raze-gles/polymer/eduke32
hendricks266 d4640b1806 Windows: SDL 2.0.5
git-svn-id: https://svn.eduke32.com/eduke32@5905 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-20 06:26:36 +00:00
..
build sdlayer: Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe. 2016-10-20 06:26:20 +00:00
jit
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Windows: SDL 2.0.5 2016-10-20 06:26:36 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script. 2016-10-20 06:26:10 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
eduke32.vcxproj.filters Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
Makefile Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
Makefile.common Makefile: Allow an invocation like make CC=clang-3.8 to work properly. 2016-09-16 21:55:42 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00