI_FwdButtonUp,
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EV_GUI_LastMouseEvent,
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};
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enum GUIKeyModifiers
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{
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GKM_SHIFT = 1,
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GKM_CTRL = 2,
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GKM_ALT = 4,
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GKM_META = 8,
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GKM_LBUTTON = 16
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};
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// Special codes for some GUI keys, including a few real ASCII codes.
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enum ESpecialGUIKeys
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{
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GK_PGDN = 1,
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GK_PGUP = 2,
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GK_HOME = 3,
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GK_END = 4,
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GK_LEFT = 5,
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GK_RIGHT = 6,
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GK_ALERT = 7, // ASCII bell
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GK_BACKSPACE= 8, // ASCII
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GK_TAB = 9, // ASCII
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GK_LINEFEED = 10, // ASCII
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GK_DOWN = 10,
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GK_VTAB = 11, // ASCII
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GK_UP = 11,
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GK_FORMFEED = 12, // ASCII
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GK_RETURN = 13, // ASCII
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GK_F1 = 14,
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GK_F2 = 15,
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GK_F3 = 16,
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GK_F4 = 17,
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GK_F5 = 18,
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GK_F6 = 19,
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GK_F7 = 20,
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GK_F8 = 21,
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GK_F9 = 22,
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GK_F10 = 23,
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GK_F11 = 24,
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GK_F12 = 25,
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GK_DEL = 26,
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GK_ESCAPE = 27, // ASCII
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GK_FREE1 = 28,
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GK_FREE2 = 29,
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GK_BACK = 30, // browser back key
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GK_CESCAPE = 31 // color escape
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};
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#endif //__D_GUI_H__
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