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128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
/*
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** c_bind.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __C_BINDINGS_H__
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#define __C_BINDINGS_H__
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#include "keydef.h"
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#include "zstring.h"
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#include "tarray.h"
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struct event_t;
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class FConfigFile;
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class FCommandLine;
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const char* KeyName(int key);
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void C_NameKeys (char *str, int first, int second);
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FString C_NameKeys (int *keys, int count, bool colors = false);
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class FKeyBindings
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{
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FString Binds[NUM_KEYS];
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public:
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void PerformBind(FCommandLine &argv, const char *msg);
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bool DoKey(event_t *ev);
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void ArchiveBindings(FConfigFile *F, const char *matchcmd = NULL);
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TArray<int> GetKeysForCommand (const char *cmd);
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void UnbindACommand (const char *str);
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void UnbindAll ();
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void UnbindKey(const char *key);
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void DoBind (const char *key, const char *bind);
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void DefaultBind(const char *keyname, const char *cmd);
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void SetBind(unsigned int key, const char *bind, bool override = true)
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{
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if (!override && Binds[key].IsNotEmpty()) return;
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if (key < NUM_KEYS) Binds[key] = bind;
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}
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const FString &GetBinding(unsigned int index) const
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{
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return Binds[index];
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}
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const char *GetBind(unsigned int index) const
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{
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if (index < NUM_KEYS)
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{
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auto c = Binds[index].GetChars();
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if (*c) return c;
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}
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return NULL;
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}
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};
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extern FKeyBindings Bindings;
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extern FKeyBindings DoubleBindings;
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extern FKeyBindings AutomapBindings;
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extern FKeyBindings MenuBindings;
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bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds);
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// Stuff used by the customize controls menu
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void C_SetDefaultBindings ();
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void C_UnbindAll ();
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const char* KB_ScanCodeToString(int scancode); // convert scancode into a string
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int KB_StringToScanCode(const char* string); // convert a string into a scancode
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extern const char *KeyNames[];
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struct FKeyAction
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{
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FString mTitle;
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FString mAction;
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};
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struct FKeySection
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{
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FString mTitle;
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FString mSection;
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TArray<FKeyAction> mActions;
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};
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extern TArray<FKeySection> KeySections;
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struct GameFuncDesc
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{
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const char *action;
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const char *description;
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bool replaced;
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};
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#endif //__C_BINDINGS_H__
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