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2e085b559f
# Conflicts: # source/blood/src/fx.cpp # source/blood/src/gib.cpp # source/blood/src/gib.h # source/blood/src/qav.cpp # source/blood/src/weapon.h
109 lines
2 KiB
C++
109 lines
2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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BEGIN_BLD_NS
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enum FX_ID {
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FX_NONE = -1,
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FX_0 = 0,
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FX_1,
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FX_2,
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FX_3,
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FX_4,
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FX_5,
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FX_6,
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FX_7,
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FX_8,
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FX_9,
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FX_10,
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FX_11,
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FX_12,
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FX_13,
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FX_14,
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FX_15,
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FX_16,
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FX_17,
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FX_18,
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FX_19,
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FX_20,
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FX_21,
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FX_22,
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FX_23,
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FX_24,
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FX_25,
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FX_26,
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FX_27,
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FX_28,
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FX_29,
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FX_30,
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FX_31,
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FX_32,
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FX_33,
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FX_34,
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FX_35,
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FX_36,
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FX_37,
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FX_38,
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FX_39,
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FX_40,
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FX_41,
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FX_42,
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FX_43,
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FX_44,
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FX_45,
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FX_46,
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FX_47,
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FX_48,
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FX_49,
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FX_50,
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FX_51,
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FX_52,
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FX_53,
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FX_54,
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FX_55,
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FX_56,
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kFXMax
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};
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class CFX {
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public:
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void sub_73FB0(int);
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void sub_73FFC(int);
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spritetype * fxSpawn(FX_ID, int, int, int, int, unsigned int);
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void fxProcess(void);
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};
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void fxSpawnBlood(spritetype *pSprite, int a2);
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void sub_746D4(spritetype *pSprite, int a2);
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void fxSpawnEjectingBrass(spritetype *pSprite, int z, int a3, int a4);
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void fxSpawnEjectingShell(spritetype *pSprite, int z, int a3, int a4);
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void fxPrecache(void);
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extern CFX gFX;
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END_BLD_NS
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