raze-gles/source
2020-09-21 20:37:09 +10:00
..
blood - Game input: Fix miscellaneous issues. 2020-09-21 17:12:53 +10:00
build - Exhumed: Standardise horizon on 100 and remove backend extern'd polymostcenterhoriz variable. 2020-09-21 18:41:56 +10:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - Game input: Fix miscellaneous issues. 2020-09-21 17:12:53 +10:00
exhumed - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
games/duke - Game input: Fix miscellaneous issues. 2020-09-21 17:12:53 +10:00
glbackend - fixed weapon sprite translation index when in paletted mode. 2020-09-19 00:06:07 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - Game input: Fix miscellaneous issues. 2020-09-21 17:12:53 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00