mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
0dbf3bbb1e
- Player Control updates - Minor modern types updates - There was removed GDX prefix for all modern stuff # Conflicts: # source/blood/src/aiunicult.cpp # source/blood/src/aiunicult.h # source/blood/src/mapedit.cpp # source/blood/src/player.h # source/blood/src/sfx.h
98 lines
2.6 KiB
C
98 lines
2.6 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "resource.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
struct SEQFRAME {
|
|
unsigned int tile : 12;
|
|
unsigned int at1_4 : 1; // transparent
|
|
unsigned int at1_5 : 1; // transparent
|
|
unsigned int at1_6 : 1; // blockable
|
|
unsigned int at1_7 : 1; // hittable
|
|
unsigned int at2_0 : 8; // xrepeat
|
|
unsigned int at3_0 : 8; // yrepeat
|
|
signed int at4_0 : 8; // shade
|
|
unsigned int at5_0 : 5; // palette
|
|
unsigned int at5_5 : 1; //
|
|
unsigned int at5_6 : 1; //
|
|
unsigned int at5_7 : 1; //
|
|
unsigned int at6_0 : 1; //
|
|
unsigned int at6_1 : 1; //
|
|
unsigned int at6_2 : 1; // invisible
|
|
unsigned int at6_3 : 1; //
|
|
unsigned int at6_4 : 1; //
|
|
unsigned int tile2 : 4;
|
|
unsigned soundRange : 4; // (by NoOne) random sound range relative to global SEQ sound
|
|
unsigned surfaceSound : 1; // (by NoOne) trigger surface sound when moving / touching
|
|
unsigned reserved : 2;
|
|
};
|
|
|
|
struct Seq {
|
|
char signature[4];
|
|
short version;
|
|
short nFrames; // at6
|
|
short at8;
|
|
short ata;
|
|
int atc;
|
|
SEQFRAME frames[1];
|
|
void Preload(void);
|
|
void Precache(void);
|
|
};
|
|
|
|
struct ACTIVE
|
|
{
|
|
unsigned char type;
|
|
unsigned short xindex;
|
|
};
|
|
|
|
struct SEQINST
|
|
{
|
|
DICTNODE *hSeq;
|
|
Seq *pSequence;
|
|
int at8;
|
|
int atc;
|
|
short at10;
|
|
unsigned char frameIndex;
|
|
char at13;
|
|
void Update(ACTIVE *pActive);
|
|
};
|
|
|
|
inline int seqGetTile(SEQFRAME* pFrame)
|
|
{
|
|
return pFrame->tile+(pFrame->tile2<<12);
|
|
}
|
|
|
|
int seqRegisterClient(void(*pClient)(int, int));
|
|
void seqPrecacheId(int id);
|
|
SEQINST * GetInstance(int a1, int a2);
|
|
void UnlockInstance(SEQINST *pInst);
|
|
void seqSpawn(int a1, int a2, int a3, int a4 = -1);
|
|
void seqKill(int a1, int a2);
|
|
void seqKillAll(void);
|
|
int seqGetStatus(int a1, int a2);
|
|
int seqGetID(int a1, int a2);
|
|
void seqProcess(int a1);
|
|
|
|
END_BLD_NS
|