raze-gles/source/common/utility/file_zip.cpp
Christoph Oelckers c5c92c1410 - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
2019-10-04 00:52:19 +02:00

476 lines
14 KiB
C++

/*
** file_zip.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <time.h>
#include <algorithm>
#include "osd.h"
#include "file_zip.h"
//#include "cmdlib.h"
#include "templates.h"
//#include "v_text.h"
//#include "w_wad.h"
#include "w_zip.h"
#define BUFREADCOMMENT (0x400)
//==========================================================================
//
// Decompression subroutine
//
//==========================================================================
static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int LumpSize, int CompressedSize, int GPFlags)
{
try
{
switch (Method)
{
case METHOD_STORED:
{
Reader.Read(Cache, LumpSize);
break;
}
case METHOD_DEFLATE:
case METHOD_BZIP2:
case METHOD_LZMA:
{
FileReader frz;
if (frz.OpenDecompressor(Reader, LumpSize, Method, false, [](const char* err) { throw std::runtime_error(err); }))
{
frz.Read(Cache, LumpSize);
}
break;
}
default:
assert(0);
return false;
}
}
catch (std::runtime_error &err)
{
OSD_Printf("%s\n", err.what());
return false;
}
return true;
}
bool FCompressedBuffer::Decompress(char *destbuffer)
{
FileReader mr;
mr.OpenMemory(mBuffer, mCompressedSize);
return UncompressZipLump(destbuffer, mr, mMethod, mSize, mCompressedSize, mZipFlags);
}
//-----------------------------------------------------------------------
//
// Finds the central directory end record in the end of the file.
// Taken from Quake3 source but the file in question is not GPL'ed. ;)
//
//-----------------------------------------------------------------------
static uint32_t Zip_FindCentralDir(FileReader &fin)
{
unsigned char buf[BUFREADCOMMENT + 4];
uint32_t FileSize;
uint32_t uBackRead;
uint32_t uMaxBack; // maximum size of global comment
uint32_t uPosFound=0;
FileSize = (uint32_t)fin.GetLength();
uMaxBack = std::min<uint32_t>(0xffff, FileSize);
uBackRead = 4;
while (uBackRead < uMaxBack)
{
uint32_t uReadSize, uReadPos;
int i;
if (uBackRead + BUFREADCOMMENT > uMaxBack)
uBackRead = uMaxBack;
else
uBackRead += BUFREADCOMMENT;
uReadPos = FileSize - uBackRead;
uReadSize = std::min<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
if (fin.Seek(uReadPos, FileReader::SeekSet) != 0) break;
if (fin.Read(buf, (int32_t)uReadSize) != (int32_t)uReadSize) break;
for (i = (int)uReadSize - 3; (i--) > 0;)
{
if (buf[i] == 'P' && buf[i+1] == 'K' && buf[i+2] == 5 && buf[i+3] == 6)
{
uPosFound = uReadPos + i;
break;
}
}
if (uPosFound != 0)
break;
}
return uPosFound;
}
//==========================================================================
//
// Zip file
//
//==========================================================================
FZipFile::FZipFile(const char * filename, FileReader &file)
: FResourceFile(filename, file)
{
Lumps = NULL;
}
bool FZipFile::Open(bool quiet)
{
uint32_t centraldir = Zip_FindCentralDir(Reader);
FZipEndOfCentralDirectory info;
int skipped = 0;
Lumps = NULL;
if (centraldir == 0)
{
if (!quiet) OSD_Printf("\n%s: ZIP file corrupt!\n", FileName.GetChars());
return false;
}
// Read the central directory info.
Reader.Seek(centraldir, FileReader::SeekSet);
Reader.Read(&info, sizeof(FZipEndOfCentralDirectory));
// No multi-disk zips!
if (info.NumEntries != info.NumEntriesOnAllDisks ||
info.FirstDisk != 0 || info.DiskNumber != 0)
{
if (!quiet) OSD_Printf("\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
return false;
}
NumLumps = LittleShort(info.NumEntries);
Lumps = new FZipLump[NumLumps];
// Load the entire central directory. Too bad that this contains variable length entries...
int dirsize = LittleLong(info.DirectorySize);
void *directory = malloc(dirsize);
Reader.Seek(LittleLong(info.DirectoryOffset), FileReader::SeekSet);
Reader.Read(directory, dirsize);
char *dirptr = (char*)directory;
FZipLump *lump_p = Lumps;
FString name0;
bool foundspeciallump = false;
// Check if all files have the same prefix so that this can be stripped out.
// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
if (NumLumps > 1) for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
int len = LittleShort(zip_fh->NameLength);
FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
dirptr += sizeof(FZipCentralDirectoryInfo) +
LittleShort(zip_fh->NameLength) +
LittleShort(zip_fh->ExtraLength) +
LittleShort(zip_fh->CommentLength);
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{
free(directory);
if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars());
return false;
}
name.ToLower();
if (i == 0)
{
// check for special names, if one of these gets found this must be treated as a normal zip.
bool isspecial = !name.Compare("flats/") ||
name.IndexOf("/") < 0 ||
!name.Compare("textures/") ||
!name.Compare("hires/") ||
!name.Compare("sprites/") ||
!name.Compare("voxels/") ||
!name.Compare("colormaps/") ||
!name.Compare("acs/") ||
!name.Compare("maps/") ||
!name.Compare("voices/") ||
!name.Compare("patches/") ||
!name.Compare("graphics/") ||
!name.Compare("sounds/") ||
!name.Compare("music/");
if (isspecial) break;
name0 = name;
}
else
{
if (name.IndexOf(name0) != 0)
{
name0 = "";
break;
}
else if (!foundspeciallump)
{
// at least one of the more common definition lumps must be present.
if (name.IndexOf(name0 + "mapinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "zmapinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "gameinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "sndinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "sbarinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "menudef") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "gldefs") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "animdefs") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "decorate.") == 0) foundspeciallump = true; // DECORATE is a common subdirectory name, so the check needs to be a bit different.
else if (name.Compare(name0 + "decorate") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "zscript.") == 0) foundspeciallump = true; // same here.
else if (name.Compare(name0 + "zscript") == 0) foundspeciallump = true;
else if (name.Compare(name0 + "maps/") == 0) foundspeciallump = true;
}
}
}
// If it ran through the list without finding anything it should not attempt any path remapping.
if (!foundspeciallump) name0 = "";
dirptr = (char*)directory;
lump_p = Lumps;
for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
int len = LittleShort(zip_fh->NameLength);
FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
if (name0.IsNotEmpty()) name = name.Mid(name0.Len());
dirptr += sizeof(FZipCentralDirectoryInfo) +
LittleShort(zip_fh->NameLength) +
LittleShort(zip_fh->ExtraLength) +
LittleShort(zip_fh->CommentLength);
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{
free(directory);
if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars());
return false;
}
// skip Directories
if (name.IsEmpty() || (name.Back() == '/' && LittleLong(zip_fh->UncompressedSize) == 0))
{
skipped++;
continue;
}
// Ignore unknown compression formats
zip_fh->Method = LittleShort(zip_fh->Method);
if (zip_fh->Method != METHOD_STORED &&
zip_fh->Method != METHOD_DEFLATE &&
zip_fh->Method != METHOD_LZMA &&
zip_fh->Method != METHOD_BZIP2 &&
zip_fh->Method != METHOD_IMPLODE &&
zip_fh->Method != METHOD_SHRINK)
{
if (!quiet) OSD_Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
skipped++;
continue;
}
// Also ignore encrypted entries
zip_fh->Flags = LittleShort(zip_fh->Flags);
if (zip_fh->Flags & ZF_ENCRYPTED)
{
if (!quiet) OSD_Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
skipped++;
continue;
}
name.ToLower();
lump_p->LumpNameSetup(name);
lump_p->LumpSize = LittleLong(zip_fh->UncompressedSize);
lump_p->Owner = this;
// The start of the Reader will be determined the first time it is accessed.
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
lump_p->Method = uint8_t(zip_fh->Method);
if (lump_p->Method != METHOD_STORED) lump_p->Flags |= LUMPF_COMPRESSED;
lump_p->GPFlags = zip_fh->Flags;
lump_p->CRC32 = zip_fh->CRC32;
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
lump_p->Position = LittleLong(zip_fh->LocalHeaderOffset);
lump_p++;
}
// Resize the lump record array to its actual size
NumLumps -= skipped;
free(directory);
return true;
}
//==========================================================================
//
// Zip file
//
//==========================================================================
FZipFile::~FZipFile()
{
if (Lumps != NULL) delete [] Lumps;
}
//==========================================================================
//
//
//
//==========================================================================
FCompressedBuffer FZipLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)CompressedSize, Method, GPFlags, CRC32, new char[CompressedSize] };
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(cbuf.mBuffer, CompressedSize);
return cbuf;
}
//==========================================================================
//
// SetLumpAddress
//
//==========================================================================
void FZipLump::SetLumpAddress()
{
// This file is inside a zip and has not been opened before.
// Position points to the start of the local file header, which we must
// read and skip so that we can get to the actual file data.
FZipLocalFileHeader localHeader;
int skiplen;
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(&localHeader, sizeof(localHeader));
skiplen = LittleShort(localHeader.NameLength) + LittleShort(localHeader.ExtraLength);
Position += sizeof(localHeader) + skiplen;
Flags &= ~LUMPFZIP_NEEDFILESTART;
}
//==========================================================================
//
// Get reader (only returns non-NULL if not encrypted)
//
//==========================================================================
FileReader *FZipLump::GetReader()
{
// Don't return the reader if this lump is encrypted
// In that case always force caching of the lump
if (Method == METHOD_STORED)
{
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
else return NULL;
}
//==========================================================================
//
// Fills the lump cache and performs decompression
//
//==========================================================================
int FZipLump::FillCache()
{
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
const char *buffer;
if (Method == METHOD_STORED && (buffer = Owner->Reader.GetBuffer()) != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize];
UncompressZipLump(Cache, Owner->Reader, Method, LumpSize, CompressedSize, GPFlags);
RefCount = 1;
return 1;
}
//==========================================================================
//
//
//
//==========================================================================
int FZipLump::GetFileOffset()
{
if (Method != METHOD_STORED) return -1;
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
return Position;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet)
{
char head[4];
if (file.GetLength() >= (long)sizeof(FZipLocalFileHeader))
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 4);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "PK\x3\x4", 4))
{
FResourceFile *rf = new FZipFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}